1 /* 2 * Copyright 2014, 2015 Red Hat. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 #ifndef VIRGL_PROTOCOL_H 24 #define VIRGL_PROTOCOL_H 25 26 #include <stdint.h> 27 28 #define VIRGL_QUERY_STATE_NEW 0 29 #define VIRGL_QUERY_STATE_DONE 1 30 #define VIRGL_QUERY_STATE_WAIT_HOST 2 31 32 struct virgl_host_query_state { 33 uint32_t query_state; 34 uint32_t result_size; 35 uint64_t result; 36 }; 37 38 struct virgl_memory_info 39 { 40 uint32_t total_device_memory; /**< size of device memory, e.g. VRAM */ 41 uint32_t avail_device_memory; /**< free device memory at the moment */ 42 uint32_t total_staging_memory; /**< size of staging memory, e.g. GART */ 43 uint32_t avail_staging_memory; /**< free staging memory at the moment */ 44 uint32_t device_memory_evicted; /**< size of memory evicted (monotonic counter) */ 45 uint32_t nr_device_memory_evictions; /**< # of evictions (monotonic counter) */ 46 }; 47 48 enum virgl_object_type { 49 VIRGL_OBJECT_NULL, 50 VIRGL_OBJECT_BLEND, 51 VIRGL_OBJECT_RASTERIZER, 52 VIRGL_OBJECT_DSA, 53 VIRGL_OBJECT_SHADER, 54 VIRGL_OBJECT_VERTEX_ELEMENTS, 55 VIRGL_OBJECT_SAMPLER_VIEW, 56 VIRGL_OBJECT_SAMPLER_STATE, 57 VIRGL_OBJECT_SURFACE, 58 VIRGL_OBJECT_QUERY, 59 VIRGL_OBJECT_STREAMOUT_TARGET, 60 VIRGL_OBJECT_MSAA_SURFACE, 61 VIRGL_MAX_OBJECTS, 62 }; 63 64 /* context cmds to be encoded in the command stream */ 65 enum virgl_context_cmd { 66 VIRGL_CCMD_NOP = 0, 67 VIRGL_CCMD_CREATE_OBJECT = 1, 68 VIRGL_CCMD_BIND_OBJECT, 69 VIRGL_CCMD_DESTROY_OBJECT, 70 VIRGL_CCMD_SET_VIEWPORT_STATE, 71 VIRGL_CCMD_SET_FRAMEBUFFER_STATE, 72 VIRGL_CCMD_SET_VERTEX_BUFFERS, 73 VIRGL_CCMD_CLEAR, 74 VIRGL_CCMD_DRAW_VBO, 75 VIRGL_CCMD_RESOURCE_INLINE_WRITE, 76 VIRGL_CCMD_SET_SAMPLER_VIEWS, 77 VIRGL_CCMD_SET_INDEX_BUFFER, 78 VIRGL_CCMD_SET_CONSTANT_BUFFER, 79 VIRGL_CCMD_SET_STENCIL_REF, 80 VIRGL_CCMD_SET_BLEND_COLOR, 81 VIRGL_CCMD_SET_SCISSOR_STATE, 82 VIRGL_CCMD_BLIT, 83 VIRGL_CCMD_RESOURCE_COPY_REGION, 84 VIRGL_CCMD_BIND_SAMPLER_STATES, 85 VIRGL_CCMD_BEGIN_QUERY, 86 VIRGL_CCMD_END_QUERY, 87 VIRGL_CCMD_GET_QUERY_RESULT, 88 VIRGL_CCMD_SET_POLYGON_STIPPLE, 89 VIRGL_CCMD_SET_CLIP_STATE, 90 VIRGL_CCMD_SET_SAMPLE_MASK, 91 VIRGL_CCMD_SET_STREAMOUT_TARGETS, 92 VIRGL_CCMD_SET_RENDER_CONDITION, 93 VIRGL_CCMD_SET_UNIFORM_BUFFER, 94 95 VIRGL_CCMD_SET_SUB_CTX, 96 VIRGL_CCMD_CREATE_SUB_CTX, 97 VIRGL_CCMD_DESTROY_SUB_CTX, 98 VIRGL_CCMD_BIND_SHADER, 99 VIRGL_CCMD_SET_TESS_STATE, 100 VIRGL_CCMD_SET_MIN_SAMPLES, 101 VIRGL_CCMD_SET_SHADER_BUFFERS, 102 VIRGL_CCMD_SET_SHADER_IMAGES, 103 VIRGL_CCMD_MEMORY_BARRIER, 104 VIRGL_CCMD_LAUNCH_GRID, 105 VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH, 106 VIRGL_CCMD_TEXTURE_BARRIER, 107 VIRGL_CCMD_SET_ATOMIC_BUFFERS, 108 VIRGL_CCMD_SET_DEBUG_FLAGS, 109 VIRGL_CCMD_GET_QUERY_RESULT_QBO, 110 VIRGL_CCMD_TRANSFER3D, 111 VIRGL_CCMD_END_TRANSFERS, 112 VIRGL_CCMD_COPY_TRANSFER3D, 113 VIRGL_CCMD_SET_TWEAKS, 114 VIRGL_CCMD_CLEAR_TEXTURE, 115 VIRGL_CCMD_PIPE_RESOURCE_CREATE, 116 VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE, 117 VIRGL_CCMD_GET_MEMORY_INFO, 118 VIRGL_CCMD_EMIT_STRING_MARKER, 119 VIRGL_CCMD_LINK_SHADER, 120 VIRGL_MAX_COMMANDS 121 }; 122 123 /* 124 8-bit cmd headers 125 8-bit object type 126 16-bit length 127 */ 128 129 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16)) 130 #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4 131 132 /* hw specification */ 133 #define VIRGL_MAX_COLOR_BUFS 8 134 #define VIRGL_MAX_CLIP_PLANES 8 135 136 #define VIRGL_OBJ_CREATE_HEADER 0 137 #define VIRGL_OBJ_CREATE_HANDLE 1 138 139 #define VIRGL_OBJ_BIND_HEADER 0 140 #define VIRGL_OBJ_BIND_HANDLE 1 141 142 #define VIRGL_OBJ_DESTROY_HANDLE 1 143 144 /* some of these defines are a specification - not used in the code */ 145 /* bit offsets for blend state object */ 146 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3) 147 #define VIRGL_OBJ_BLEND_HANDLE 1 148 #define VIRGL_OBJ_BLEND_S0 2 149 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0) 150 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1) 151 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2) 152 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) 153 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4) 154 #define VIRGL_OBJ_BLEND_S1 3 155 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0) 156 /* repeated once per number of cbufs */ 157 158 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf)) 159 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0) 