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1 /*
2  * Copyright © 2008, 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28 
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "builtin_functions.h"
42 
43 /**
44  * Format a short human-readable description of the given GLSL version.
45  */
46 const char *
glsl_compute_version_string(void * mem_ctx,bool is_es,unsigned version)47 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
48 {
49    return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
50                           version / 100, version % 100);
51 }
52 
53 
54 static const unsigned known_desktop_glsl_versions[] =
55    { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
56 static const unsigned known_desktop_gl_versions[] =
57    {  20,  21,  30,  31,  32,  33,  40,  41,  42,  43,  44,  45, 46 };
58 
59 
_mesa_glsl_parse_state(struct gl_context * _ctx,gl_shader_stage stage,void * mem_ctx)60 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
61 					       gl_shader_stage stage,
62                                                void *mem_ctx)
63    : ctx(_ctx), exts(&_ctx->Extensions), consts(&_ctx->Const),
64      api(_ctx->API), cs_input_local_size_specified(false), cs_input_local_size(),
65      switch_state(), warnings_enabled(true)
66 {
67    assert(stage < MESA_SHADER_STAGES);
68    this->stage = stage;
69 
70    this->scanner = NULL;
71    this->translation_unit.make_empty();
72    this->symbols = new(mem_ctx) glsl_symbol_table;
73 
74    this->linalloc = linear_alloc_parent(this, 0);
75 
76    this->info_log = ralloc_strdup(mem_ctx, "");
77    this->error = false;
78    this->loop_nesting_ast = NULL;
79 
80    this->uses_builtin_functions = false;
81 
82    /* Set default language version and extensions */
83    this->language_version = 110;
84    this->forced_language_version = ctx->Const.ForceGLSLVersion;
85    if (ctx->Const.GLSLZeroInit == 1) {
86       this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_shader_out);
87    } else if (ctx->Const.GLSLZeroInit == 2) {
88       this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_function_out);
89    } else {
90       this->zero_init = 0;
91    }
92    this->gl_version = 20;
93    this->compat_shader = true;
94    this->es_shader = false;
95    this->ARB_texture_rectangle_enable = true;
96 
97    /* OpenGL ES 2.0 has different defaults from desktop GL. */
98    if (ctx->API == API_OPENGLES2) {
99       this->language_version = 100;
100       this->es_shader = true;
101       this->ARB_texture_rectangle_enable = false;
102    }
103 
104    this->extensions = &ctx->Extensions;
105 
106    this->Const.MaxLights = ctx->Const.MaxLights;
107    this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
108    this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
109    this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
110    this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
111    this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
112    this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
113    this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
114    this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
115    this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
116    this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
117    this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
118 
119    this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
120 
121    this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
122 
123    /* 1.50 constants */
124    this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
125    this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
126    this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
127    this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
128    this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
129    this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
130    this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
131    this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
132    this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
133 
134    this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
135    this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
136    this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
137    this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
138    this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
139    this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
140    this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
141    this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
142    this->Const.MaxVertexAtomicCounterBuffers =
143       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
144    this->Const.MaxTessControlAtomicCounterBuffers =
145       ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
146    this->Const.MaxTessEvaluationAtomicCounterBuffers =
147       ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
148    this->Const.MaxGeometryAtomicCounterBuffers =
149       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
150    this->Const.MaxFragmentAtomicCounterBuffers =
151       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
152    this->Const.MaxComputeAtomicCounterBuffers =
153       ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
154    this->Const.MaxCombinedAtomicCounterBuffers =
155       ctx->Const.MaxCombinedAtomicBuffers;
156    this->Const.MaxAtomicCounterBufferSize =
157       ctx->Const.MaxAtomicBufferSize;
158 
159    /* ARB_enhanced_layouts constants */
160    this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
161    this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
162 
163    /* Compute shader constants */
164    for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
165       this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
166    for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
167       this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
168 
169    this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
170    this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
171 
172    this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
173    this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
174    this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
175    this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
176    this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
177    this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
178    this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
179    this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
180    this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
181    this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
182 
183    /* ARB_viewport_array */
184    this->Const.MaxViewports = ctx->Const.MaxViewports;
185 
186    /* tessellation shader constants */
187    this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
188    this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
189    this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
190    this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
191    this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
192    this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
193    this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
194    this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
195    this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
196    this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
197    this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
198    this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
199 
200    /* GL 4.5 / OES_sample_variables */
201    this->Const.MaxSamples = ctx->Const.MaxSamples;
202 
203    this->current_function = NULL;
204    this->toplevel_ir = NULL;
205    this->found_return = false;
206    this->found_begin_interlock = false;
207    this->found_end_interlock = false;
208    this->all_invariant = false;
209    this->user_structures = NULL;
210    this->num_user_structures = 0;
211    this->num_subroutines = 0;
212    this->subroutines = NULL;
213    this->num_subroutine_types = 0;
214    this->subroutine_types = NULL;
215 
216    /* supported_versions should be large enough to support the known desktop
217     * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
218     */
219    STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
220                  ARRAY_SIZE(this->supported_versions));
221 
222    /* Populate the list of supported GLSL versions */
223    /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
224     * the OpenGL 3.2 Core context is supported, this logic will need
225     * change.  Older versions of GLSL are no longer supported
226     * outside the compatibility contexts of 3.x.
227     */
228    this->num_supported_versions = 0;
229    if (_mesa_is_desktop_gl(ctx)) {
230       for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
231          if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
232             this->supported_versions[this->num_supported_versions].ver
233                = known_desktop_glsl_versions[i];
234             this->supported_versions[this->num_supported_versions].gl_ver
235                = known_desktop_gl_versions[i];
236             this->supported_versions[this->num_supported_versions].es = false;
237             this->num_supported_versions++;
238          }
239       }
240    }
241    if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
242       this->supported_versions[this->num_supported_versions].ver = 100;
243       this->supported_versions[this->num_supported_versions].gl_ver = 20;
244       this->supported_versions[this->num_supported_versions].es = true;
245       this->num_supported_versions++;
246    }
247    if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
248       this->supported_versions[this->num_supported_versions].ver = 300;
249       this->supported_versions[this->num_supported_versions].gl_ver = 30;
250       this->supported_versions[this->num_supported_versions].es = true;
251       this->num_supported_versions++;
252    }
253    if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
254       this->supported_versions[this->num_supported_versions].ver = 310;
255       this->supported_versions[this->num_supported_versions].gl_ver = 31;
256       this->supported_versions[this->num_supported_versions].es = true;
257       this->num_supported_versions++;
258    }
259    if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
260        ctx->Extensions.ARB_ES3_2_compatibility) {
261       this->supported_versions[this->num_supported_versions].ver = 320;
262       this->supported_versions[this->num_supported_versions].gl_ver = 32;
263       this->supported_versions[this->num_supported_versions].es = true;
264       this->num_supported_versions++;
265    }
266 
267    /* Create a string for use in error messages to tell the user which GLSL
268     * versions are supported.
269     */
270    char *supported = ralloc_strdup(this, "");
271    for (unsigned i = 0; i < this->num_supported_versions; i++) {
272       unsigned ver = this->supported_versions[i].ver;
273       const char *const prefix = (i == 0)
274 	 ? ""
275 	 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
276       const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
277 
278       ralloc_asprintf_append(& supported, "%s%u.%02u%s",
279 			     prefix,
280 			     ver / 100, ver % 100,
281 			     suffix);
282    }
283 
284    this->supported_version_string = supported;
285 
286    if (ctx->Const.ForceGLSLExtensionsWarn)
287       _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
288 
289    this->default_uniform_qualifier = new(this) ast_type_qualifier();
290    this->default_uniform_qualifier->flags.q.shared = 1;
291    this->default_uniform_qualifier->flags.q.column_major = 1;
292 
293    this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
294    this->default_shader_storage_qualifier->flags.q.shared = 1;
295    this->default_shader_storage_qualifier->flags.q.column_major = 1;
296 
297    this->fs_uses_gl_fragcoord = false;
298    this->fs_redeclares_gl_fragcoord = false;
299    this->fs_origin_upper_left = false;
300    this->fs_pixel_center_integer = false;
301    this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
302 
303    this->gs_input_prim_type_specified = false;
304    this->tcs_output_vertices_specified = false;
305    this->gs_input_size = 0;
306    this->in_qualifier = new(this) ast_type_qualifier();
307    this->out_qualifier = new(this) ast_type_qualifier();
308    this->fs_early_fragment_tests = false;
309    this->fs_inner_coverage = false;
310    this->fs_post_depth_coverage = false;
311    this->fs_pixel_interlock_ordered = false;
312    this->fs_pixel_interlock_unordered = false;
313    this->fs_sample_interlock_ordered = false;
314    this->fs_sample_interlock_unordered = false;
315    this->fs_blend_support = 0;
316    memset(this->atomic_counter_offsets, 0,
317           sizeof(this->atomic_counter_offsets));
318    this->allow_extension_directive_midshader =
319       ctx->Const.AllowGLSLExtensionDirectiveMidShader;
320    this->allow_glsl_120_subset_in_110 =
321       ctx->Const.AllowGLSL120SubsetIn110;
322    this->allow_builtin_variable_redeclaration =
323       ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
324    this->ignore_write_to_readonly_var =
325       ctx->Const.GLSLIgnoreWriteToReadonlyVar;
326 
327    this->cs_input_local_size_variable_specified = false;
328 
329    /* ARB_bindless_texture */
330    this->bindless_sampler_specified = false;
331    this->bindless_image_specified = false;
332    this->bound_sampler_specified = false;
333    this->bound_image_specified = false;
334 
335    this->language_version = this->forced_language_version ?
336       this->forced_language_version : this->language_version;
337    set_valid_gl_and_glsl_versions(NULL);
338 }
339 
340 /**
341  * Determine whether the current GLSL version is sufficiently high to support
342  * a certain feature, and generate an error message if it isn't.
343  *
344  * \param required_glsl_version and \c required_glsl_es_version are
345  * interpreted as they are in _mesa_glsl_parse_state::is_version().
346  *
347  * \param locp is the parser location where the error should be reported.
