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1 /*
2  * Copyright © 2022 Raspberry Pi Ltd
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * V3D on-disk shader cache.
26  */
27 
28 #include "v3d_context.h"
29 
30 #include "compiler/nir/nir_serialize.h"
31 #include "util/blob.h"
32 #include "util/u_upload_mgr.h"
33 
34 #ifdef ENABLE_SHADER_CACHE
35 
36 static uint32_t
v3d_key_size(gl_shader_stage stage)37 v3d_key_size(gl_shader_stage stage)
38 {
39         static const int key_size[] = {
40                 [MESA_SHADER_VERTEX] = sizeof(struct v3d_vs_key),
41                 [MESA_SHADER_GEOMETRY] = sizeof(struct v3d_gs_key),
42                 [MESA_SHADER_FRAGMENT] = sizeof(struct v3d_fs_key),
43                 [MESA_SHADER_COMPUTE] = sizeof(struct v3d_key),
44         };
45 
46         assert(stage >= 0 &&
47                stage < ARRAY_SIZE(key_size) &&
48                key_size[stage]);
49 
50         return key_size[stage];
51 }
52 
v3d_disk_cache_init(struct v3d_screen * screen)53 void v3d_disk_cache_init(struct v3d_screen *screen)
54 {
55         char *renderer;
56 
57         ASSERTED int len =
58                 asprintf(&renderer, "V3D %d.%d",
59                          screen->devinfo.ver / 10,
60                          screen->devinfo.ver % 10);
61         assert(len > 0);
62 
63         const struct build_id_note *note =
64                 build_id_find_nhdr_for_addr(v3d_disk_cache_init);
65         assert(note && build_id_length(note) == 20);
66 
67         const uint8_t *id_sha1 = build_id_data(note);
68         assert(id_sha1);
69 
70         char timestamp[41];
71         _mesa_sha1_format(timestamp, id_sha1);
72 
73         screen->disk_cache = disk_cache_create(renderer, timestamp, 0);
74 
75         free(renderer);
76 }
77 
78 static void
v3d_disk_cache_compute_key(struct disk_cache * cache,const struct v3d_key * key,cache_key cache_key)79 v3d_disk_cache_compute_key(struct disk_cache *cache,
80                            const struct v3d_key *key,
81                            cache_key cache_key)
82 {
83         assert(cache);
84 
85         struct v3d_uncompiled_shader *uncompiled = key->shader_state;
86         assert(uncompiled->base.type == PIPE_SHADER_IR_NIR);
87         nir_shader *nir = uncompiled->base.ir.nir;
88 
89         struct blob blob;
90         blob_init(&blob);
91 
92         uint32_t ckey_size = v3d_key_size(nir->info.stage);
93         struct v3d_key *ckey = malloc(ckey_size);
94         memcpy(ckey, key, ckey_size);
95         ckey->shader_state = NULL;
96 
97         blob_write_bytes(&blob, ckey, ckey_size);
98 
99         nir_serialize(&blob, nir, true);
100 
101         disk_cache_compute_key(cache, blob.data, blob.size, cache_key);
102 
103         blob_finish(&blob);
104         free(ckey);
105 }
106 
107 struct v3d_compiled_shader *
v3d_disk_cache_retrieve(struct v3d_context * v3d,const struct v3d_key * key)108 v3d_disk_cache_retrieve(struct v3d_context *v3d,
109                         const struct v3d_key *key)
110 {
111         struct v3d_screen *screen = v3d->screen;
112         struct disk_cache *cache = screen->disk_cache;
113 
114         if (!cache)
115                 return NULL;
116 
117         struct v3d_uncompiled_shader *uncompiled = key->shader_state;
118         assert(uncompiled->base.type == PIPE_SHADER_IR_NIR);
119         nir_shader *nir = uncompiled->base.ir.nir;
120 
121         cache_key cache_key;
122         v3d_disk_cache_compute_key(cache, key, cache_key);
123 
124         size_t buffer_size;
125         void *buffer = disk_cache_get(cache, cache_key, &buffer_size);
126 
127         if (unlikely(V3D_DEBUG & V3D_DEBUG_CACHE)) {
128                 char sha1[41];
129                 _mesa_sha1_format(sha1, cache_key);
130                 fprintf(stderr, "[v3d on-disk cache] %s %s\n",
131                         buffer ? "hit" : "miss",
132                         sha1);
133         }
134 
135         if (!buffer)
136                 return NULL;
137 
138         /* Load data */
139         struct blob_reader blob;
