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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
30 
31 #include "pipe/p_context.h"
32 #include "pipe/p_defines.h"
33 #include "pipe/p_state.h"
34 
35 #include "draw/draw_vertex.h"
36 
37 #include "tgsi/tgsi_scan.h"
38 
39 #include "util/log.h"
40 #include "util/slab.h"
41 #include "util/u_blitter.h"
42 #include "i915_reg.h"
43 
44 struct i915_winsys;
45 struct i915_winsys_buffer;
46 struct i915_winsys_batchbuffer;
47 
48 #define I915_TEX_UNITS 8
49 
50 #define I915_DYNAMIC_MODES4       0
51 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
52 #define I915_DYNAMIC_DEPTHSCALE_1 2
53 #define I915_DYNAMIC_IAB          3
54 #define I915_DYNAMIC_BC_0         4 /* just the header */
55 #define I915_DYNAMIC_BC_1         5
56 #define I915_DYNAMIC_BFO_0        6
57 #define I915_DYNAMIC_BFO_1        7
58 #define I915_DYNAMIC_STP_0        8
59 #define I915_DYNAMIC_STP_1        9
60 #define I915_DYNAMIC_SC_ENA_0     10
61 #define I915_DYNAMIC_SC_RECT_0    11
62 #define I915_DYNAMIC_SC_RECT_1    12
63 #define I915_DYNAMIC_SC_RECT_2    13
64 #define I915_MAX_DYNAMIC          14
65 
66 #define I915_IMMEDIATE_S0  0
67 #define I915_IMMEDIATE_S1  1
68 #define I915_IMMEDIATE_S2  2
69 #define I915_IMMEDIATE_S3  3
70 #define I915_IMMEDIATE_S4  4
71 #define I915_IMMEDIATE_S5  5
72 #define I915_IMMEDIATE_S6  6
73 #define I915_IMMEDIATE_S7  7
74 #define I915_MAX_IMMEDIATE 8
75 
76 /* These must mach the order of LI0_STATE_* bits, as they will be used
77  * to generate hardware packets:
78  */
79 #define I915_CACHE_STATIC    0
80 #define I915_CACHE_DYNAMIC   1 /* handled specially */
81 #define I915_CACHE_SAMPLER   2
82 #define I915_CACHE_MAP       3
83 #define I915_CACHE_PROGRAM   4
84 #define I915_CACHE_CONSTANTS 5
85 #define I915_MAX_CACHE       6
86 
87 #define I915_MAX_CONSTANT 32
88 
89 /** See constant_flags[] below */
90 #define I915_CONSTFLAG_USER 0x1f
91 
92 /**
93  * Subclass of pipe_shader_state
94  */
95 struct i915_fragment_shader {
96    struct pipe_shader_state state;
97 
98    struct tgsi_shader_info info;
99 
100    struct draw_fragment_shader *draw_data;
101 
102    uint32_t *program;
103    uint32_t program_len;
104 
105    /**
106     * constants introduced during translation.
107     * These are placed at the end of the constant buffer and grow toward
108     * the beginning (eg: slot 31, 30 29, ...)
109     * User-provided constants start at 0.
110     * This allows both types of constants to co-exist (until there's too many)
111     * and doesn't require regenerating/changing the fragment program to
112     * shuffle constants around.
113     */
114    uint32_t num_constants;
115    float constants[I915_MAX_CONSTANT][4];
116 
117    /**
118     * Status of each constant
119     * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
120     * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
121     * Else, the bitmask indicates which components are occupied by immediates.
122     */
123    ubyte constant_flags[I915_MAX_CONSTANT];
124 
125    /**
126     * The mapping between TGSI inputs and hw texture coords.
127     * We need to share this between the vertex and fragment stages.
128     **/
129    struct {
130       enum tgsi_semantic semantic;
131       int index;
132    } texcoords[I915_TEX_UNITS];
133 
134    bool reads_pntc;
135 };
136 
137 struct i915_cache_context;
138 
139 /* Use to calculate differences between state emitted to hardware and
140  * current driver-calculated state.
141  */
142 struct i915_state {
143    unsigned immediate[I915_MAX_IMMEDIATE];
144    unsigned dynamic[I915_MAX_DYNAMIC];
145 
146    /** number of constants passed in through a constant buffer */
147    uint32_t num_user_constants[PIPE_SHADER_TYPES];
148 
149    /* texture sampler state */
150    unsigned sampler[I915_TEX_UNITS][3];
151    unsigned sampler_enable_flags;
152    unsigned sampler_enable_nr;
153 
154    /* texture image buffers */
155    unsigned texbuffer[I915_TEX_UNITS][3];
156 
157    /** Describes the current hardware vertex layout */
158    struct vertex_info vertex_info;
159 
160    /* static state (dst/depth buffer state) */
161    struct i915_winsys_buffer *cbuf_bo;
162    unsigned cbuf_flags;
163    struct i915_winsys_buffer *depth_bo;
164    unsigned depth_flags;
165    unsigned dst_buf_vars;
166    uint32_t draw_offset;
167    uint32_t draw_size;
168 
169    /* Reswizzle for OC writes in PIXEL_SHADER_PROGRAM, or 0 if unnecessary. */
170    uint32_t fixup_swizzle;
171    /* Mapping from color buffer dst channels in HW to gallium API src channels.
