• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrShaderCaps_DEFINED
9 #define GrShaderCaps_DEFINED
10 
11 #include "include/core/SkRefCnt.h"
12 #include "include/private/GrTypesPriv.h"
13 #include "src/gpu/GrSwizzle.h"
14 #include "src/gpu/glsl/GrGLSL.h"
15 
16 namespace SkSL {
17 class ShaderCapsFactory;
18 }
19 
20 struct GrContextOptions;
21 class SkJSONWriter;
22 
23 class GrShaderCaps : public SkRefCnt {
24 public:
25     /**
26      * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires
27      * special layout qualifiers in the fragment shader.
28      */
29     enum AdvBlendEqInteraction {
30         kNotSupported_AdvBlendEqInteraction,     //<! No _blend_equation_advanced extension
31         kAutomatic_AdvBlendEqInteraction,        //<! No interaction required
32         kGeneralEnable_AdvBlendEqInteraction,    //<! layout(blend_support_all_equations) out
33         kSpecificEnables_AdvBlendEqInteraction,  //<! Specific layout qualifiers per equation
34 
35         kLast_AdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction
36     };
37 
38     GrShaderCaps(const GrContextOptions&);
39 
40     void dumpJSON(SkJSONWriter*) const;
41 
supportsDistanceFieldText()42     bool supportsDistanceFieldText() const { return fShaderDerivativeSupport; }
43 
shaderDerivativeSupport()44     bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
geometryShaderSupport()45     bool geometryShaderSupport() const { return fGeometryShaderSupport; }
gsInvocationsSupport()46     bool gsInvocationsSupport() const { return fGSInvocationsSupport; }
pathRenderingSupport()47     bool pathRenderingSupport() const { return fPathRenderingSupport; }
dstReadInShaderSupport()48     bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
dualSourceBlendingSupport()49     bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
integerSupport()50     bool integerSupport() const { return fIntegerSupport; }
51 
52     /**
53      * Some helper functions for encapsulating various extensions to read FB Buffer on openglES
54      *
55      * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect
56      */
fbFetchSupport()57     bool fbFetchSupport() const { return fFBFetchSupport; }
58 
fbFetchNeedsCustomOutput()59     bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; }
60 
versionDeclString()61     const char* versionDeclString() const { return fVersionDeclString; }
62 
fbFetchColorName()63     const char* fbFetchColorName() const { return fFBFetchColorName; }
64 
fbFetchExtensionString()65     const char* fbFetchExtensionString() const { return fFBFetchExtensionString; }
66 
flatInterpolationSupport()67     bool flatInterpolationSupport() const { return fFlatInterpolationSupport; }
68 
preferFlatInterpolation()69     bool preferFlatInterpolation() const { return fPreferFlatInterpolation; }
70 
noperspectiveInterpolationSupport()71     bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; }
72 
73     // Can we use sample variables everywhere?
sampleVariablesSupport()74     bool sampleVariablesSupport() const { return fSampleVariablesSupport; }
75 
76     // Can we use sample variables when rendering to stencil? (This is a workaround for platforms
77     // where sample variables are broken in general, but seem to work when rendering to stencil.)
sampleVariablesStencilSupport()78     bool sampleVariablesStencilSupport() const { return fSampleVariablesStencilSupport; }
79 
externalTextureSupport()80     bool externalTextureSupport() const { return fExternalTextureSupport; }
81 
vertexIDSupport()82     bool vertexIDSupport() const { return fVertexIDSupport; }
83 
84     // frexp, ldexp, etc.
fpManipulationSupport()85     bool fpManipulationSupport() const { return fFPManipulationSupport; }
86 
floatIs32Bits()87     bool floatIs32Bits() const { return fFloatIs32Bits; }
88 
halfIs32Bits()89     bool halfIs32Bits() const { return fHalfIs32Bits; }
90 
hasLowFragmentPrecision()91     bool hasLowFragmentPrecision() const { return fHasLowFragmentPrecision; }
92 
93     // SkSL only.
builtinFMASupport()94     bool builtinFMASupport() const { return fBuiltinFMASupport; }
95 
advBlendEqInteraction()96     AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; }
97 
mustEnableAdvBlendEqs()98     bool mustEnableAdvBlendEqs() const {
99         return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction;
100     }
101 
mustEnableSpecificAdvBlendEqs()102     bool mustEnableSpecificAdvBlendEqs() const {
103         return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction;
104     }
105 
mustDeclareFragmentShaderOutput()106     bool mustDeclareFragmentShaderOutput() const { return fGLSLGeneration > k110_GrGLSLGeneration; }
107 
usesPrecisionModifiers()108     bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; }
109 
110     // Returns whether we can use the glsl function any() in our shader code.
canUseAnyFunctionInShader()111     bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; }
112 
canUseMinAndAbsTogether()113     bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; }
114 
canUseFractForNegativeValues()115     bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; }
116 
mustForceNegatedAtanParamToFloat()117     bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; }
118 
119     // Returns whether a device incorrectly implements atan(y,x) as atan(y/x)
atan2ImplementedAsAtanYOverX()120     bool atan2ImplementedAsAtanYOverX() const { return fAtan2ImplementedAsAtanYOverX; }
121 
122     // If this returns true some operation (could be a no op) must be called between floor and abs
123     // to make sure the driver compiler doesn't inline them together which can cause a driver bug in
124     // the shader.