140         blob_reader_init(&blob, buffer, buffer_size);
141 
142         uint32_t prog_data_size = v3d_prog_data_size(nir->info.stage);
143         const void *prog_data = blob_read_bytes(&blob, prog_data_size);
144         if (blob.overrun)
145                 return NULL;
146 
147         uint32_t ulist_count = blob_read_uint32(&blob);
148         uint32_t ulist_contents_size = ulist_count * sizeof(enum quniform_contents);
149         const void *ulist_contents = blob_read_bytes(&blob, ulist_contents_size);
150         if (blob.overrun)
151                 return NULL;
152 
153         uint32_t ulist_data_size = ulist_count * sizeof(uint32_t);
154         const void *ulist_data = blob_read_bytes(&blob, ulist_data_size);
155         if (blob.overrun)
156                 return NULL;
157 
158         uint32_t qpu_size = blob_read_uint32(&blob);
159         const void *qpu_insts =
160                 blob_read_bytes(&blob, qpu_size);
161         if (blob.overrun)
162                 return NULL;
163 
164         /* Assemble data */
165         struct v3d_compiled_shader *shader = rzalloc(NULL, struct v3d_compiled_shader);
166 
167         shader->prog_data.base = rzalloc_size(shader, prog_data_size);
168         memcpy(shader->prog_data.base, prog_data, prog_data_size);
169 
170         shader->prog_data.base->uniforms.count = ulist_count;
171 
172         shader->prog_data.base->uniforms.contents =
173                 ralloc_array(shader->prog_data.base, enum quniform_contents, ulist_count);
174         memcpy(shader->prog_data.base->uniforms.contents, ulist_contents, ulist_contents_size);
175 
176         shader->prog_data.base->uniforms.data =
177                 ralloc_array(shader->prog_data.base, uint32_t, ulist_count);
178         memcpy(shader->prog_data.base->uniforms.data, ulist_data, ulist_data_size);
179 
180         u_upload_data(v3d->state_uploader, 0, qpu_size, 8,
181                       qpu_insts, &shader->offset, &shader->resource);
182 
183         free(buffer);
184 
185         return shader;
186 }
187 
188 void
v3d_disk_cache_store(struct v3d_context * v3d,const struct v3d_key * key,const struct v3d_compiled_shader * shader,uint64_t * qpu_insts,uint32_t qpu_size)189 v3d_disk_cache_store(struct v3d_context *v3d,
190                      const struct v3d_key *key,
191                      const struct v3d_compiled_shader *shader,
192                      uint64_t *qpu_insts,
193                      uint32_t qpu_size)
194 {
195         struct v3d_screen *screen = v3d->screen;
196         struct disk_cache *cache = screen->disk_cache;
197 
198         if (!cache)
199                 return;
200 
201         struct v3d_uncompiled_shader *uncompiled = key->shader_state;
202         assert(uncompiled->base.type == PIPE_SHADER_IR_NIR);
203         nir_shader *nir = uncompiled->base.ir.nir;
204 
205         cache_key cache_key;
206         v3d_disk_cache_compute_key(cache, key, cache_key);
207 
208         if (unlikely(V3D_DEBUG & V3D_DEBUG_CACHE)) {
209                 char sha1[41];
210                 _mesa_sha1_format(sha1, cache_key);
211                 fprintf(stderr, "[v3d on-disk cache] storing %s\n", sha1);
212         }
213 
214         struct blob blob;
215         blob_init(&blob);
216 
217         blob_write_bytes(&blob, shader->prog_data.base, v3d_prog_data_size(nir->info.stage));
218         uint32_t ulist_count = shader->prog_data.base->uniforms.count;
219         blob_write_uint32(&blob, ulist_count);
220         blob_write_bytes(&blob,
221                          shader->prog_data.base->uniforms.contents,
222                          ulist_count * sizeof(enum quniform_contents));
223         blob_write_bytes(&blob,
224                          shader->prog_data.base->uniforms.data,
225                          ulist_count * sizeof(uint32_t));
226 
227         blob_write_uint32(&blob, qpu_size);
228         blob_write_bytes(&blob, qpu_insts, qpu_size);
229 
230         disk_cache_put(cache, cache_key, blob.data, blob.size, NULL);
231 
232         blob_finish(&blob);
233 }
234 
235 #endif /* ENABLE_SHADER_CACHE */
236 
237