160 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1) 161 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4) 162 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9) 163 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14) 164 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17) 165 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22) 166 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27) 167 168 /* bit offsets for DSA state */ 169 #define VIRGL_OBJ_DSA_SIZE 5 170 #define VIRGL_OBJ_DSA_HANDLE 1 171 #define VIRGL_OBJ_DSA_S0 2 172 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0) 173 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1) 174 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2) 175 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8) 176 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9) 177 #define VIRGL_OBJ_DSA_S1 3 178 #define VIRGL_OBJ_DSA_S2 4 179 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0) 180 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1) 181 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4) 182 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7) 183 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10) 184 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13) 185 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21) 186 #define VIRGL_OBJ_DSA_ALPHA_REF 5 187 188 /* offsets for rasterizer state */ 189 #define VIRGL_OBJ_RS_SIZE 9 190 #define VIRGL_OBJ_RS_HANDLE 1 191 #define VIRGL_OBJ_RS_S0 2 192 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0) 193 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1) 194 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2) 195 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3) 196 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4) 197 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5) 198 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6) 199 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7) 200 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8) 201 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10) 202 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12) 203 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14) 204 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15) 205 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16) 206 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17) 207 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18) 208 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19) 209 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20) 210 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21) 211 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22) 212 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23) 213 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24) 214 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25) 215 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26) 216 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27) 217 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28) 218 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29) 219 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30) 220 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31) 221 222 #define VIRGL_OBJ_RS_POINT_SIZE 3 223 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4 224 #define VIRGL_OBJ_RS_S3 5 225 226 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0) 227 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16) 228 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24) 229 #define VIRGL_OBJ_RS_LINE_WIDTH 6 230 #define VIRGL_OBJ_RS_OFFSET_UNITS 7 231 #define VIRGL_OBJ_RS_OFFSET_SCALE 8 232 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9 233 234 #define VIRGL_OBJ_CLEAR_SIZE 8 235 #define VIRGL_OBJ_CLEAR_BUFFERS 1 236 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */ 237 #define VIRGL_OBJ_CLEAR_COLOR_1 3 238 #define VIRGL_OBJ_CLEAR_COLOR_2 4 239 #define VIRGL_OBJ_CLEAR_COLOR_3 5 240 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */ 241 #define VIRGL_OBJ_CLEAR_DEPTH_1 7 242 #define VIRGL_OBJ_CLEAR_STENCIL 8 243 244 /* shader object */ 245 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0)) 246 #define VIRGL_OBJ_SHADER_HANDLE 1 247 #define VIRGL_OBJ_SHADER_TYPE 2 248 #define VIRGL_OBJ_SHADER_OFFSET 3 249 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) 250 /* start contains full length in VAL - also implies continuations */ 251 /* continuation contains offset in VAL */ 252 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31) 253 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 254 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5 255 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) 256 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) 257 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0) 258 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8) 259 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) 260 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13) 261 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16) 262 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2)) 263 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0) 264 265 /* viewport state */ 266 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1) 267 #define VIRGL_SET_VIEWPORT_START_SLOT 1 268 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6)) 269 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6)) 270 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6)) 271 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6)) 272 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6)) 273 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6)) 274 275 /* framebuffer state */ 276 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2) 277 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1 278 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2 279 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3) 280 281 /* vertex elements object */ 282 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1) 283 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1 284 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */ 285 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3) 286 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4) 287 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5) 288 289 /* vertex buffers */ 290 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3) 291 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1) 292 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2) 293 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3) 294 295 /* index buffer */ 296 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1) 297 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1 298 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */ 299 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */ 300 301 /* constant buffer */ 302 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1 303 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2 304 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3 305 306 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5 307 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1 308 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2 309 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3 310 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4 311 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5 312 313 /* draw VBO */ 314 #define VIRGL_DRAW_VBO_SIZE 12 315 #define VIRGL_DRAW_VBO_SIZE_TESS 14 316 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20 317 #define VIRGL_DRAW_VBO_START 1 318 #define VIRGL_DRAW_VBO_COUNT 2 319 #define VIRGL_DRAW_VBO_MODE 3 320 #define VIRGL_DRAW_VBO_INDEXED 4 321 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5 322 #define VIRGL_DRAW_VBO_INDEX_BIAS 6 323 #define VIRGL_DRAW_VBO_START_INSTANCE 7 324 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8 325 #define VIRGL_DRAW_VBO_RESTART_INDEX 9 326 #define VIRGL_DRAW_VBO_MIN_INDEX 10 327 #define VIRGL_DRAW_VBO_MAX_INDEX 11 328 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12 329 /* tess packet */ 330 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13 331 #define VIRGL_DRAW_VBO_DRAWID 14 332 /* indirect packet */ 333 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15 334 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16 335 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17 336 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18 337 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19 338 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20 339 340 /* create surface */ 341 #define VIRGL_OBJ_SURFACE_SIZE 5 342 #define VIRGL_OBJ_SURFACE_HANDLE 1 343 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2 