348  *
349  * \param fmt (and additional arguments) constitute a printf-style error
350  * message to report if the version check fails.  Information about the
351  * current and required GLSL versions will be appended.  So, for example, if
352  * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
353  * "foo unsupported") is called, the error message will be "foo unsupported in
354  * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
355  */
356 bool
check_version(unsigned required_glsl_version,unsigned required_glsl_es_version,YYLTYPE * locp,const char * fmt,...)357 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
358                                       unsigned required_glsl_es_version,
359                                       YYLTYPE *locp, const char *fmt, ...)
360 {
361    if (this->is_version(required_glsl_version, required_glsl_es_version))
362       return true;
363 
364    va_list args;
365    va_start(args, fmt);
366    char *problem = ralloc_vasprintf(this, fmt, args);
367    va_end(args);
368    const char *glsl_version_string
369       = glsl_compute_version_string(this, false, required_glsl_version);
370    const char *glsl_es_version_string
371       = glsl_compute_version_string(this, true, required_glsl_es_version);
372    const char *requirement_string = "";
373    if (required_glsl_version && required_glsl_es_version) {
374       requirement_string = ralloc_asprintf(this, " (%s or %s required)",
375                                            glsl_version_string,
376                                            glsl_es_version_string);
377    } else if (required_glsl_version) {
378       requirement_string = ralloc_asprintf(this, " (%s required)",
379                                            glsl_version_string);
380    } else if (required_glsl_es_version) {
381       requirement_string = ralloc_asprintf(this, " (%s required)",
382                                            glsl_es_version_string);
383    }
384    _mesa_glsl_error(locp, this, "%s in %s%s",
385                     problem, this->get_version_string(),
386                     requirement_string);
387 
388    return false;
389 }
390 
391 /**
392  * This makes sure any GLSL versions defined or overridden are valid. If not it
393  * sets a valid value.
394  */
395 void
set_valid_gl_and_glsl_versions(YYLTYPE * locp)396 _mesa_glsl_parse_state::set_valid_gl_and_glsl_versions(YYLTYPE *locp)
397 {
398    bool supported = false;
399    for (unsigned i = 0; i < this->num_supported_versions; i++) {
400       if (this->supported_versions[i].ver == this->language_version
401           && this->supported_versions[i].es == this->es_shader) {
402          this->gl_version = this->supported_versions[i].gl_ver;
403          supported = true;
404          break;
405       }
406    }
407 
408    if (!supported) {
409       if (locp) {
410          _mesa_glsl_error(locp, this, "%s is not supported. "
411                           "Supported versions are: %s",
412                           this->get_version_string(),
413                           this->supported_version_string);
414       }
415 
416       /* On exit, the language_version must be set to a valid value.
417        * Later calls to _mesa_glsl_initialize_types will misbehave if
418        * the version is invalid.
419        */
420       switch (this->api) {
421       case API_OPENGL_COMPAT:
422       case API_OPENGL_CORE:
423 	 this->language_version = this->consts->GLSLVersion;
424 	 break;
425 
426       case API_OPENGLES:
427 	 FALLTHROUGH;
428 
429       case API_OPENGLES2:
430 	 this->language_version = 100;
431 	 break;
432       }
433    }
434 }
435 
436 /**
437  * Process a GLSL #version directive.
438  *
439  * \param version is the integer that follows the #version token.
440  *
441  * \param ident is a string identifier that follows the integer, if any is
442  * present.  Otherwise NULL.
443  */
444 void
process_version_directive(YYLTYPE * locp,int version,const char * ident)445 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
446                                                   const char *ident)
447 {
448    bool es_token_present = false;
449    bool compat_token_present = false;
450    if (ident) {
451       if (strcmp(ident, "es") == 0) {
452          es_token_present = true;
453       } else if (version >= 150) {
454          if (strcmp(ident, "core") == 0) {
455             /* Accept the token.  There's no need to record that this is
456              * a core profile shader since that's the only profile we support.
457              */
458          } else if (strcmp(ident, "compatibility") == 0) {
459             compat_token_present = true;
460 
461             if (this->api != API_OPENGL_COMPAT &&
462                 !this->consts->AllowGLSLCompatShaders) {
463                _mesa_glsl_error(locp, this,
464                                 "the compatibility profile is not supported");
465             }
466          } else {
467             _mesa_glsl_error(locp, this,
468                              "\"%s\" is not a valid shading language profile; "
469                              "if present, it must be \"core\"", ident);
470          }
471       } else {
472          _mesa_glsl_error(locp, this,
473                           "illegal text following version number");
474       }
475    }
476 
477    this->es_shader = es_token_present;
478    if (version == 100) {
479       if (es_token_present) {
480          _mesa_glsl_error(locp, this,
481                           "GLSL 1.00 ES should be selected using "
482                           "`#version 100'");
483       } else {
484          this->es_shader = true;
485       }
486    }
487 
488    if (this->es_shader) {
489       this->ARB_texture_rectangle_enable = false;
490    }
491 
492    if (this->forced_language_version)
493       this->language_version = this->forced_language_version;
494    else
495       this->language_version = version;
496 
497    this->compat_shader = compat_token_present ||
498                          this->consts->ForceCompatShaders ||
499                          (this->api == API_OPENGL_COMPAT &&
500                           this->language_version == 140) ||
501                          (!this->es_shader && this->language_version < 140);
502 
503    set_valid_gl_and_glsl_versions(locp);
504 }
505 
506 
507 /* This helper function will append the given message to the shader's
508    info log and report it via GL_ARB_debug_output. Per that extension,
509    'type' is one of the enum values classifying the message, and
510    'id' is the implementation-defined ID of the given message. */
511 static void
_mesa_glsl_msg(const YYLTYPE * locp,_mesa_glsl_parse_state * state,GLenum type,const char * fmt,va_list ap)512 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
513                GLenum type, const char *fmt, va_list ap)
514 {
515    bool error = (type == MESA_DEBUG_TYPE_ERROR);
516    GLuint msg_id = 0;
517 
518    assert(state->info_log != NULL);
519 
520    /* Get the offset that the new message will be written to. */
521    int msg_offset = strlen(state->info_log);
522 
523    if (locp->path) {
524       ralloc_asprintf_append(&state->info_log, "\"%s\"", locp->path);
525    } else {
526       ralloc_asprintf_append(&state->info_log, "%u", locp->source);
527    }
528    ralloc_asprintf_append(&state->info_log, ":%u(%u): %s: ",
529                           locp->first_line, locp->first_column,
530                           error ? "error" : "warning");
531 
532    ralloc_vasprintf_append(&state->info_log, fmt, ap);
533 
534    const char *const msg = &state->info_log[msg_offset];
535    struct gl_context *ctx = state->ctx;
536 
537    /* Report the error via GL_ARB_debug_output. */
538    _mesa_shader_debug(ctx, type, &msg_id, msg);
539 
540    ralloc_strcat(&state->info_log, "\n");
541 }
542 
543 void
_mesa_glsl_error(YYLTYPE * locp,_mesa_glsl_parse_state * state,const char * fmt,...)544 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
545 		 const char *fmt, ...)
546 {
547    va_list ap;
548 
549    state->error = true;
550 
551    va_start(ap, fmt);
552    _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
553    va_end(ap);
554 }
555 
556 
557 void
_mesa_glsl_warning(const YYLTYPE * locp,_mesa_glsl_parse_state * state,const char * fmt,...)558 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
559 		   const char *fmt, ...)
560 {
561    if (state->warnings_enabled) {
562       va_list ap;
563 
564       va_start(ap, fmt);
565       _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
566       va_end(ap);
567    }
568 }
569 
570 
571 /**
572  * Enum representing the possible behaviors that can be specified in
573  * an #extension directive.
574  */
575 enum ext_behavior {
576    extension_disable,
577    extension_enable,
578    extension_require,
579    extension_warn
580 };
581 
582 /**
583  * Element type for _mesa_glsl_supported_extensions
584  */
585 struct _mesa_glsl_extension {
586    /**
587     * Name of the extension when referred to in a GLSL extension
588     * statement
589     */
590    const char *name;
591 
592    /**
593     * Whether this extension is a part of AEP
594     */
595    bool aep;
596 
597    /**
598     * Predicate that checks whether the relevant extension is available for
599     * this context.
600     */
601    bool (*available_pred)(const struct gl_extensions *,
602                           gl_api api, uint8_t version);
603 
604    /**
605     * Flag in the _mesa_glsl_parse_state struct that should be set
606     * when this extension is enabled.
607     *
608     * See note in _mesa_glsl_extension::supported_flag about "pointer
609     * to member" types.
610     */
611    bool _mesa_glsl_parse_state::* enable_flag;
612 
613    /**
614     * Flag in the _mesa_glsl_parse_state struct that should be set
615     * when the shader requests "warn" behavior for this extension.
616     *
617     * See note in _mesa_glsl_extension::supported_flag about "pointer
618     * to member" types.
619     */
620    bool _mesa_glsl_parse_state::* warn_flag;
621 
622 
623    bool compatible_with_state(const _mesa_glsl_parse_state *state,
624                               gl_api api, uint8_t gl_version) const;
625    void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
626 };
627 
628 /** Checks if the context supports a user-facing extension */
629 #define EXT(name_str, driver_cap, ...) \
630 static UNUSED bool \
631 has_##name_str(const struct gl_extensions *exts, gl_api api, uint8_t version) \
632 { \
633    return exts->driver_cap && (version >= \
634           _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
635 }
636 #include "main/extensions_table.h"
637 #undef EXT
638 
639 #define EXT(NAME)                                           \
640    { "GL_" #NAME, false, has_##NAME,                        \
641      &_mesa_glsl_parse_state::NAME##_enable,                \
642      &_mesa_glsl_parse_state::NAME##_warn }
643 
644 #define EXT_AEP(NAME)                                       \
645    { "GL_" #NAME, true, has_##NAME,                         \
646      &_mesa_glsl_parse_state::NAME##_enable,                \
647      &_mesa_glsl_parse_state::NAME##_warn }
648 
649 /**
650  * Table of extensions that can be enabled/disabled within a shader,
651  * and the conditions under which they are supported.
652  */
653 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
654    /* ARB extensions go here, sorted alphabetically.
