1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef FREEDRENO_RESOURCE_H_
28 #define FREEDRENO_RESOURCE_H_
29
30 #include "util/list.h"
31 #include "util/simple_mtx.h"
32 #include "util/u_dump.h"
33 #include "util/u_range.h"
34 #include "util/u_transfer_helper.h"
35
36 #include "freedreno/fdl/freedreno_layout.h"
37 #include "freedreno_batch.h"
38 #include "freedreno_util.h"
39
40 #define PRSC_FMT \
41 "p: target=%s, format=%s, %ux%ux%u, " \
42 "array_size=%u, last_level=%u, " \
43 "nr_samples=%u, usage=%u, bind=%x, flags=%x"
44 #define PRSC_ARGS(p) \
45 (p), util_str_tex_target((p)->target, true), \
46 util_format_short_name((p)->format), (p)->width0, (p)->height0, \
47 (p)->depth0, (p)->array_size, (p)->last_level, (p)->nr_samples, \
48 (p)->usage, (p)->bind, (p)->flags
49
50 enum fd_lrz_direction {
51 FD_LRZ_UNKNOWN,
52 /* Depth func less/less-than: */
53 FD_LRZ_LESS,
54 /* Depth func greater/greater-than: */
55 FD_LRZ_GREATER,
56 };
57
58 /**
59 * State related to batch/resource tracking.
60 *
61 * With threaded_context we need to support replace_buffer_storage, in
62 * which case we can end up in transfer_map with tres->latest, but other
63 * pipe_context APIs using the original prsc pointer. This allows TC to
64 * not have to synchronize the front-end thread with the buffer storage
65 * replacement called on driver thread. But it complicates the batch/
66 * resource tracking.
67 *
68 * To handle this, we need to split the tracking out into it's own ref-
69 * counted structure, so as needed both "versions" of the resource can
70 * point to the same tracking.
71 *
72 * We could *almost* just push this down to fd_bo, except for a3xx/a4xx
73 * hw queries, where we don't know up-front the size to allocate for
74 * per-tile query results.
75 */
76 struct fd_resource_tracking {
77 struct pipe_reference reference;
78
79 /* bitmask of in-flight batches which reference this resource. Note
80 * that the batch doesn't hold reference to resources (but instead
81 * the fd_ringbuffer holds refs to the underlying fd_bo), but in case
82 * the resource is destroyed we need to clean up the batch's weak
83 * references to us.
84 */
85 uint32_t batch_mask;
86
87 /* reference to batch that writes this resource: */
88 struct fd_batch *write_batch;
89
90 /* Set of batches whose batch-cache key references this resource.
91 * We need to track this to know which batch-cache entries to
92 * invalidate if, for example, the resource is invalidated or
93 * shadowed.
94 */
95 uint32_t bc_batch_mask;
96 };
97
98 void __fd_resource_tracking_destroy(struct fd_resource_tracking *track);
99
100 static inline void
fd_resource_tracking_reference(struct fd_resource_tracking ** ptr,struct fd_resource_tracking * track)101 fd_resource_tracking_reference(struct fd_resource_tracking **ptr,
102 struct fd_resource_tracking *track)
103 {
104 struct fd_resource_tracking *old_track = *ptr;
105
106 if (pipe_reference(&(*ptr)->reference, &track->reference)) {
107 assert(!old_track->write_batch);
108 free(old_track);
109 }
110
111 *ptr = track;
112 }
113
114 /**
115 * A resource (any buffer/texture/image/etc)
116 */
117 struct fd_resource {
118 struct threaded_resource b;
119 struct fd_bo *bo; /* use fd_resource_set_bo() to write */
120 enum pipe_format internal_format;
121 uint32_t hash; /* _mesa_hash_pointer() on this resource's address. */
122 struct fdl_layout layout;
123
124 /* buffer range that has been initialized */
125 struct util_range valid_buffer_range;
126 bool valid;
127 struct renderonly_scanout *scanout;
128
129 /* reference to the resource holding stencil data for a z32_s8 texture */
130 /* TODO rename to secondary or auxiliary? */
131 struct fd_resource *stencil;
132
133 struct fd_resource_tracking *track;
134
135 simple_mtx_t lock;
136
137 /* bitmask of state this resource could potentially dirty when rebound,
138 * see rebind_resource()
139 */
140 enum fd_dirty_3d_state dirty;
141
142 /* Sequence # incremented each time bo changes: */
143 uint16_t seqno;
144
145 /* Is this buffer a replacement created by threaded_context to avoid
146 * a stall in PIPE_MAP_DISCARD_WHOLE_RESOURCE|PIPE_MAP_WRITE case?
