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Searched defs:needFireEvent (Results 1 – 3 of 3) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Dmedia_player_impl.cpp76 uint32_t duration, uint32_t currentPos, bool needFireEvent) { in InitListener()
/foundation/arkui/ace_engine/frameworks/core/components/video/
Dvideo_element.cpp1042 uint32_t currentPos, bool needFireEvent) { in InitListener()
1214 …width, uint32_t height, bool isPlaying, uint32_t duration, uint32_t currentPos, bool needFireEvent) in OnPrepared()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/
Dvideo_pattern.cpp468 …OnPrepared(double width, double height, uint32_t duration, uint32_t currentPos, bool needFireEvent) in OnPrepared()