655     */
656    EXT(ARB_ES3_1_compatibility),
657    EXT(ARB_ES3_2_compatibility),
658    EXT(ARB_arrays_of_arrays),
659    EXT(ARB_bindless_texture),
660    EXT(ARB_compatibility),
661    EXT(ARB_compute_shader),
662    EXT(ARB_compute_variable_group_size),
663    EXT(ARB_conservative_depth),
664    EXT(ARB_cull_distance),
665    EXT(ARB_derivative_control),
666    EXT(ARB_draw_buffers),
667    EXT(ARB_draw_instanced),
668    EXT(ARB_enhanced_layouts),
669    EXT(ARB_explicit_attrib_location),
670    EXT(ARB_explicit_uniform_location),
671    EXT(ARB_fragment_coord_conventions),
672    EXT(ARB_fragment_layer_viewport),
673    EXT(ARB_fragment_shader_interlock),
674    EXT(ARB_gpu_shader5),
675    EXT(ARB_gpu_shader_fp64),
676    EXT(ARB_gpu_shader_int64),
677    EXT(ARB_post_depth_coverage),
678    EXT(ARB_sample_shading),
679    EXT(ARB_separate_shader_objects),
680    EXT(ARB_shader_atomic_counter_ops),
681    EXT(ARB_shader_atomic_counters),
682    EXT(ARB_shader_ballot),
683    EXT(ARB_shader_bit_encoding),
684    EXT(ARB_shader_clock),
685    EXT(ARB_shader_draw_parameters),
686    EXT(ARB_shader_group_vote),
687    EXT(ARB_shader_image_load_store),
688    EXT(ARB_shader_image_size),
689    EXT(ARB_shader_precision),
690    EXT(ARB_shader_stencil_export),
691    EXT(ARB_shader_storage_buffer_object),
692    EXT(ARB_shader_subroutine),
693    EXT(ARB_shader_texture_image_samples),
694    EXT(ARB_shader_texture_lod),
695    EXT(ARB_shader_viewport_layer_array),
696    EXT(ARB_shading_language_420pack),
697    EXT(ARB_shading_language_include),
698    EXT(ARB_shading_language_packing),
699    EXT(ARB_sparse_texture2),
700    EXT(ARB_sparse_texture_clamp),
701    EXT(ARB_tessellation_shader),
702    EXT(ARB_texture_cube_map_array),
703    EXT(ARB_texture_gather),
704    EXT(ARB_texture_multisample),
705    EXT(ARB_texture_query_levels),
706    EXT(ARB_texture_query_lod),
707    EXT(ARB_texture_rectangle),
708    EXT(ARB_uniform_buffer_object),
709    EXT(ARB_vertex_attrib_64bit),
710    EXT(ARB_viewport_array),
711 
712    /* KHR extensions go here, sorted alphabetically.
713     */
714    EXT_AEP(KHR_blend_equation_advanced),
715 
716    /* OES extensions go here, sorted alphabetically.
717     */
718    EXT(OES_EGL_image_external),
719    EXT(OES_EGL_image_external_essl3),
720    EXT(OES_geometry_point_size),
721    EXT(OES_geometry_shader),
722    EXT(OES_gpu_shader5),
723    EXT(OES_primitive_bounding_box),
724    EXT_AEP(OES_sample_variables),
725    EXT_AEP(OES_shader_image_atomic),
726    EXT(OES_shader_io_blocks),
727    EXT_AEP(OES_shader_multisample_interpolation),
728    EXT(OES_standard_derivatives),
729    EXT(OES_tessellation_point_size),
730    EXT(OES_tessellation_shader),
731    EXT(OES_texture_3D),
732    EXT(OES_texture_buffer),
733    EXT(OES_texture_cube_map_array),
734    EXT_AEP(OES_texture_storage_multisample_2d_array),
735    EXT(OES_viewport_array),
736 
737    /* All other extensions go here, sorted alphabetically.
738     */
739    EXT(AMD_conservative_depth),
740    EXT(AMD_gpu_shader_int64),
741    EXT(AMD_shader_stencil_export),
742    EXT(AMD_shader_trinary_minmax),
743    EXT(AMD_texture_texture4),
744    EXT(AMD_vertex_shader_layer),
745    EXT(AMD_vertex_shader_viewport_index),
746    EXT(ANDROID_extension_pack_es31a),
747    EXT(ARM_shader_framebuffer_fetch_depth_stencil),
748    EXT(EXT_blend_func_extended),
749    EXT(EXT_demote_to_helper_invocation),
750    EXT(EXT_frag_depth),
751    EXT(EXT_draw_buffers),
752    EXT(EXT_draw_instanced),
753    EXT(EXT_clip_cull_distance),
754    EXT(EXT_geometry_point_size),
755    EXT_AEP(EXT_geometry_shader),
756    EXT(EXT_gpu_shader4),
757    EXT_AEP(EXT_gpu_shader5),
758    EXT_AEP(EXT_primitive_bounding_box),
759    EXT(EXT_separate_shader_objects),
760    EXT(EXT_shader_framebuffer_fetch),
761    EXT(EXT_shader_framebuffer_fetch_non_coherent),
762    EXT(EXT_shader_group_vote),
763    EXT(EXT_shader_image_load_formatted),
764    EXT(EXT_shader_image_load_store),
765    EXT(EXT_shader_implicit_conversions),
766    EXT(EXT_shader_integer_mix),
767    EXT_AEP(EXT_shader_io_blocks),
768    EXT(EXT_shader_samples_identical),
769    EXT(EXT_tessellation_point_size),
770    EXT_AEP(EXT_tessellation_shader),
771    EXT(EXT_texture_array),
772    EXT_AEP(EXT_texture_buffer),
773    EXT_AEP(EXT_texture_cube_map_array),
774    EXT(EXT_texture_query_lod),
775    EXT(EXT_texture_shadow_lod),
776    EXT(INTEL_conservative_rasterization),
777    EXT(INTEL_shader_atomic_float_minmax),
778    EXT(INTEL_shader_integer_functions2),
779    EXT(MESA_shader_integer_functions),
780    EXT(NV_compute_shader_derivatives),
781    EXT(NV_fragment_shader_interlock),
782    EXT(NV_image_formats),
783    EXT(NV_shader_atomic_float),
784    EXT(NV_shader_atomic_int64),
785    EXT(NV_viewport_array2),
786 };
787 
788 #undef EXT
789 
790 
791 /**
792  * Determine whether a given extension is compatible with the target,
793  * API, and extension information in the current parser state.
794  */
compatible_with_state(const _mesa_glsl_parse_state * state,gl_api api,uint8_t gl_version) const795 bool _mesa_glsl_extension::compatible_with_state(
796       const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
797 {
798    return this->available_pred(state->exts, api, gl_version);
799 }
800 
801 /**
802  * Set the appropriate flags in the parser state to establish the
803  * given behavior for this extension.
804  */
set_flags(_mesa_glsl_parse_state * state,ext_behavior behavior) const805 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
806                                      ext_behavior behavior) const
807 {
808    /* Note: the ->* operator indexes into state by the
809     * offsets this->enable_flag and this->warn_flag.  See
810     * _mesa_glsl_extension::supported_flag for more info.
811     */
812    state->*(this->enable_flag) = (behavior != extension_disable);
813    state->*(this->warn_flag)   = (behavior == extension_warn);
814 }
815 
816 /**
817  * Find an extension by name in _mesa_glsl_supported_extensions.  If
818  * the name is not found, return NULL.
819  */
find_extension(const char * name)820 static const _mesa_glsl_extension *find_extension(const char *name)
821 {
822    for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
823       if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
824          return &_mesa_glsl_supported_extensions[i];
825       }
826    }
827    return NULL;
828 }
829 
830 bool
_mesa_glsl_process_extension(const char * name,YYLTYPE * name_locp,const char * behavior_string,YYLTYPE * behavior_locp,_mesa_glsl_parse_state * state)831 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
832 			     const char *behavior_string, YYLTYPE *behavior_locp,
833 			     _mesa_glsl_parse_state *state)
834 {
835    uint8_t gl_version = state->exts->Version;
836    gl_api api = state->api;
837    ext_behavior behavior;
838    if (strcmp(behavior_string, "warn") == 0) {
839       behavior = extension_warn;
840    } else if (strcmp(behavior_string, "require") == 0) {
841       behavior = extension_require;
842    } else if (strcmp(behavior_string, "enable") == 0) {
843       behavior = extension_enable;
844    } else if (strcmp(behavior_string, "disable") == 0) {
845       behavior = extension_disable;
846    } else {
847       _mesa_glsl_error(behavior_locp, state,
848 		       "unknown extension behavior `%s'",
849 		       behavior_string);
850       return false;
851    }
852 
853    /* If we're in a desktop context but with an ES shader, use an ES API enum
854     * to verify extension availability.
855     */
856    if (state->es_shader && api != API_OPENGLES2)
857       api = API_OPENGLES2;
858    /* Use the language-version derived GL version to extension checks, unless
859     * we're using meta, which sets the version to the max.
860     */
861    if (gl_version != 0xff)
862       gl_version = state->gl_version;
863 
864    if (strcmp(name, "all") == 0) {
865       if ((behavior == extension_enable) || (behavior == extension_require)) {
866 	 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
867 			  (behavior == extension_enable)
868 			  ? "enable" : "require");
869 	 return false;
870       } else {
871          for (unsigned i = 0;
872               i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
873             const _mesa_glsl_extension *extension
874                = &_mesa_glsl_supported_extensions[i];
875             if (extension->compatible_with_state(state, api, gl_version)) {
876                _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
877             }
878          }
879       }
880    } else {
881       const _mesa_glsl_extension *extension = find_extension(name);
882       if (extension &&
883           (extension->compatible_with_state(state, api, gl_version) ||
884            (state->consts->AllowGLSLCompatShaders &&
885             extension->compatible_with_state(state, API_OPENGL_COMPAT, gl_version)))) {
886          extension->set_flags(state, behavior);
887          if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
888             for (unsigned i = 0;
889                  i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
890                const _mesa_glsl_extension *extension =
891                   &_mesa_glsl_supported_extensions[i];
892 
893                if (!extension->aep)
894                   continue;
895                /* AEP should not be enabled if all of the sub-extensions can't
896                 * also be enabled. This is not the proper layer to do such
897                 * error-checking though.
898                 */
899                assert(extension->compatible_with_state(state, api, gl_version));
900                extension->set_flags(state, behavior);
901             }
902          }
903       } else {
904          static const char fmt[] = "extension `%s' unsupported in %s shader";
905 
906          if (behavior == extension_require) {
907             _mesa_glsl_error(name_locp, state, fmt,
908                              name, _mesa_shader_stage_to_string(state->stage));
909             return false;
910          } else {
911             _mesa_glsl_warning(name_locp, state, fmt,
912                                name, _mesa_shader_stage_to_string(state->stage));
913          }
914       }
915    }
916 
917    return true;
918 }
919 
920 
921 /**
922  * Recurses through <type> and <expr> if <expr> is an aggregate initializer
923  * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
924  * (process_array_constructor, et al) sufficient information to do type
925  * checking.
