• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2020 Igalia S.L.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "program/prog_instruction.h"
27 
28 /* Lower gl_PointCoord to account for user requested point-coord origin
29  * and for whether draw buffer is flipped.
30  */
31 
32 typedef struct {
33    const gl_state_index16 *pntc_state_tokens;
34    nir_shader             *shader;
35    nir_builder             b;
36    nir_variable           *pntc_transform;
37 } lower_pntc_ytransform_state;
38 
39 static nir_ssa_def *
get_pntc_transform(lower_pntc_ytransform_state * state)40 get_pntc_transform(lower_pntc_ytransform_state *state)
41 {
42    if (state->pntc_transform == NULL) {
43       /* NOTE: name must be prefixed w/ "gl_" to trigger slot based
44        * special handling in uniform setup:
45        */
46       nir_variable *var = nir_variable_create(state->shader,
47                                               nir_var_uniform,
48                                               glsl_vec4_type(),
49                                               "gl_PntcYTransform");
50 
51       var->num_state_slots = 1;
52       var->state_slots = ralloc_array(var, nir_state_slot, 1);
53       var->state_slots[0].swizzle = SWIZZLE_XYZW;
54       memcpy(var->state_slots[0].tokens, state->pntc_state_tokens,
55              sizeof(var->state_slots[0].tokens));
56       var->data.how_declared = nir_var_hidden;
57       state->pntc_transform = var;
58    }
59    return nir_load_var(&state->b, state->pntc_transform);
60 }
61 
62 static void
lower_load_pointcoord(lower_pntc_ytransform_state * state,nir_intrinsic_instr * intr)63 lower_load_pointcoord(lower_pntc_ytransform_state *state,
64                       nir_intrinsic_instr *intr)
65 {
66    nir_builder *b = &state->b;
67    b->cursor = nir_after_instr(&intr->instr);
68 
69    nir_ssa_def *pntc = &intr->dest.ssa;
70    nir_ssa_def *transform = get_pntc_transform(state);
71    nir_ssa_def *y = nir_channel(b, pntc, 1);
72    /* The offset is 1 if we're flipping, 0 otherwise. */
73    nir_ssa_def *offset = nir_channel(b, transform, 1);
74    /* Flip the sign of y if we're flipping. */
75    nir_ssa_def *scaled = nir_fmul(b, y, nir_channel(b, transform, 0));
76 
77    /* Reassemble the vector. */
78    nir_ssa_def *flipped_pntc = nir_vec2(b,
79                                         nir_channel(b, pntc, 0),
80                                         nir_fadd(b, offset, scaled));
81 
82    nir_ssa_def_rewrite_uses_after(&intr->dest.ssa, flipped_pntc,
83                                   flipped_pntc->parent_instr);
84 }
85 
86 static void
lower_pntc_ytransform_block(lower_pntc_ytransform_state * state,nir_block * block)87 lower_pntc_ytransform_block(lower_pntc_ytransform_state *state,
88                             nir_block *block)
89 {
90    nir_foreach_instr_safe(instr, block) {
91       if (instr->type == nir_instr_type_intrinsic) {
92          nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
93          if (intr->intrinsic == nir_intrinsic_load_deref) {
94             nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
95             nir_variable *var = nir_deref_instr_get_variable(deref);
96 
97             if ((var->data.mode == nir_var_shader_in &&
98                  var->data.location == VARYING_SLOT_PNTC) ||
99                 (var->data.mode == nir_var_system_value &&
100                  var->data.location == SYSTEM_VALUE_POINT_COORD)) {
101                 lower_load_pointcoord(state, intr);
102             }
103          }
104       }
105    }
106 }
107 
108 bool
nir_lower_pntc_ytransform(nir_shader * shader,const gl_state_index16 pntc_state_tokens[][STATE_LENGTH])109 nir_lower_pntc_ytransform(nir_shader *shader,
110                           const gl_state_index16 pntc_state_tokens[][STATE_LENGTH])
111 {
112     if (!shader->options->lower_wpos_pntc)
113         return false;
114 
115    lower_pntc_ytransform_state state = {
116       .pntc_state_tokens = *pntc_state_tokens,
117       .shader = shader,
118       .pntc_transform = NULL,
119    };
120 
121    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
122 
123    nir_foreach_function(function, shader) {
124       if (function->impl) {
125          nir_builder_init(&state.b, function->impl);
126 
127          nir_foreach_block(block, function->impl) {
128             lower_pntc_ytransform_block(&state, block);
129          }
130          nir_metadata_preserve(function->impl, nir_metadata_block_index |
131                                                nir_metadata_dominance);
132       }
133    }
134 
135    return state.pntc_transform != NULL;
136 }
137