344 #define VIRGL_OBJ_SURFACE_FORMAT 3 345 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4 346 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5 347 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4 348 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5 349 350 /* create surface with implicit MSAA support (for EXT_multisample_render_to_texture) */ 351 #define VIRGL_OBJ_MSAA_SURFACE_SIZE (VIRGL_OBJ_SURFACE_SIZE + 1) 352 #define VIRGL_OBJ_SURFACE_SAMPLE_COUNT 6 353 354 /* create streamout target */ 355 #define VIRGL_OBJ_STREAMOUT_SIZE 4 356 #define VIRGL_OBJ_STREAMOUT_HANDLE 1 357 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2 358 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3 359 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4 360 361 /* sampler state */ 362 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9 363 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1 364 #define VIRGL_OBJ_SAMPLER_STATE_S0 2 365 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0) 366 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3) 367 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6) 368 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9) 369 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11) 370 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13) 371 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15) 372 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16) 373 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19) 374 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAX_ANISOTROPY(x) (((x & 0x3f)) << 20) 375 376 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3 377 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4 378 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5 379 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */ 380 381 382 /* sampler view */ 383 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6 384 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1 385 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2 386 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3 387 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4 388 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5 389 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4 390 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5 391 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6 392 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0) 393 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3) 394 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6) 395 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9) 396 397 /* set sampler views */ 398 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2) 399 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1 400 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2 401 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3 402 403 /* bind sampler states */ 404 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2) 405 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1 406 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2 407 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3 408 409 /* set stencil reference */ 410 #define VIRGL_SET_STENCIL_REF_SIZE 1 411 #define VIRGL_SET_STENCIL_REF 1 412 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8))) 413 414 /* set blend color */ 415 #define VIRGL_SET_BLEND_COLOR_SIZE 4 416 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1) 417 418 /* set scissor state */ 419 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x) 420 #define VIRGL_SET_SCISSOR_START_SLOT 1 421 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2)) 422 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2)) 423 424 /* resource copy region */ 425 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13 426 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1 427 #define VIRGL_CMD_RCR_DST_LEVEL 2 428 #define VIRGL_CMD_RCR_DST_X 3 429 #define VIRGL_CMD_RCR_DST_Y 4 430 #define VIRGL_CMD_RCR_DST_Z 5 431 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6 432 #define VIRGL_CMD_RCR_SRC_LEVEL 7 433 #define VIRGL_CMD_RCR_SRC_X 8 434 #define VIRGL_CMD_RCR_SRC_Y 9 435 #define VIRGL_CMD_RCR_SRC_Z 10 436 #define VIRGL_CMD_RCR_SRC_W 11 437 #define VIRGL_CMD_RCR_SRC_H 12 438 #define VIRGL_CMD_RCR_SRC_D 13 439 440 /* blit */ 441 #define VIRGL_CMD_BLIT_SIZE 21 442 #define VIRGL_CMD_BLIT_S0 