926  *
927  * Operates on assignments involving an aggregate initializer. E.g.,
928  *
929  * vec4 pos = {1.0, -1.0, 0.0, 1.0};
930  *
931  * or more ridiculously,
932  *
933  * struct S {
934  *     vec4 v[2];
935  * };
936  *
937  * struct {
938  *     S a[2], b;
939  *     int c;
940  * } aggregate = {
941  *     {
942  *         {
943  *             {
944  *                 {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
945  *                 {5.0, 6.0, 7.0, 8.0}  // a[0].v[1]
946  *             } // a[0].v
947  *         }, // a[0]
948  *         {
949  *             {
950  *                 {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
951  *                 {5.0, 6.0, 7.0, 8.0}  // a[1].v[1]
952  *             } // a[1].v
953  *         } // a[1]
954  *     }, // a
955  *     {
956  *         {
957  *             {1.0, 2.0, 3.0, 4.0}, // b.v[0]
958  *             {5.0, 6.0, 7.0, 8.0}  // b.v[1]
959  *         } // b.v
960  *     }, // b
961  *     4 // c
962  * };
963  *
964  * This pass is necessary because the right-hand side of <type> e = { ... }
965  * doesn't contain sufficient information to determine if the types match.
966  */
967 void
_mesa_ast_set_aggregate_type(const glsl_type * type,ast_expression * expr)968 _mesa_ast_set_aggregate_type(const glsl_type *type,
969                              ast_expression *expr)
970 {
971    ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
972    ai->constructor_type = type;
973 
974    /* If the aggregate is an array, recursively set its elements' types. */
975    if (type->is_array()) {
976       /* Each array element has the type type->fields.array.
977        *
978        * E.g., if <type> if struct S[2] we want to set each element's type to
979        * struct S.
980        */
981       for (exec_node *expr_node = ai->expressions.get_head_raw();
982            !expr_node->is_tail_sentinel();
983            expr_node = expr_node->next) {
984          ast_expression *expr = exec_node_data(ast_expression, expr_node,
985                                                link);
986 
987          if (expr->oper == ast_aggregate)
988             _mesa_ast_set_aggregate_type(type->fields.array, expr);
989       }
990 
991    /* If the aggregate is a struct, recursively set its fields' types. */
992    } else if (type->is_struct()) {
993       exec_node *expr_node = ai->expressions.get_head_raw();
994 
995       /* Iterate through the struct's fields. */
996       for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
997            i++, expr_node = expr_node->next) {
998          ast_expression *expr = exec_node_data(ast_expression, expr_node,
999                                                link);
1000 
1001          if (expr->oper == ast_aggregate) {
1002             _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
1003          }
1004       }
1005    /* If the aggregate is a matrix, set its columns' types. */
1006    } else if (type->is_matrix()) {
1007       for (exec_node *expr_node = ai->expressions.get_head_raw();
1008            !expr_node->is_tail_sentinel();
1009            expr_node = expr_node->next) {
1010          ast_expression *expr = exec_node_data(ast_expression, expr_node,
1011                                                link);
1012 
1013          if (expr->oper == ast_aggregate)
1014             _mesa_ast_set_aggregate_type(type->column_type(), expr);
1015       }
1016    }
1017 }
1018 
1019 void
_mesa_ast_process_interface_block(YYLTYPE * locp,_mesa_glsl_parse_state * state,ast_interface_block * const block,const struct ast_type_qualifier & q)1020 _mesa_ast_process_interface_block(YYLTYPE *locp,
1021                                   _mesa_glsl_parse_state *state,
1022                                   ast_interface_block *const block,
1023                                   const struct ast_type_qualifier &q)
1024 {
1025    if (q.flags.q.buffer) {
1026       if (!state->has_shader_storage_buffer_objects()) {
1027          _mesa_glsl_error(locp, state,
1028                           "#version 430 / GL_ARB_shader_storage_buffer_object "
1029                           "required for defining shader storage blocks");
1030       } else if (state->ARB_shader_storage_buffer_object_warn) {
1031          _mesa_glsl_warning(locp, state,
1032                             "#version 430 / GL_ARB_shader_storage_buffer_object "
1033                             "required for defining shader storage blocks");
1034       }
1035    } else if (q.flags.q.uniform) {
1036       if (!state->has_uniform_buffer_objects()) {
1037          _mesa_glsl_error(locp, state,
1038                           "#version 140 / GL_ARB_uniform_buffer_object "
1039                           "required for defining uniform blocks");
1040       } else if (state->ARB_uniform_buffer_object_warn) {
1041          _mesa_glsl_warning(locp, state,
1042                             "#version 140 / GL_ARB_uniform_buffer_object "
1043                             "required for defining uniform blocks");
1044       }
1045    } else {
1046       if (!state->has_shader_io_blocks()) {
1047          if (state->es_shader) {
1048             _mesa_glsl_error(locp, state,
1049                              "GL_OES_shader_io_blocks or #version 320 "
1050                              "required for using interface blocks");
1051          } else {
1052             _mesa_glsl_error(locp, state,
1053                              "#version 150 required for using "
1054                              "interface blocks");
1055          }
1056       }
1057    }
1058 
1059    /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1060     * "It is illegal to have an input block in a vertex shader
1061     *  or an output block in a fragment shader"
1062     */
1063    if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1064       _mesa_glsl_error(locp, state,
1065                        "`in' interface block is not allowed for "
1066                        "a vertex shader");
1067    } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1068       _mesa_glsl_error(locp, state,
1069                        "`out' interface block is not allowed for "
1070                        "a fragment shader");
1071    }
1072 
1073    /* Since block arrays require names, and both features are added in
1074     * the same language versions, we don't have to explicitly
1075     * version-check both things.
1076     */
1077    if (block->instance_name != NULL) {
1078       state->check_version(150, 300, locp, "interface blocks with "
1079                            "an instance name are not allowed");
1080    }
1081 
1082    ast_type_qualifier::bitset_t interface_type_mask;
1083    struct ast_type_qualifier temp_type_qualifier;
1084 
1085    /* Get a bitmask containing only the in/out/uniform/buffer
1086     * flags, allowing us to ignore other irrelevant flags like
1087     * interpolation qualifiers.
1088     */
1089    temp_type_qualifier.flags.i = 0;
1090    temp_type_qualifier.flags.q.uniform = true;
1091    temp_type_qualifier.flags.q.in = true;
1092    temp_type_qualifier.flags.q.out = true;
1093    temp_type_qualifier.flags.q.buffer = true;
1094    temp_type_qualifier.flags.q.patch = true;
1095    interface_type_mask = temp_type_qualifier.flags.i;
1096 
1097    /* Get the block's interface qualifier.  The interface_qualifier
1098     * production rule guarantees that only one bit will be set (and
1099     * it will be in/out/uniform).
1100     */
1101    ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1102 
1103    block->default_layout.flags.i |= block_interface_qualifier;
1104 
1105    if (state->stage == MESA_SHADER_GEOMETRY &&
1106        state->has_explicit_attrib_stream() &&
1107        block->default_layout.flags.q.out) {
1108       /* Assign global layout's stream value. */
1109       block->default_layout.flags.q.stream = 1;
1110       block->default_layout.flags.q.explicit_stream = 0;
1111       block->default_layout.stream = state->out_qualifier->stream;
1112    }
1113 
1114    if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1115       /* Assign global layout's xfb_buffer value. */
1116       block->default_layout.flags.q.xfb_buffer = 1;
1117       block->default_layout.flags.q.explicit_xfb_buffer = 0;
1118       block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1119    }
1120 
1121    foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1122       ast_type_qualifier& qualifier = member->type->qualifier;
1123       if ((qualifier.flags.i & interface_type_mask) == 0) {
1124          /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1125           * "If no optional qualifier is used in a member declaration, the
1126           *  qualifier of the variable is just in, out, or uniform as declared
1127           *  by interface-qualifier."
1128           */
1129          qualifier.flags.i |= block_interface_qualifier;
1130       } else if ((qualifier.flags.i & interface_type_mask) !=
1131                  block_interface_qualifier) {
1132          /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1133           * "If optional qualifiers are used, they can include interpolation
1134           *  and storage qualifiers and they must declare an input, output,
1135           *  or uniform variable consistent with the interface qualifier of
1136           *  the block."