172     */
173    uint8_t color_swizzle[4];
174 
175    unsigned id; /* track lost context events */
176 };
177 
178 struct i915_blend_state {
179    unsigned iab;
180    unsigned iab_alpha_in_g;
181    unsigned iab_alpha_is_x;
182 
183    unsigned modes4;
184    unsigned LIS5;
185 
186    unsigned LIS6;
187    unsigned LIS6_alpha_in_g;
188    unsigned LIS6_alpha_is_x;
189 };
190 
191 struct i915_depth_stencil_state {
192    unsigned stencil_modes4_cw;
193    unsigned stencil_modes4_ccw;
194    unsigned bfo_cw[2];
195    unsigned bfo_ccw[2];
196    unsigned stencil_LIS5_cw;
197    unsigned stencil_LIS5_ccw;
198    unsigned depth_LIS6;
199 };
200 
201 struct i915_rasterizer_state {
202    struct pipe_rasterizer_state templ;
203 
204    unsigned light_twoside : 1;
205    unsigned st;
206 
207    unsigned LIS4;
208    unsigned LIS6;
209    unsigned LIS7;
210    unsigned sc[1];
211 
212    union {
213       float f;
214       unsigned u;
215    } ds[2];
216 };
217 
218 struct i915_sampler_state {
219    struct pipe_sampler_state templ;
220    unsigned state[3];
221    unsigned minlod;
222    unsigned maxlod;
223 };
224 
225 struct i915_surface {
226    struct pipe_surface templ;
227    uint32_t buf_info; /* _3DSTATE_BUF_INFO_CMD flags */
228 
229    /* PIXEL_SHADER_PROGRAM swizzle for OC buffer to handle the cbuf format (or 0
230     * if none). */
231    uint32_t oc_swizzle;
232    /* cbuf swizzle from dst r/g/b/a channels in memory to channels of gallium
233     * API. */
234    uint8_t color_swizzle[4];
235 
236    bool alpha_in_g : 1;
237    bool alpha_is_x : 1;
238 };
239 
240 struct i915_velems_state {
241    unsigned count;
242    struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
243 };
244 
245 struct i915_context {
246    struct pipe_context base;
247 
248    struct i915_winsys *iws;
249 
250    struct draw_context *draw;
251 
252    /* The most recent drawing state as set by the driver:
253     */
254    const struct i915_blend_state *blend;
255    const struct i915_sampler_state *fragment_sampler[PIPE_MAX_SAMPLERS];
256    struct pipe_sampler_state *vertex_samplers[PIPE_MAX_SAMPLERS];
257    const struct i915_depth_stencil_state *depth_stencil;
258    const struct i915_rasterizer_state *rasterizer;
259 
260    struct i915_fragment_shader *fs;
261 
262    void *vs;
263 
264    struct i915_velems_state *velems;
265    unsigned nr_vertex_buffers;
266    struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
267 
268    struct pipe_blend_color blend_color;
269    struct pipe_stencil_ref stencil_ref;
270    struct pipe_clip_state clip;
271    struct pipe_resource *constants[PIPE_SHADER_TYPES];
272    struct pipe_framebuffer_state framebuffer;
273    struct pipe_poly_stipple poly_stipple;
274    struct pipe_scissor_state scissor;
275    struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
276    struct pipe_viewport_state viewport;
277 
278    unsigned dirty;
279 
280    unsigned num_samplers;
281    unsigned num_fragment_sampler_views;
282 
283    struct i915_winsys_batchbuffer *batch;
284 
285    /** Vertex buffer */
286    struct i915_winsys_buffer *vbo;
287    size_t vbo_offset;
288    unsigned vbo_flushed;
289 
290    struct i915_state current;
291    unsigned hardware_dirty;
292    unsigned immediate_dirty : I915_MAX_IMMEDIATE;
293    unsigned dynamic_dirty : I915_MAX_DYNAMIC;
294    unsigned static_dirty : 4;
295    unsigned flush_dirty : 2;
296 
297    struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
298    int num_validation_buffers;
299 
300    struct slab_mempool transfer_pool;
301    struct slab_mempool texture_transfer_pool;
302 
303    /* state for tracking flushes */
304    int last_fired_vertices;
305    int fired_vertices;
306    int queued_vertices;
307 
308    bool no_log_program_errors;
309 
310    /** blitter/hw-clear */
311    struct blitter_context *blitter;
312 
313    struct util_debug_callback debug;
314 };
315 
316 /* A flag for each frontend state object:
317  */
318 #define I915_NEW_VIEWPORT      0x1
319 #define I915_NEW_RASTERIZER    0x2
320 #define I915_NEW_FS            0x4
321 #define I915_NEW_BLEND         0x8
322 #define I915_NEW_CLIP          0x10
323 #define I915_NEW_SCISSOR       0x20
324 #define I915_NEW_STIPPLE       0x40
325 #define I915_NEW_FRAMEBUFFER   0x80
326 #define I915_NEW_ALPHA_TEST    0x100
327 #define I915_NEW_DEPTH_STENCIL 0x200
328 #define I915_NEW_SAMPLER       0x400