147 * If so, it no longer "owns" it's rsc->track, and so should not
148 * invalidate when the rsc is destroyed.
149 */
150 bool is_replacement : 1;
151
152 /* Uninitialized resources with UBWC format need their UBWC flag data
153 * cleared before writes, as the UBWC state is read and used during
154 * writes, so undefined UBWC flag data results in undefined results.
155 */
156 bool needs_ubwc_clear : 1;
157
158 /*
159 * LRZ
160 *
161 * TODO lrz width/height/pitch should probably also move to
162 * fdl_layout
163 */
164 bool lrz_valid : 1;
165 enum fd_lrz_direction lrz_direction : 2;
166 uint16_t lrz_width; // for lrz clear, does this differ from lrz_pitch?
167 uint16_t lrz_height;
168 uint16_t lrz_pitch;
169 struct fd_bo *lrz;
170 };
171
172 struct fd_memory_object {
173 struct pipe_memory_object b;
174 struct fd_bo *bo;
175 };
176
177 static inline struct fd_resource *
fd_resource(struct pipe_resource * ptex)178 fd_resource(struct pipe_resource *ptex)
179 {
180 return (struct fd_resource *)ptex;
181 }
182
183 static inline const struct fd_resource *
fd_resource_const(const struct pipe_resource * ptex)184 fd_resource_const(const struct pipe_resource *ptex)
185 {
186 return (const struct fd_resource *)ptex;
187 }
188
189 static inline struct fd_memory_object *
fd_memory_object(struct pipe_memory_object * pmemobj)190 fd_memory_object(struct pipe_memory_object *pmemobj)
191 {
192 return (struct fd_memory_object *)pmemobj;
193 }
194
195 static inline bool
pending(struct fd_resource * rsc,bool write)196 pending(struct fd_resource *rsc, bool write)
197 {
198 /* if we have a pending GPU write, we are busy in any case: */
199 if (rsc->track->write_batch)
200 return true;
201
202 /* if CPU wants to write, but we are pending a GPU read, we are busy: */
203 if (write && rsc->track->batch_mask)
204 return true;
205
206 if (rsc->stencil && pending(rsc->stencil, write))
207 return true;
208
209 return false;
210 }
211
212 static inline bool
resource_busy(struct fd_resource * rsc,unsigned op)213 resource_busy(struct fd_resource *rsc, unsigned op)
214 {
215 return fd_bo_cpu_prep(rsc->bo, NULL, op | FD_BO_PREP_NOSYNC) != 0;
216 }
217
218 int __fd_resource_wait(struct fd_context *ctx, struct fd_resource *rsc,
219 unsigned op, const char *func);
220 #define fd_resource_wait(ctx, rsc, op) \
221 __fd_resource_wait(ctx, rsc, op, __func__)
222
223 static inline void
fd_resource_lock(struct fd_resource * rsc)224 fd_resource_lock(struct fd_resource *rsc)
225 {
226 simple_mtx_lock(&rsc->lock);
227 }
228
229 static inline void
fd_resource_unlock(struct fd_resource * rsc)230 fd_resource_unlock(struct fd_resource *rsc)
231 {
232 simple_mtx_unlock(&rsc->lock);
233 }
234
235 static inline void
fd_resource_set_usage(struct pipe_resource * prsc,enum fd_dirty_3d_state usage)236 fd_resource_set_usage(struct pipe_resource *prsc, enum fd_dirty_3d_state usage)
237 {
238 if (!prsc)
239 return;
240 struct fd_resource *rsc = fd_resource(prsc);
241 /* Bits are only ever ORed in, and we expect many set_usage() per
242 * resource, so do the quick check outside of the lock.