1137           */
1138          _mesa_glsl_error(locp, state,
1139                           "uniform/in/out qualifier on "
1140                           "interface block member does not match "
1141                           "the interface block");
1142       }
1143 
1144       if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1145          _mesa_glsl_error(locp, state,
1146                           "invariant qualifiers can be used only "
1147                           "in interface block members for shader "
1148                           "inputs or outputs");
1149    }
1150 }
1151 
1152 static void
_mesa_ast_type_qualifier_print(const struct ast_type_qualifier * q)1153 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1154 {
1155    if (q->is_subroutine_decl())
1156       printf("subroutine ");
1157 
1158    if (q->subroutine_list) {
1159       printf("subroutine (");
1160       q->subroutine_list->print();
1161       printf(")");
1162    }
1163 
1164    if (q->flags.q.constant)
1165       printf("const ");
1166 
1167    if (q->flags.q.invariant)
1168       printf("invariant ");
1169 
1170    if (q->flags.q.attribute)
1171       printf("attribute ");
1172 
1173    if (q->flags.q.varying)
1174       printf("varying ");
1175 
1176    if (q->flags.q.in && q->flags.q.out)
1177       printf("inout ");
1178    else {
1179       if (q->flags.q.in)
1180 	 printf("in ");
1181 
1182       if (q->flags.q.out)
1183 	 printf("out ");
1184    }
1185 
1186    if (q->flags.q.centroid)
1187       printf("centroid ");
1188    if (q->flags.q.sample)
1189       printf("sample ");
1190    if (q->flags.q.patch)
1191       printf("patch ");
1192    if (q->flags.q.uniform)
1193       printf("uniform ");
1194    if (q->flags.q.buffer)
1195       printf("buffer ");
1196    if (q->flags.q.smooth)
1197       printf("smooth ");
1198    if (q->flags.q.flat)
1199       printf("flat ");
1200    if (q->flags.q.noperspective)
1201       printf("noperspective ");
1202 }
1203 
1204 
1205 void
print(void) const1206 ast_node::print(void) const
1207 {
1208    printf("unhandled node ");
1209 }
1210 
1211 
ast_node(void)1212 ast_node::ast_node(void)
1213 {
1214    this->location.path = NULL;
1215    this->location.source = 0;
1216    this->location.first_line = 0;
1217    this->location.first_column = 0;
1218    this->location.last_line = 0;
1219    this->location.last_column = 0;
1220 }
1221 
1222 
1223 static void
ast_opt_array_dimensions_print(const ast_array_specifier * array_specifier)1224 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1225 {
1226    if (array_specifier)
1227       array_specifier->print();
1228 }
1229 
1230 
1231 void
print(void) const1232 ast_compound_statement::print(void) const
1233 {
1234    printf("{\n");
1235 
1236    foreach_list_typed(ast_node, ast, link, &this->statements) {
1237       ast->print();
1238    }
1239 
1240    printf("}\n");
1241 }
1242 
1243 
ast_compound_statement(int new_scope,ast_node * statements)1244 ast_compound_statement::ast_compound_statement(int new_scope,
1245 					       ast_node *statements)
1246 {
1247    this->new_scope = new_scope;
1248 
1249    if (statements != NULL) {
1250       this->statements.push_degenerate_list_at_head(&statements->link);
1251    }
1252 }
1253 
1254 
1255 void
print(void) const1256 ast_expression::print(void) const
1257 {
1258    switch (oper) {
1259    case ast_assign:
1260    case ast_mul_assign:
1261    case ast_div_assign:
1262    case ast_mod_assign:
1263    case ast_add_assign:
1264    case ast_sub_assign:
1265    case ast_ls_assign:
1266    case ast_rs_assign:
1267    case ast_and_assign:
1268    case ast_xor_assign:
1269    case ast_or_assign:
1270       subexpressions[0]->print();
1271       printf("%s ", operator_string(oper));
1272       subexpressions[1]->print();
1273       break;
1274 
1275    case ast_field_selection:
1276       subexpressions[0]->print();
1277       printf(". %s ", primary_expression.identifier);
1278       break;
1279 
1280    case ast_plus:
1281    case ast_neg:
1282    case ast_bit_not:
1283    case ast_logic_not:
1284    case ast_pre_inc:
1285    case ast_pre_dec:
1286       printf("%s ", operator_string(oper));
1287       subexpressions[0]->print();
1288       break;
1289 
1290    case ast_post_inc:
1291    case ast_post_dec:
1292       subexpressions[0]->print();
1293       printf("%s ", operator_string(oper));
1294       break;
1295 
1296    case ast_conditional:
1297       subexpressions[0]->print();
1298       printf("? ");
1299       subexpressions[1]->print();
1300       printf(": ");
1301       subexpressions[2]->print();
1302       break;
1303 
1304    case ast_array_index:
1305       subexpressions[0]->print();
1306       printf("[ ");
1307       subexpressions[1]->print();
1308       printf("] ");
1309       break;
1310 
1311    case ast_function_call: {
1312       subexpressions[0]->print();
1313       printf("( ");
1314 
1315       foreach_list_typed (ast_node, ast, link, &this->expressions) {
1316 	 if (&ast->link != this->expressions.get_head())
1317 	    printf(", ");
1318 
1319 	 ast->print();
1320       }
1321 
1322       printf(") ");
1323       break;
1324    }
1325 
1326    case ast_identifier:
1327       printf("%s ", primary_expression.identifier);
1328       break;
1329 
1330    case ast_int_constant:
1331       printf("%d ", primary_expression.int_constant);
1332       break;
1333 
1334    case ast_uint_constant:
1335       printf("%u ", primary_expression.uint_constant);
1336       break;
1337 
1338    case ast_float_constant:
1339       printf("%f ", primary_expression.float_constant);
1340       break;
1341 
1342    case ast_double_constant:
1343       printf("%f ", primary_expression.double_constant);
1344       break;
1345 
1346    case ast_int64_constant:
1347       printf("%" PRId64 " ", primary_expression.int64_constant);
1348       break;
1349 
1350    case ast_uint64_constant:
1351       printf("%" PRIu64 " ", primary_expression.uint64_constant);
1352       break;
1353 
1354    case ast_bool_constant:
1355       printf("%s ",
1356 	     primary_expression.bool_constant
1357 	     ? "true" : "false");
1358       break;
1359 
1360    case ast_sequence: {
1361       printf("( ");
1362       foreach_list_typed (ast_node, ast, link, & this->expressions) {
1363 	 if (&ast->link != this->expressions.get_head())
1364 	    printf(", ");
1365 
1366 	 ast->print();
1367       }
1368       printf(") ");
1369       break;
1370    }
1371 
1372    case ast_aggregate: {
1373       printf("{ ");
1374       foreach_list_typed (ast_node, ast, link, & this->expressions) {
1375 	 if (&ast->link != this->expressions.get_head())
1376 	    printf(", ");
1377 
1378 	 ast->print();
1379       }
1380       printf("} ");
1381       break;
1382    }
1383 
1384    default:
1385       assert(0);
1386       break;
1387    }
1388 }
1389 
ast_expression(int oper,ast_expression * ex0,ast_expression * ex1,ast_expression * ex2)1390 ast_expression::ast_expression(int oper,
1391 			       ast_expression *ex0,
1392 			       ast_expression *ex1,
1393 			       ast_expression *ex2) :
1394    primary_expression()
1395 {
1396    this->oper = ast_operators(oper);
1397    this->subexpressions[0] = ex0;
1398    this->subexpressions[1] = ex1;
1399    this->subexpressions[2] = ex2;
1400    this->non_lvalue_description = NULL;
1401    this->is_lhs = false;
1402 }
1403 
1404 
1405 void
print(void) const1406 ast_expression_statement::print(void) const
1407 {
1408    if (expression)
1409       expression->print();
1410 
1411    printf("; ");
1412 }
1413 
1414 
ast_expression_statement(ast_expression * ex)1415 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1416    expression(ex)
1417 {
1418    /* empty */
1419 }
1420 
1421 
1422 void
print(void) const1423 ast_function::print(void) const
1424 {
1425    return_type->print();
1426    printf(" %s (", identifier);
1427 
1428    foreach_list_typed(ast_node, ast, link, & this->parameters) {
1429       ast->print();
1430    }
1431 
1432    printf(")");
1433 }
1434 
1435 
ast_function(void)1436 ast_function::ast_function(void)
1437    : return_type(NULL), identifier(NULL), is_definition(false),
1438      signature(NULL)
1439 {
1440    /* empty */
1441 }
1442 
1443 
1444 void
print(void) const1445 ast_fully_specified_type::print(void) const
1446 {
1447    _mesa_ast_type_qualifier_print(& qualifier);
1448    specifier->print();
1449 }
1450 
1451 
1452 void
print(void) const1453 ast_parameter_declarator::print(void) const
1454 {
1455    type->print();
1456    if (identifier)
1457       printf("%s ", identifier);
1458    ast_opt_array_dimensions_print(array_specifier);
1459 }
1460 
1461 
1462 void
print(void) const1463 ast_function_definition::print(void) const
1464 {
1465    prototype->print();
1466    body->print();
1467 }
1468 
1469 
1470 void
print(void) const1471 ast_declaration::print(void) const
1472 {
1473    printf("%s ", identifier);
1474    ast_opt_array_dimensions_print(array_specifier);
1475 
1476    if (initializer) {
1477       printf("= ");
1478       initializer->print();
1479    }
1480 }
1481 
1482 
ast_declaration(const char * identifier,ast_array_specifier * array_specifier,ast_expression * initializer)1483 ast_declaration::ast_declaration(const char *identifier,
1484 				 ast_array_specifier *array_specifier,
1485 				 ast_expression *initializer)
1486 {
1487    this->identifier = identifier;
1488    this->array_specifier = array_specifier;
1489    this->initializer = initializer;
1490 }
1491 
1492 
1493 void
print(void) const1494 ast_declarator_list::print(void) const
1495 {
1496    assert(type || invariant);
1497 
1498    if (type)
1499       type->print();
1500    else if (invariant)
1501       printf("invariant ");
1502    else
1503       printf("precise ");
1504 
1505    foreach_list_typed (ast_node, ast, link, & this->declarations) {
1506       if (&ast->link != this->declarations.get_head())
1507 	 printf(", ");
1508 
1509       ast->print();
1510    }
1511 
1512    printf("; ");
1513 }
1514 
1515 
ast_declarator_list(ast_fully_specified_type * type)1516 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1517 {
1518    this->type = type;
1519    this->invariant = false;
1520    this->precise = false;
1521 }
1522 
1523 void
print(void) const1524 ast_jump_statement::print(void) const
1525 {
1526    switch (mode) {
1527    case ast_continue:
1528       printf("continue; ");
1529       break;
1530    case ast_break:
1531       printf("break; ");
1532       break;
1533    case ast_return:
1534       printf("return ");
1535       if (opt_return_value)
1536 	 opt_return_value->print();
1537 
1538       printf("; ");
1539       break;
1540    case ast_discard:
1541       printf("discard; ");
1542       break;
1543    }
1544 }
1545 
1546 
ast_jump_statement(int mode,ast_expression * return_value)1547 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1548    : opt_return_value(NULL)
1549 {
1550    this->mode = ast_jump_modes(mode);
1551 
1552    if (mode == ast_return)
1553       opt_return_value = return_value;
1554 }
1555 
1556 
1557 void
print(void) const1558 ast_demote_statement::print(void) const
1559 {
1560    printf("demote; ");
1561 }
1562 
1563 
1564 void
print(void) const1565 ast_selection_statement::print(void) const
1566 {
1567    printf("if ( ");
1568    condition->print();
1569    printf(") ");
1570 
1571    then_statement->print();
1572 
1573    if (else_statement) {
1574       printf("else ");
1575       else_statement->print();
1576    }
1577 }
1578 
1579 
ast_selection_statement(ast_expression * condition,ast_node * then_statement,ast_node * else_statement)1580 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1581 						 ast_node *then_statement,
1582 						 ast_node *else_statement)
1583 {
1584    this->condition = condition;
1585    this->then_statement = then_statement;
1586    this->else_statement = else_statement;
1587 }
1588 
1589 
1590 void
print(void) const1591 ast_switch_statement::print(void) const
1592 {