mustDoOpBetweenFloorAndAbs()125     bool mustDoOpBetweenFloorAndAbs() const { return fMustDoOpBetweenFloorAndAbs; }
126 
127     // If false, SkSL uses a workaround so that sk_FragCoord doesn't actually query gl_FragCoord
canUseFragCoord()128     bool canUseFragCoord() const { return fCanUseFragCoord; }
129 
130     // If true, short ints can't represent every integer in the 16-bit two's complement range as
131     // required by the spec. SKSL will always emit full ints.
incompleteShortIntPrecision()132     bool incompleteShortIntPrecision() const { return fIncompleteShortIntPrecision; }
133 
134     // If true, then conditions in for loops need "&& true" to work around driver bugs.
addAndTrueToLoopCondition()135     bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; }
136 
137     // If true, then expressions such as "x && y" or "x || y" are rewritten as
138     // ternary to work around driver bugs.
unfoldShortCircuitAsTernary()139     bool unfoldShortCircuitAsTernary() const { return fUnfoldShortCircuitAsTernary; }
140 
emulateAbsIntFunction()141     bool emulateAbsIntFunction() const { return fEmulateAbsIntFunction; }
142 
rewriteDoWhileLoops()143     bool rewriteDoWhileLoops() const { return fRewriteDoWhileLoops; }
144 
removePowWithConstantExponent()145     bool removePowWithConstantExponent() const { return fRemovePowWithConstantExponent; }
146 
requiresLocalOutputColorForFBFetch()147     bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; }
148 
mustObfuscateUniformColor()149     bool mustObfuscateUniformColor() const { return fMustObfuscateUniformColor; }
150 
151     // The D3D shader compiler, when targeting PS 3.0 (ie within ANGLE) fails to compile certain
152     // constructs. See detailed comments in GrGLCaps.cpp.
mustGuardDivisionEvenAfterExplicitZeroCheck()153     bool mustGuardDivisionEvenAfterExplicitZeroCheck() const {
154         return fMustGuardDivisionEvenAfterExplicitZeroCheck;
155     }
156 
157     // On Nexus 6, the GL context can get lost if a shader does not write a value to gl_FragColor.
158     // https://bugs.chromium.org/p/chromium/issues/detail?id=445377
mustWriteToFragColor()159     bool mustWriteToFragColor() const { return fMustWriteToFragColor; }
160 
161     // The Android emulator claims samplerExternalOES is an unknown type if a default precision
162     // statement is made for the type.
noDefaultPrecisionForExternalSamplers()163     bool noDefaultPrecisionForExternalSamplers() const {
164         return fNoDefaultPrecisionForExternalSamplers;
165     }
166 
167     // Returns the string of an extension that must be enabled in the shader to support
168     // derivatives. If nullptr is returned then no extension needs to be enabled. Before calling
169     // this function, the caller should check that shaderDerivativeSupport exists.
shaderDerivativeExtensionString()170     const char* shaderDerivativeExtensionString() const {
171         SkASSERT(this->shaderDerivativeSupport());
172         return fShaderDerivativeExtensionString;
173     }
174 
175     // Returns the string of an extension that must be enabled in the shader to support geometry
176     // shaders. If nullptr is returned then no extension needs to be enabled. Before calling this
177     // function, the caller must verify that geometryShaderSupport exists.
geometryShaderExtensionString()178     const char* geometryShaderExtensionString() const {
179         SkASSERT(this->geometryShaderSupport());
180         return fGeometryShaderExtensionString;
181     }
182 
183     // Returns the string of an extension that must be enabled in the shader to support
184     // geometry shader invocations. If nullptr is returned then no extension needs to be enabled.
185     // Before calling this function, the caller must verify that gsInvocationsSupport exists.
gsInvocationsExtensionString()186     const char* gsInvocationsExtensionString() const {
187         SkASSERT(this->gsInvocationsSupport());
188         return fGSInvocationsExtensionString;
189     }
190 
191     // Returns the string of an extension that will do all necessary coord transfomations needed
192     // when reading the fragment position. If such an extension does not exisits, this function
193     // returns a nullptr, and all transforms of the frag position must be done manually in the
194     // shader.
fragCoordConventionsExtensionString()195     const char* fragCoordConventionsExtensionString() const {
196         return fFragCoordConventionsExtensionString;
197     }
198 
199     // This returns the name of an extension that must be enabled in the shader, if such a thing is
200     // required in order to use a secondary output in the shader. This returns a nullptr if no such
201     // extension is required. However, the return value of this function does not say whether dual
202     // source blending is supported.
secondaryOutputExtensionString()203     const char* secondaryOutputExtensionString() const { return fSecondaryOutputExtensionString; }
204 
205     // This returns the name of an extension that must be enabled in the shader to support external
206     // textures. In some cases, two extensions must be enabled - the second extension is returned
207     // by secondExternalTextureExtensionString(). If that function returns nullptr, then only one
208     // extension is required.