243 */
244 if (likely(rsc->dirty & usage))
245 return;
246 fd_resource_lock(rsc);
247 or_mask(rsc->dirty, usage);
248 fd_resource_unlock(rsc);
249 }
250
251 static inline bool
has_depth(enum pipe_format format)252 has_depth(enum pipe_format format)
253 {
254 const struct util_format_description *desc = util_format_description(format);
255 return util_format_has_depth(desc);
256 }
257
258 struct fd_transfer {
259 struct threaded_transfer b;
260 struct pipe_resource *staging_prsc;
261 struct pipe_box staging_box;
262 };
263
264 static inline struct fd_transfer *
fd_transfer(struct pipe_transfer * ptrans)265 fd_transfer(struct pipe_transfer *ptrans)
266 {
267 return (struct fd_transfer *)ptrans;
268 }
269
270 static inline struct fdl_slice *
fd_resource_slice(struct fd_resource * rsc,unsigned level)271 fd_resource_slice(struct fd_resource *rsc, unsigned level)
272 {
273 assert(level <= rsc->b.b.last_level);
274 return &rsc->layout.slices[level];
275 }
276
277 static inline uint32_t
fd_resource_layer_stride(struct fd_resource * rsc,unsigned level)278 fd_resource_layer_stride(struct fd_resource *rsc, unsigned level)
279 {
280 return fdl_layer_stride(&rsc->layout, level);
281 }
282
283 /* get pitch (in bytes) for specified mipmap level */
284 static inline uint32_t
fd_resource_pitch(struct fd_resource * rsc,unsigned level)285 fd_resource_pitch(struct fd_resource *rsc, unsigned level)
286 {
287 if (is_a2xx(fd_screen(rsc->b.b.screen)))
288 return fdl2_pitch(&rsc->layout, level);
289
290 return fdl_pitch(&rsc->layout, level);
291 }
292
293 /* get offset for specified mipmap level and texture/array layer */
294 static inline uint32_t
fd_resource_offset(struct fd_resource * rsc,unsigned level,unsigned layer)295 fd_resource_offset(struct fd_resource *rsc, unsigned level, unsigned layer)
296 {
297 uint32_t offset = fdl_surface_offset(&rsc->layout, level, layer);
298 assert(offset < fd_bo_size(rsc->bo));
299 return offset;
300 }
301
302 static inline uint32_t
fd_resource_ubwc_offset(struct fd_resource * rsc,unsigned level,unsigned layer)303 fd_resource_ubwc_offset(struct fd_resource *rsc, unsigned level, unsigned layer)
304 {
305 uint32_t offset = fdl_ubwc_offset(&rsc->layout, level, layer);
306 assert(offset < fd_bo_size(rsc->bo));
307 return offset;
308 }
309
310 /* This might be a5xx specific, but higher mipmap levels are always linear: */
311 static inline bool
fd_resource_level_linear(const struct pipe_resource * prsc,int level)312 fd_resource_level_linear(const struct pipe_resource *prsc, int level)
313 {
314 struct fd_screen *screen = fd_screen(prsc->screen);
315 assert(!is_a3xx(screen));
316
317 return fdl_level_linear(&fd_resource_const(prsc)->layout, level);
318 }
319
320 static inline uint32_t
fd_resource_tile_mode(struct pipe_resource * prsc,int level)321 fd_resource_tile_mode(struct pipe_resource *prsc, int level)
322 {
323 return fdl_tile_mode(&fd_resource(prsc)->layout, level);
324 }
325
326 static inline const char *
fd_resource_tile_mode_desc(const struct fd_resource * rsc,int level)327 fd_resource_tile_mode_desc(const struct fd_resource *rsc, int level)
328 {