1593    printf("switch ( ");
1594    test_expression->print();
1595    printf(") ");
1596 
1597    body->print();
1598 }
1599 
1600 
ast_switch_statement(ast_expression * test_expression,ast_node * body)1601 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1602 					   ast_node *body)
1603 {
1604    this->test_expression = test_expression;
1605    this->body = body;
1606    this->test_val = NULL;
1607 }
1608 
1609 
1610 void
print(void) const1611 ast_switch_body::print(void) const
1612 {
1613    printf("{\n");
1614    if (stmts != NULL) {
1615       stmts->print();
1616    }
1617    printf("}\n");
1618 }
1619 
1620 
ast_switch_body(ast_case_statement_list * stmts)1621 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1622 {
1623    this->stmts = stmts;
1624 }
1625 
1626 
print(void) const1627 void ast_case_label::print(void) const
1628 {
1629    if (test_value != NULL) {
1630       printf("case ");
1631       test_value->print();
1632       printf(": ");
1633    } else {
1634       printf("default: ");
1635    }
1636 }
1637 
1638 
ast_case_label(ast_expression * test_value)1639 ast_case_label::ast_case_label(ast_expression *test_value)
1640 {
1641    this->test_value = test_value;
1642 }
1643 
1644 
print(void) const1645 void ast_case_label_list::print(void) const
1646 {
1647    foreach_list_typed(ast_node, ast, link, & this->labels) {
1648       ast->print();
1649    }
1650    printf("\n");
1651 }
1652 
1653 
ast_case_label_list(void)1654 ast_case_label_list::ast_case_label_list(void)
1655 {
1656 }
1657 
1658 
print(void) const1659 void ast_case_statement::print(void) const
1660 {
1661    labels->print();
1662    foreach_list_typed(ast_node, ast, link, & this->stmts) {
1663       ast->print();
1664       printf("\n");
1665    }
1666 }
1667 
1668 
ast_case_statement(ast_case_label_list * labels)1669 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1670 {
1671    this->labels = labels;
1672 }
1673 
1674 
print(void) const1675 void ast_case_statement_list::print(void) const
1676 {
1677    foreach_list_typed(ast_node, ast, link, & this->cases) {
1678       ast->print();
1679    }
1680 }
1681 
1682 
ast_case_statement_list(void)1683 ast_case_statement_list::ast_case_statement_list(void)
1684 {
1685 }
1686 
1687 
1688 void
print(void) const1689 ast_iteration_statement::print(void) const
1690 {
1691    switch (mode) {
1692    case ast_for:
1693       printf("for( ");
1694       if (init_statement)
1695 	 init_statement->print();
1696       printf("; ");
1697 
1698       if (condition)
1699 	 condition->print();
1700       printf("; ");
1701 
1702       if (rest_expression)
1703 	 rest_expression->print();
1704       printf(") ");
1705 
1706       body->print();
1707       break;
1708 
1709    case ast_while:
1710       printf("while ( ");
1711       if (condition)
1712 	 condition->print();
1713       printf(") ");
1714       body->print();
1715       break;
1716 
1717    case ast_do_while:
1718       printf("do ");
1719       body->print();
1720       printf("while ( ");
1721       if (condition)
1722 	 condition->print();
1723       printf("); ");
1724       break;
1725    }
1726 }
1727 
1728 
ast_iteration_statement(int mode,ast_node * init,ast_node * condition,ast_expression * rest_expression,ast_node * body)1729 ast_iteration_statement::ast_iteration_statement(int mode,
1730 						 ast_node *init,
1731 						 ast_node *condition,
1732 						 ast_expression *rest_expression,
1733 						 ast_node *body)
1734 {
1735    this->mode = ast_iteration_modes(mode);
1736    this->init_statement = init;
1737    this->condition = condition;
1738    this->rest_expression = rest_expression;
1739    this->body = body;
1740 }
1741 
1742 
1743 void
print(void) const1744 ast_struct_specifier::print(void) const
1745 {
1746    printf("struct %s { ", name);
1747    foreach_list_typed(ast_node, ast, link, &this->declarations) {
1748       ast->print();
1749    }
1750    printf("} ");
1751 }
1752 
1753 
ast_struct_specifier(const char * identifier,ast_declarator_list * declarator_list)1754 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1755 					   ast_declarator_list *declarator_list)
1756    : name(identifier), layout(NULL), declarations(), is_declaration(true),
1757      type(NULL)
1758 {
1759    this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1760 }
1761 
print(void) const1762 void ast_subroutine_list::print(void) const
1763 {
1764    foreach_list_typed (ast_node, ast, link, & this->declarations) {
1765       if (&ast->link != this->declarations.get_head())
1766          printf(", ");
1767       ast->print();
1768    }
1769 }
1770 
1771 static void
set_shader_inout_layout(struct gl_shader * shader,struct _mesa_glsl_parse_state * state)1772 set_shader_inout_layout(struct gl_shader *shader,
1773 		     struct _mesa_glsl_parse_state *state)
1774 {
1775    /* Should have been prevented by the parser. */
1776    if (shader->Stage != MESA_SHADER_GEOMETRY &&
1777        shader->Stage != MESA_SHADER_TESS_EVAL &&
1778        shader->Stage != MESA_SHADER_COMPUTE) {
1779       assert(!state->in_qualifier->flags.i);
1780    }
1781 
1782    if (shader->Stage != MESA_SHADER_COMPUTE) {
1783       /* Should have been prevented by the parser. */
1784       assert(!state->cs_input_local_size_specified);
1785       assert(!state->cs_input_local_size_variable_specified);
1786       assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
1787    }
1788 
1789    if (shader->Stage != MESA_SHADER_FRAGMENT) {
1790       /* Should have been prevented by the parser. */
1791       assert(!state->fs_uses_gl_fragcoord);
1792       assert(!state->fs_redeclares_gl_fragcoord);
1793       assert(!state->fs_pixel_center_integer);
1794       assert(!state->fs_origin_upper_left);
1795       assert(!state->fs_early_fragment_tests);
1796       assert(!state->fs_inner_coverage);
1797       assert(!state->fs_post_depth_coverage);
1798       assert(!state->fs_pixel_interlock_ordered);
1799       assert(!state->fs_pixel_interlock_unordered);
1800       assert(!state->fs_sample_interlock_ordered);
1801       assert(!state->fs_sample_interlock_unordered);
1802    }
1803 
1804    for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1805       if (state->out_qualifier->out_xfb_stride[i]) {
1806          unsigned xfb_stride;
1807          if (state->out_qualifier->out_xfb_stride[i]->
1808                 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1809                 true)) {
1810             shader->TransformFeedbackBufferStride[i] = xfb_stride;
1811          }
1812       }
1813    }
1814 
1815    switch (shader->Stage) {
1816    case MESA_SHADER_TESS_CTRL:
1817       shader->info.TessCtrl.VerticesOut = 0;
1818       if (state->tcs_output_vertices_specified) {
1819          unsigned vertices;
1820          if (state->out_qualifier->vertices->
1821                process_qualifier_constant(state, "vertices", &vertices,
1822                                           false)) {
1823 
1824             YYLTYPE loc = state->out_qualifier->vertices->get_location();
1825             if (vertices > state->Const.MaxPatchVertices) {
1826                _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1827                                 "GL_MAX_PATCH_VERTICES", vertices);
1828             }
1829             shader->info.TessCtrl.VerticesOut = vertices;
1830          }
1831       }
1832       break;
1833    case MESA_SHADER_TESS_EVAL:
1834       shader->OES_tessellation_point_size_enable = state->OES_tessellation_point_size_enable || state->EXT_tessellation_point_size_enable;
1835       shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_UNSPECIFIED;
1836       if (state->in_qualifier->flags.q.prim_type) {
1837          switch (state->in_qualifier->prim_type) {
1838          case GL_TRIANGLES:
1839             shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_TRIANGLES;
1840             break;
1841          case GL_QUADS:
1842             shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_QUADS;
1843             break;
1844          case GL_ISOLINES:
1845             shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_ISOLINES;
1846             break;
1847          }
1848       }
1849 
1850       shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1851       if (state->in_qualifier->flags.q.vertex_spacing)
1852          shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1853 
1854       shader->info.TessEval.VertexOrder = 0;
1855       if (state->in_qualifier->flags.q.ordering)
1856          shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1857 
1858       shader->info.TessEval.PointMode = -1;
1859       if (state->in_qualifier->flags.q.point_mode)
1860          shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1861       break;
1862    case MESA_SHADER_GEOMETRY:
1863       shader->OES_geometry_point_size_enable = state->OES_geometry_point_size_enable || state->EXT_geometry_point_size_enable;
1864       shader->info.Geom.VerticesOut = -1;
1865       if (state->out_qualifier->flags.q.max_vertices) {
1866          unsigned qual_max_vertices;
1867          if (state->out_qualifier->max_vertices->
1868                process_qualifier_constant(state, "max_vertices",
1869                                           &qual_max_vertices, true)) {
1870 
1871             if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1872                YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1873                _mesa_glsl_error(&loc, state,
1874                                 "maximum output vertices (%d) exceeds "
1875                                 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1876                                 qual_max_vertices);
1877             }
1878             shader->info.Geom.VerticesOut = qual_max_vertices;
1879          }
1880       }
1881 
1882       if (state->gs_input_prim_type_specified) {
1883          shader->info.Geom.InputType = (enum shader_prim)state->in_qualifier->prim_type;
1884       } else {
1885          shader->info.Geom.InputType = SHADER_PRIM_UNKNOWN;
1886       }
1887 
1888       if (state->out_qualifier->flags.q.prim_type) {
1889          shader->info.Geom.OutputType = (enum shader_prim)state->out_qualifier->prim_type;
1890       } else {
1891          shader->info.Geom.OutputType = SHADER_PRIM_UNKNOWN;
1892       }
1893 
1894       shader->info.Geom.Invocations = 0;
1895       if (state->in_qualifier->flags.q.invocations) {
1896          unsigned invocations;
1897          if (state->in_qualifier->invocations->
1898                process_qualifier_constant(state, "invocations",
1899                                           &invocations, false)) {
1900 
1901             YYLTYPE loc = state->in_qualifier->invocations->get_location();
1902             if (invocations > state->Const.MaxGeometryShaderInvocations) {
1903                _mesa_glsl_error(&loc, state,
1904                                 "invocations (%d) exceeds "
1905                                 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1906                                 invocations);
1907             }
1908             shader->info.Geom.Invocations = invocations;
1909          }
1910       }
1911       break;
1912 
1913    case MESA_SHADER_COMPUTE:
1914       if (state->cs_input_local_size_specified) {
1915          for (int i = 0; i < 3; i++)
1916             shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1917       } else {
1918          for (int i = 0; i < 3; i++)
1919             shader->info.Comp.LocalSize[i] = 0;
1920       }
1921 
1922       shader->info.Comp.LocalSizeVariable =
1923          state->cs_input_local_size_variable_specified;
1924 
1925       shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
1926 
1927       if (state->NV_compute_shader_derivatives_enable) {
1928          /* We allow multiple cs_input_layout nodes, but do not store them in
1929           * a convenient place, so for now live with an empty location error.