externalTextureExtensionString()209     const char* externalTextureExtensionString() const {
210         SkASSERT(this->externalTextureSupport());
211         return fExternalTextureExtensionString;
212     }
213 
secondExternalTextureExtensionString()214     const char* secondExternalTextureExtensionString() const {
215         SkASSERT(this->externalTextureSupport());
216         return fSecondExternalTextureExtensionString;
217     }
218 
noperspectiveInterpolationExtensionString()219     const char* noperspectiveInterpolationExtensionString() const {
220         SkASSERT(this->noperspectiveInterpolationSupport());
221         return fNoPerspectiveInterpolationExtensionString;
222     }
223 
sampleVariablesExtensionString()224     const char* sampleVariablesExtensionString() const {
225         SkASSERT(this->sampleVariablesSupport() || this->sampleVariablesStencilSupport());
226         return fSampleVariablesExtensionString;
227     }
228 
maxFragmentSamplers()229     int maxFragmentSamplers() const { return fMaxFragmentSamplers; }
230 
textureSwizzleAppliedInShader()231     bool textureSwizzleAppliedInShader() const { return fTextureSwizzleAppliedInShader; }
232 
generation()233     GrGLSLGeneration generation() const { return fGLSLGeneration; }
234 
235 private:
236     void applyOptionsOverrides(const GrContextOptions& options);
237 
238     GrGLSLGeneration fGLSLGeneration;
239 
240     bool fShaderDerivativeSupport           : 1;
241     bool fGeometryShaderSupport             : 1;
242     bool fGSInvocationsSupport              : 1;
243     bool fPathRenderingSupport              : 1;
244     bool fDstReadInShaderSupport            : 1;
245     bool fDualSourceBlendingSupport         : 1;
246     bool fIntegerSupport                    : 1;
247     bool fFBFetchSupport                    : 1;
248     bool fFBFetchNeedsCustomOutput          : 1;
249     bool fUsesPrecisionModifiers            : 1;
250     bool fFlatInterpolationSupport          : 1;
251     bool fPreferFlatInterpolation           : 1;
252     bool fNoPerspectiveInterpolationSupport : 1;
253     bool fSampleVariablesSupport            : 1;
254     bool fSampleVariablesStencilSupport     : 1;
255     bool fExternalTextureSupport            : 1;
256     bool fVertexIDSupport                   : 1;
257     bool fFPManipulationSupport             : 1;
258     bool fFloatIs32Bits                     : 1;
259     bool fHalfIs32Bits                      : 1;
260     bool fHasLowFragmentPrecision           : 1;
261     bool fTextureSwizzleAppliedInShader     : 1;
262 
263     // Used by SkSL to know when to generate polyfills.
264     bool fBuiltinFMASupport : 1;
265 
266     // Used for specific driver bug work arounds
267     bool fCanUseAnyFunctionInShader                   : 1;
268     bool fCanUseMinAndAbsTogether                     : 1;
269     bool fCanUseFractForNegativeValues                : 1;
270     bool fMustForceNegatedAtanParamToFloat            : 1;
271     bool fAtan2ImplementedAsAtanYOverX                : 1;
272     bool fMustDoOpBetweenFloorAndAbs                  : 1;
273     bool fRequiresLocalOutputColorForFBFetch          : 1;
274     bool fMustObfuscateUniformColor                   : 1;
275     bool fMustGuardDivisionEvenAfterExplicitZeroCheck : 1;
276     bool fCanUseFragCoord                             : 1;
277     bool fIncompleteShortIntPrecision                 : 1;
278     bool fAddAndTrueToLoopCondition                   : 1;
279     bool fUnfoldShortCircuitAsTernary                 : 1;
280     bool fEmulateAbsIntFunction                       : 1;
281     bool fRewriteDoWhileLoops                         : 1;
282     bool fRemovePowWithConstantExponent               : 1;
283     bool fMustWriteToFragColor                        : 1;
284     bool fNoDefaultPrecisionForExternalSamplers       : 1;
285 
286     const char* fVersionDeclString;
287 
288     const char* fShaderDerivativeExtensionString;
289     const char* fGeometryShaderExtensionString;
290     const char* fGSInvocationsExtensionString;
291     const char* fFragCoordConventionsExtensionString;
292     const char* fSecondaryOutputExtensionString;
293     const char* fExternalTextureExtensionString;
294     const char* fSecondExternalTextureExtensionString;
295     const char* fNoPerspectiveInterpolationExtensionString;
296     const char* fSampleVariablesExtensionString;
297 
298     const char* fFBFetchColorName;
299     const char* fFBFetchExtensionString;
300 
301     int fMaxFragmentSamplers;
302 
303     AdvBlendEqInteraction fAdvBlendEqInteraction;
304 
305     friend class GrCaps;  // For initialization.
306     friend class GrDawnCaps;
307     friend class GrGLCaps;
308     friend class GrMockCaps;
309     friend class GrMtlCaps;
310     friend class GrVkCaps;
311     friend class SkSL::ShaderCapsFactory;
312 };
313 
314 #endif
315