329 #define I915_NEW_SAMPLER_VIEW  0x800
330 #define I915_NEW_VS_CONSTANTS  0x1000
331 #define I915_NEW_FS_CONSTANTS  0x2000
332 #define I915_NEW_GS_CONSTANTS  0x4000
333 #define I915_NEW_VBO           0x8000
334 #define I915_NEW_VS            0x10000
335 #define I915_NEW_COLOR_SWIZZLE 0x20000
336 
337 /* Driver's internally generated state flags:
338  */
339 #define I915_NEW_VERTEX_FORMAT 0x10000
340 
341 /* Dirty flags for hardware emit
342  */
343 #define I915_HW_STATIC    (1 << I915_CACHE_STATIC)
344 #define I915_HW_DYNAMIC   (1 << I915_CACHE_DYNAMIC)
345 #define I915_HW_SAMPLER   (1 << I915_CACHE_SAMPLER)
346 #define I915_HW_MAP       (1 << I915_CACHE_MAP)
347 #define I915_HW_PROGRAM   (1 << I915_CACHE_PROGRAM)
348 #define I915_HW_CONSTANTS (1 << I915_CACHE_CONSTANTS)
349 #define I915_HW_IMMEDIATE (1 << (I915_MAX_CACHE + 0))
350 #define I915_HW_INVARIANT (1 << (I915_MAX_CACHE + 1))
351 #define I915_HW_FLUSH     (1 << (I915_MAX_CACHE + 1))
352 
353 /* hw flush handling */
354 #define I915_FLUSH_CACHE    1
355 #define I915_PIPELINE_FLUSH 2
356 
357 /* split up static state */
358 #define I915_DST_BUF_COLOR 1
359 #define I915_DST_BUF_DEPTH 2
360 #define I915_DST_VARS      4
361 #define I915_DST_RECT      8
362 
363 static inline void
i915_set_flush_dirty(struct i915_context * i915,unsigned flush)364 i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
365 {
366    i915->hardware_dirty |= I915_HW_FLUSH;
367    i915->flush_dirty |= flush;
368 }
369 
370 static inline uint32_t
i915_stencil_ccw(struct i915_context * i915)371 i915_stencil_ccw(struct i915_context *i915)
372 {
373    /* If we're doing two sided stencil, then front_ccw means we need to reverse
374     * the state for the sides.
375     */
376    return i915->rasterizer->templ.front_ccw &&
377           (i915->depth_stencil->bfo_cw[0] & BFO_STENCIL_TWO_SIDE);
378 }
379 /***********************************************************************
380  * i915_prim_emit.c:
381  */
382 struct draw_stage *i915_draw_render_stage(struct i915_context *i915);
383 
384 /***********************************************************************
385  * i915_prim_vbuf.c:
386  */
387 struct draw_stage *i915_draw_vbuf_stage(struct i915_context *i915);
388 
389 /***********************************************************************
390  * i915_state_emit.c:
391  */
392 void i915_emit_hardware_state(struct i915_context *i915);
393 
394 /***********************************************************************
395  * i915_clear.c:
396  */
397 void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
398                         const struct pipe_scissor_state *scissor_state,
399                         const union pipe_color_union *color, double depth,
400                         unsigned stencil);
401 void i915_clear_render(struct pipe_context *pipe, unsigned buffers,
402                        const struct pipe_scissor_state *scissor_state,
403                        const union pipe_color_union *color, double depth,
404                        unsigned stencil);
405 void i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
406                      const union pipe_color_union *color, double depth,
407                      unsigned stencil, unsigned destx, unsigned desty,
408                      unsigned width, unsigned height);
409 
410 /***********************************************************************
411  *
412  */
413 void i915_init_state_functions(struct i915_context *i915);
414 void i915_init_flush_functions(struct i915_context *i915);
415 void i915_init_string_functions(struct i915_context *i915);
416 
417 /************************************************************************
418  * i915_context.c
419  */
420 struct pipe_context *i915_create_context(struct pipe_screen *screen, void *priv,
421                                          unsigned flags);
422 
423 /***********************************************************************
424  * Inline conversion functions.  These are better-typed than the
425  * macros used previously:
426  */
427 static inline struct i915_context *
i915_context(struct pipe_context * pipe)428 i915_context(struct pipe_context *pipe)
429 {
430    return (struct i915_context *)pipe;
431 }
432 
433 static inline struct i915_surface *
i915_surface(struct pipe_surface * pipe)434 i915_surface(struct pipe_surface *pipe)
435 {
436    return (struct i915_surface *)pipe;
437 }
438 
439 #endif
440