1930           */
1931          YYLTYPE loc = {0};
1932          if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
1933             if (shader->info.Comp.LocalSize[0] % 2 != 0) {
1934                _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1935                                 "local group size whose first dimension "
1936                                 "is a multiple of 2\n");
1937             }
1938             if (shader->info.Comp.LocalSize[1] % 2 != 0) {
1939                _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1940                                 "local group size whose second dimension "
1941                                 "is a multiple of 2\n");
1942             }
1943          } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
1944             if ((shader->info.Comp.LocalSize[0] *
1945                  shader->info.Comp.LocalSize[1] *
1946                  shader->info.Comp.LocalSize[2]) % 4 != 0) {
1947                _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
1948                             "local group size whose total number of invocations "
1949                             "is a multiple of 4\n");
1950             }
1951          }
1952       }
1953 
1954       break;
1955 
1956    case MESA_SHADER_FRAGMENT:
1957       shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1958       shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1959       shader->pixel_center_integer = state->fs_pixel_center_integer;
1960       shader->origin_upper_left = state->fs_origin_upper_left;
1961       shader->ARB_fragment_coord_conventions_enable =
1962          state->ARB_fragment_coord_conventions_enable;
1963       shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1964       shader->InnerCoverage = state->fs_inner_coverage;
1965       shader->PostDepthCoverage = state->fs_post_depth_coverage;
1966       shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1967       shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1968       shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1969       shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1970       shader->BlendSupport = state->fs_blend_support;
1971       break;
1972 
1973    default:
1974       /* Nothing to do. */
1975       break;
1976    }
1977 
1978    shader->bindless_sampler = state->bindless_sampler_specified;
1979    shader->bindless_image = state->bindless_image_specified;
1980    shader->bound_sampler = state->bound_sampler_specified;
1981    shader->bound_image = state->bound_image_specified;
1982    shader->redeclares_gl_layer = state->redeclares_gl_layer;
1983    shader->layer_viewport_relative = state->layer_viewport_relative;
1984 }
1985 
1986 /* src can be NULL if only the symbols found in the exec_list should be
1987  * copied
1988  */
1989 void
_mesa_glsl_copy_symbols_from_table(struct exec_list * shader_ir,struct glsl_symbol_table * src,struct glsl_symbol_table * dest)1990 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1991                                    struct glsl_symbol_table *src,
1992                                    struct glsl_symbol_table *dest)
1993 {
1994    foreach_in_list (ir_instruction, ir, shader_ir) {
1995       switch (ir->ir_type) {
1996       case ir_type_function:
1997          dest->add_function((ir_function *) ir);
1998          break;
1999       case ir_type_variable: {
2000          ir_variable *const var = (ir_variable *) ir;
2001 
2002          if (var->data.mode != ir_var_temporary)
2003             dest->add_variable(var);
2004          break;
2005       }
2006       default:
2007          break;
2008       }
2009    }
2010 
2011    if (src != NULL) {
2012       /* Explicitly copy the gl_PerVertex interface definitions because these
2013        * are needed to check they are the same during the interstage link.
2014        * They can’t necessarily be found via the exec_list because the members
2015        * might not be referenced. The GL spec still requires that they match
2016        * in that case.
2017        */
2018       const glsl_type *iface =
2019          src->get_interface("gl_PerVertex", ir_var_shader_in);
2020       if (iface)
2021          dest->add_interface(iface->name, iface, ir_var_shader_in);
2022 
2023       iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
2024       if (iface)
2025          dest->add_interface(iface->name, iface, ir_var_shader_out);
2026    }
2027 }
2028 
2029 extern "C" {
2030 
2031 static void
assign_subroutine_indexes(struct _mesa_glsl_parse_state * state)2032 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
2033 {
2034    int j, k;
2035    int index = 0;
2036 
2037    for (j = 0; j < state->num_subroutines; j++) {
2038       while (state->subroutines[j]->subroutine_index == -1) {
2039          for (k = 0; k < state->num_subroutines; k++) {
2040             if (state->subroutines[k]->subroutine_index == index)
2041                break;
2042             else if (k == state->num_subroutines - 1) {
2043                state->subroutines[j]->subroutine_index = index;
2044             }
2045          }
2046          index++;
2047       }
2048    }
2049 }
2050 
2051 static void
add_builtin_defines(struct _mesa_glsl_parse_state * state,void (* add_builtin_define)(struct glcpp_parser *,const char *,int),struct glcpp_parser * data,unsigned version,bool es)2052 add_builtin_defines(struct _mesa_glsl_parse_state *state,
2053                     void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
2054                     struct glcpp_parser *data,
2055                     unsigned version,
2056                     bool es)
2057 {
2058    unsigned gl_version = state->exts->Version;
2059    gl_api api = state->api;
2060 
2061    if (gl_version != 0xff) {
2062       unsigned i;
2063       for (i = 0; i < state->num_supported_versions; i++) {
2064          if (state->supported_versions[i].ver == version &&
2065              state->supported_versions[i].es == es) {
2066             gl_version = state->supported_versions[i].gl_ver;
2067             break;
2068          }
2069       }
2070 
2071       if (i == state->num_supported_versions)
2072          return;
2073    }
2074 
2075    if (es)
2076       api = API_OPENGLES2;
2077 
2078    for (unsigned i = 0;
2079         i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
2080       const _mesa_glsl_extension *extension
2081          = &_mesa_glsl_supported_extensions[i];
2082       if (extension->compatible_with_state(state, api, gl_version)) {
2083          add_builtin_define(data, extension->name, 1);
2084       }
2085    }
2086 }
2087 
2088 /* Implements parsing checks that we can't do during parsing */
2089 static void
do_late_parsing_checks(struct _mesa_glsl_parse_state * state)2090 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
2091 {
2092    if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
2093       YYLTYPE loc;
2094       memset(&loc, 0, sizeof(loc));
2095       _mesa_glsl_error(&loc, state, "Compute shaders require "
2096                        "GLSL 4.30 or GLSL ES 3.10");
2097    }
2098 }
2099 
2100 static void
opt_shader_and_create_symbol_table(const struct gl_constants * consts,struct glsl_symbol_table * source_symbols,struct gl_shader * shader)2101 opt_shader_and_create_symbol_table(const struct gl_constants *consts,
2102                                    struct glsl_symbol_table *source_symbols,
2103                                    struct gl_shader *shader)
2104 {
2105    assert(shader->CompileStatus != COMPILE_FAILURE &&
2106           !shader->ir->is_empty());
2107 
2108    const struct gl_shader_compiler_options *options =
2109       &consts->ShaderCompilerOptions[shader->Stage];
2110 
2111    /* Do some optimization at compile time to reduce shader IR size
2112     * and reduce later work if the same shader is linked multiple times.
2113     *
2114     * Run it just once, since NIR will do the real optimization.
2115     */
2116    do_common_optimization(shader->ir, false, options, consts->NativeIntegers);
2117 
2118    validate_ir_tree(shader->ir);
2119 
2120    enum ir_variable_mode other;
2121    switch (shader->Stage) {
2122    case MESA_SHADER_VERTEX:
2123       other = ir_var_shader_in;
2124       break;
2125    case MESA_SHADER_FRAGMENT:
2126       other = ir_var_shader_out;
2127       break;
2128    default:
2129       /* Something invalid to ensure optimize_dead_builtin_uniforms
2130        * doesn't remove anything other than uniforms or constants.
2131        */
2132       other = ir_var_mode_count;
2133       break;
2134    }
2135 
2136    optimize_dead_builtin_variables(shader->ir, other);
2137 
2138    validate_ir_tree(shader->ir);
2139 
2140    /* Retain any live IR, but trash the rest. */
2141    reparent_ir(shader->ir, shader->ir);
2142 
2143    /* Destroy the symbol table.  Create a new symbol table that contains only
2144     * the variables and functions that still exist in the IR.  The symbol
2145     * table will be used later during linking.
2146     *
2147     * There must NOT be any freed objects still referenced by the symbol
2148     * table.  That could cause the linker to dereference freed memory.
2149     *
2150     * We don't have to worry about types or interface-types here because those
2151     * are fly-weights that are looked up by glsl_type.
2152     */
2153    _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2154                                       shader->symbols);
2155 }
2156 
2157 static bool
can_skip_compile(struct gl_context * ctx,struct gl_shader * shader,const char * source,const uint8_t source_sha1[SHA1_DIGEST_LENGTH],bool force_recompile,bool source_has_shader_include)2158 can_skip_compile(struct gl_context *ctx, struct gl_shader *shader,
2159                  const char *source,
2160                  const uint8_t source_sha1[SHA1_DIGEST_LENGTH],
2161                  bool force_recompile, bool source_has_shader_include)
2162 {
2163    if (!force_recompile) {
2164       if (ctx->Cache) {
2165          char buf[41];
2166          disk_cache_compute_key(ctx->Cache, source, strlen(source),
2167                                 shader->disk_cache_sha1);
2168          if (disk_cache_has_key(ctx->Cache, shader->disk_cache_sha1)) {
2169             /* We've seen this shader before and know it compiles */
2170             if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2171                _mesa_sha1_format(buf, shader->disk_cache_sha1);
2172                fprintf(stderr, "deferring compile of shader: %s\n", buf);
2173             }
2174             shader->CompileStatus = COMPILE_SKIPPED;
2175 
2176             free((void *)shader->FallbackSource);
2177 
2178             /* Copy pre-processed shader include to fallback source otherwise
2179              * we have no guarantee the shader include source tree has not
2180              * changed.