329 return fdl_tile_mode_desc(&rsc->layout, level);
330 }
331
332 static inline bool
fd_resource_ubwc_enabled(struct fd_resource * rsc,int level)333 fd_resource_ubwc_enabled(struct fd_resource *rsc, int level)
334 {
335 return fdl_ubwc_enabled(&rsc->layout, level);
336 }
337
338 /* access # of samples, with 0 normalized to 1 (which is what we care about
339 * most of the time)
340 */
341 static inline unsigned
fd_resource_nr_samples(struct pipe_resource * prsc)342 fd_resource_nr_samples(struct pipe_resource *prsc)
343 {
344 return MAX2(1, prsc->nr_samples);
345 }
346
347 void fd_resource_screen_init(struct pipe_screen *pscreen);
348 void fd_resource_context_init(struct pipe_context *pctx);
349
350 uint32_t fd_setup_slices(struct fd_resource *rsc);
351 void fd_resource_resize(struct pipe_resource *prsc, uint32_t sz);
352 void fd_replace_buffer_storage(struct pipe_context *ctx,
353 struct pipe_resource *dst,
354 struct pipe_resource *src,
355 unsigned num_rebinds,
356 uint32_t rebind_mask,
357 uint32_t delete_buffer_id) in_dt;
358 bool fd_resource_busy(struct pipe_screen *pscreen, struct pipe_resource *prsc,
359 unsigned usage);
360
361 void fd_resource_uncompress(struct fd_context *ctx,
362 struct fd_resource *rsc,
363 bool linear) assert_dt;
364 void fd_resource_dump(struct fd_resource *rsc, const char *name);
365
366 bool fd_render_condition_check(struct pipe_context *pctx) assert_dt;
367
368 static inline bool
fd_batch_references_resource(struct fd_batch * batch,struct fd_resource * rsc)369 fd_batch_references_resource(struct fd_batch *batch, struct fd_resource *rsc)
370 {
371 return rsc->track->batch_mask & (1 << batch->idx);
372 }
373
374 static inline void
fd_batch_write_prep(struct fd_batch * batch,struct fd_resource * rsc)375 fd_batch_write_prep(struct fd_batch *batch, struct fd_resource *rsc) assert_dt
376 {
377 if (unlikely(rsc->needs_ubwc_clear)) {
378 batch->ctx->clear_ubwc(batch, rsc);
379 rsc->needs_ubwc_clear = false;
380 }
381 }
382
383 static inline void
fd_batch_resource_read(struct fd_batch * batch,struct fd_resource * rsc)384 fd_batch_resource_read(struct fd_batch *batch,
385 struct fd_resource *rsc) assert_dt
386 {
387 /* Fast path: if we hit this then we know we don't have anyone else
388 * writing to it (since both _write and _read flush other writers), and
389 * that we've already recursed for stencil.
390 */
391 if (unlikely(!fd_batch_references_resource(batch, rsc)))
392 fd_batch_resource_read_slowpath(batch, rsc);
393 }
394
395 static inline enum fdl_view_type
fdl_type_from_pipe_target(enum pipe_texture_target target)396 fdl_type_from_pipe_target(enum pipe_texture_target target) {
397 switch (target) {
398 case PIPE_TEXTURE_1D:
399 case PIPE_TEXTURE_1D_ARRAY:
400 return FDL_VIEW_TYPE_1D;
401 case PIPE_TEXTURE_2D:
402 case PIPE_TEXTURE_RECT:
403 case PIPE_TEXTURE_2D_ARRAY:
404 return FDL_VIEW_TYPE_2D;
405 case PIPE_TEXTURE_CUBE:
406 case PIPE_TEXTURE_CUBE_ARRAY:
407 return FDL_VIEW_TYPE_CUBE;
408 case PIPE_TEXTURE_3D:
409 return FDL_VIEW_TYPE_3D;
410 case PIPE_MAX_TEXTURE_TYPES:
411 default:
412 unreachable("bad texture type");
413 }
414 }
415
416 #endif /* FREEDRENO_RESOURCE_H_ */
417