2181              */
2182             if (source_has_shader_include) {
2183                shader->FallbackSource = strdup(source);
2184                memcpy(shader->fallback_source_sha1, source_sha1,
2185                       SHA1_DIGEST_LENGTH);
2186             } else {
2187                shader->FallbackSource = NULL;
2188             }
2189             memcpy(shader->compiled_source_sha1, source_sha1,
2190                    SHA1_DIGEST_LENGTH);
2191             return true;
2192          }
2193       }
2194    } else {
2195       /* We should only ever end up here if a re-compile has been forced by a
2196        * shader cache miss. In which case we can skip the compile if its
2197        * already been done by a previous fallback or the initial compile call.
2198        */
2199       if (shader->CompileStatus == COMPILE_SUCCESS)
2200          return true;
2201    }
2202 
2203    return false;
2204 }
2205 
2206 void
_mesa_glsl_compile_shader(struct gl_context * ctx,struct gl_shader * shader,bool dump_ast,bool dump_hir,bool force_recompile)2207 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2208                           bool dump_ast, bool dump_hir, bool force_recompile)
2209 {
2210    const char *source;
2211    const uint8_t *source_sha1;
2212 
2213    if (force_recompile && shader->FallbackSource) {
2214       source = shader->FallbackSource;
2215       source_sha1 = shader->fallback_source_sha1;
2216    } else {
2217       source = shader->Source;
2218       source_sha1 = shader->source_sha1;
2219    }
2220 
2221    /* Note this will be true for shaders the have #include inside comments
2222     * however that should be rare enough not to worry about.
2223     */
2224    bool source_has_shader_include =
2225       strstr(source, "#include") == NULL ? false : true;
2226 
2227    /* If there was no shader include we can check the shader cache and skip
2228     * compilation before we run the preprocessor. We never skip compiling
2229     * shaders that use ARB_shading_language_include because we would need to
2230     * keep duplicate copies of the shader include source tree and paths.
2231     */
2232    if (!source_has_shader_include &&
2233        can_skip_compile(ctx, shader, source, source_sha1, force_recompile,
2234                         false))
2235       return;
2236 
2237     struct _mesa_glsl_parse_state *state =
2238       new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2239 
2240    if (ctx->Const.GenerateTemporaryNames)
2241       (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2242                               false, true);
2243 
2244    if (!source_has_shader_include || !force_recompile) {
2245       state->error = glcpp_preprocess(state, &source, &state->info_log,
2246                                       add_builtin_defines, state, ctx);
2247    }
2248 
2249    /* Now that we have run the preprocessor we can check the shader cache and
2250     * skip compilation if possible for those shaders that contained a shader
2251     * include.
2252     */
2253    if (source_has_shader_include &&
2254        can_skip_compile(ctx, shader, source, source_sha1, force_recompile,
2255                         true))
2256       return;
2257 
2258    if (!state->error) {
2259      _mesa_glsl_lexer_ctor(state, source);
2260      _mesa_glsl_parse(state);
2261      _mesa_glsl_lexer_dtor(state);
2262      do_late_parsing_checks(state);
2263    }
2264 
2265    if (dump_ast) {
2266       foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2267          ast->print();
2268       }
2269       printf("\n\n");
2270    }
2271 
2272    ralloc_free(shader->ir);
2273    shader->ir = new(shader) exec_list;
2274    if (!state->error && !state->translation_unit.is_empty())
2275       _mesa_ast_to_hir(shader->ir, state);
2276 
2277    if (!state->error) {
2278       validate_ir_tree(shader->ir);
2279 
2280       /* Print out the unoptimized IR. */
2281       if (dump_hir) {
2282          _mesa_print_ir(stdout, shader->ir, state);
2283       }
2284    }
2285 
2286    if (shader->InfoLog)
2287       ralloc_free(shader->InfoLog);
2288 
2289    if (!state->error)
2290       set_shader_inout_layout(shader, state);
2291 
2292    shader->symbols = new(shader->ir) glsl_symbol_table;
2293    shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2294    shader->InfoLog = state->info_log;
2295    shader->Version = state->language_version;
2296    shader->IsES = state->es_shader;
2297 
2298    struct gl_shader_compiler_options *options =
2299       &ctx->Const.ShaderCompilerOptions[shader->Stage];
2300 
2301    if (!state->error && !shader->ir->is_empty()) {
2302       if (state->es_shader &&
2303           (options->LowerPrecisionFloat16 || options->LowerPrecisionInt16))
2304          lower_precision(options, shader->ir);
2305       lower_builtins(shader->ir);
2306       assign_subroutine_indexes(state);
2307       lower_subroutine(shader->ir, state);
2308       opt_shader_and_create_symbol_table(&ctx->Const, state->symbols, shader);
2309    }
2310 
2311    if (!force_recompile) {
2312       free((void *)shader->FallbackSource);
2313 
2314       /* Copy pre-processed shader include to fallback source otherwise we
2315        * have no guarantee the shader include source tree has not changed.
2316        */
2317       if (source_has_shader_include) {
2318          shader->FallbackSource = strdup(source);
2319          memcpy(shader->fallback_source_sha1, source_sha1, SHA1_DIGEST_LENGTH);
2320       } else {
2321          shader->FallbackSource = NULL;
2322       }
2323    }
2324 
2325    delete state->symbols;
2326    ralloc_free(state);
2327 
2328    if (shader->CompileStatus == COMPILE_SUCCESS)
2329       memcpy(shader->compiled_source_sha1, source_sha1, SHA1_DIGEST_LENGTH);
2330 
2331    if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2332       char sha1_buf[41];
2333       disk_cache_put_key(ctx->Cache, shader->disk_cache_sha1);
2334       if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2335          _mesa_sha1_format(sha1_buf, shader->disk_cache_sha1);
2336          fprintf(stderr, "marking shader: %s\n", sha1_buf);
2337       }
2338    }
2339 }
2340 
2341 } /* extern "C" */
2342 /**
2343  * Do the set of common optimizations passes
2344  *
2345  * \param ir                          List of instructions to be optimized
2346  * \param linked                      Is the shader linked?  This enables
2347  *                                    optimizations passes that remove code at
2348  *                                    global scope and could cause linking to
2349  *                                    fail.
2350  * \param uniform_locations_assigned  Have locations already been assigned for
2351  *                                    uniforms?  This prevents the declarations
2352  *                                    of unused uniforms from being removed.
2353  *                                    The setting of this flag only matters if
2354  *                                    \c linked is \c true.
2355  * \param options                     The driver's preferred shader options.
2356  * \param native_integers             Selects optimizations that depend on the
2357  *                                    implementations supporting integers
2358  *                                    natively (as opposed to supporting
2359  *                                    integers in floating point registers).
2360  */
2361 bool
do_common_optimization(exec_list * ir,bool linked,const struct gl_shader_compiler_options * options,bool native_integers)2362 do_common_optimization(exec_list *ir, bool linked,
2363                        const struct gl_shader_compiler_options *options,
2364                        bool native_integers)
2365 {
2366    const bool debug = false;
2367    bool progress = false;
2368 
2369 #define OPT(PASS, ...) do {                                             \
2370       if (debug) {                                                      \
2371          fprintf(stderr, "START GLSL optimization %s\n", #PASS);        \
2372          const bool opt_progress = PASS(__VA_ARGS__);                   \
2373          progress = opt_progress || progress;                           \
2374          if (opt_progress)                                              \
2375             _mesa_print_ir(stderr, ir, NULL);                           \
2376          fprintf(stderr, "GLSL optimization %s: %s progress\n",         \
2377                  #PASS, opt_progress ? "made" : "no");                  \
2378       } else {                                                          \
2379          progress = PASS(__VA_ARGS__) || progress;                      \
2380       }                                                                 \
2381    } while (false)
2382 
2383    OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2384 
2385    if (linked) {
2386       OPT(do_function_inlining, ir);
2387       OPT(do_dead_functions, ir);
2388       OPT(do_structure_splitting, ir);
2389    }
2390    OPT(propagate_invariance, ir);
2391    OPT(do_if_simplification, ir);
2392    OPT(opt_flatten_nested_if_blocks, ir);
2393    OPT(do_copy_propagation_elements, ir);
2394 
2395    if (options->OptimizeForAOS && !linked)
2396       OPT(opt_flip_matrices, ir);
2397 
2398    if (linked)
2399       OPT(do_dead_code, ir);
2400    else
2401       OPT(do_dead_code_unlinked, ir);
2402    OPT(do_dead_code_local, ir);
2403    OPT(do_tree_grafting, ir);
2404    OPT(do_constant_propagation, ir);
2405    if (linked)
2406       OPT(do_constant_variable, ir);
2407    else
2408       OPT(do_constant_variable_unlinked, ir);
2409    OPT(do_constant_folding, ir);
2410    OPT(do_minmax_prune, ir);
2411    OPT(do_rebalance_tree, ir);
2412    OPT(do_algebraic, ir, native_integers, options);
2413    OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2414        options->EmitNoCont);
2415    OPT(do_vec_index_to_swizzle, ir);
2416    OPT(lower_vector_insert, ir, false);
2417 
2418    /* Some drivers only call do_common_optimization() once rather than in a
2419     * loop, and split arrays causes each element of a constant array to
2420     * dereference is own copy of the entire array initilizer. This IR is not
2421     * something that can be generated manually in a shader and is not
2422     * accounted for by NIR optimisations, the result is an exponential slow
2423     * down in compilation speed as a constant arrays element count grows. To
2424     * avoid that here we make sure to always clean up the mess split arrays
2425     * causes to constant arrays.
2426     */
2427    bool array_split = optimize_split_arrays(ir, linked);
2428    if (array_split)
2429       do_constant_propagation(ir);
2430    progress |= array_split;
2431 
2432    /* If an optimization pass fails to preserve the invariant flag, calling
2433     * the pass only once earlier may result in incorrect code generation. Always call
2434     * propagate_invariance() last to avoid this possibility.
2435     */
2436    OPT(propagate_invariance, ir);
2437 
2438 #undef OPT
2439 
2440    return progress;
2441 }
2442