1 443 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0) 444 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8) 445 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10) 446 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11) 447 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12) 448 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2 449 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3 450 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4 451 #define VIRGL_CMD_BLIT_DST_LEVEL 5 452 #define VIRGL_CMD_BLIT_DST_FORMAT 6 453 #define VIRGL_CMD_BLIT_DST_X 7 454 #define VIRGL_CMD_BLIT_DST_Y 8 455 #define VIRGL_CMD_BLIT_DST_Z 9 456 #define VIRGL_CMD_BLIT_DST_W 10 457 #define VIRGL_CMD_BLIT_DST_H 11 458 #define VIRGL_CMD_BLIT_DST_D 12 459 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13 460 #define VIRGL_CMD_BLIT_SRC_LEVEL 14 461 #define VIRGL_CMD_BLIT_SRC_FORMAT 15 462 #define VIRGL_CMD_BLIT_SRC_X 16 463 #define VIRGL_CMD_BLIT_SRC_Y 17 464 #define VIRGL_CMD_BLIT_SRC_Z 18 465 #define VIRGL_CMD_BLIT_SRC_W 19 466 #define VIRGL_CMD_BLIT_SRC_H 20 467 #define VIRGL_CMD_BLIT_SRC_D 21 468 469 /* query object */ 470 #define VIRGL_OBJ_QUERY_SIZE 4 471 #define VIRGL_OBJ_QUERY_HANDLE 1 472 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2 473 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff) 474 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16) 475 #define VIRGL_OBJ_QUERY_OFFSET 3 476 #define VIRGL_OBJ_QUERY_RES_HANDLE 4 477 478 #define VIRGL_QUERY_BEGIN_HANDLE 1 479 480 #define VIRGL_QUERY_END_HANDLE 1 481 482 #define VIRGL_QUERY_RESULT_SIZE 2 483 #define VIRGL_QUERY_RESULT_HANDLE 1 484 #define VIRGL_QUERY_RESULT_WAIT 2 485 486 /* render condition */ 487 #define VIRGL_RENDER_CONDITION_SIZE 3 488 #define VIRGL_RENDER_CONDITION_HANDLE 1 489 #define VIRGL_RENDER_CONDITION_CONDITION 2 490 #define VIRGL_RENDER_CONDITION_MODE 3 491 492 /* resource inline write */ 493 #define VIRGL_RESOURCE_IW_RES_HANDLE 1 494 #define VIRGL_RESOURCE_IW_LEVEL 2 495 #define VIRGL_RESOURCE_IW_USAGE 3 496 #define VIRGL_RESOURCE_IW_STRIDE 4 497 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5 498 #define VIRGL_RESOURCE_IW_X 6 499 #define VIRGL_RESOURCE_IW_Y 7 500 #define VIRGL_RESOURCE_IW_Z 8 501 #define VIRGL_RESOURCE_IW_W 9 502 #define VIRGL_RESOURCE_IW_H 10 503 #define VIRGL_RESOURCE_IW_D 11 504 #define VIRGL_RESOURCE_IW_DATA_START 12 505 506 /* set streamout targets */ 507 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1 508 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2 509 510 /* set sample mask */ 511 #define VIRGL_SET_SAMPLE_MASK_SIZE 1 512 #define VIRGL_SET_SAMPLE_MASK_MASK 1 513 514 /* set clip state */ 515 #define VIRGL_SET_CLIP_STATE_SIZE 32 516 #define VIRGL_SET_CLIP_STATE_C0 1 517 518 /* polygon stipple */ 519 #define VIRGL_POLYGON_STIPPLE_SIZE 32 520 #define VIRGL_POLYGON_STIPPLE_P0 1 521 522 #define VIRGL_BIND_SHADER_SIZE 2 523 #define VIRGL_BIND_SHADER_HANDLE 1 524 #define VIRGL_BIND_SHADER_TYPE 2 525 526 /* tess state */ 527 #define VIRGL_TESS_STATE_SIZE 6 528 529 /* set min samples */ 530 #define VIRGL_SET_MIN_SAMPLES_SIZE 1 531 #define VIRGL_SET_MIN_SAMPLES_MASK 1 532 533 /* set shader buffers */ 534 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3 535 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2 536 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1 537 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2 538 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3) 539 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4) 540 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5) 541 542 /* set shader images */ 543 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5 544 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2 545 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1 546 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2 547 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3) 548 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4) 549 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5) 550 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6) 551 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7) 552 553 /* memory barrier */ 554 #define VIRGL_MEMORY_BARRIER_SIZE 1 555 #define VIRGL_MEMORY_BARRIER_FLAGS 1 556 557 /* launch grid */ 558 #define VIRGL_LAUNCH_GRID_SIZE 8 559 #define VIRGL_LAUNCH_BLOCK_X 1 560 #define VIRGL_LAUNCH_BLOCK_Y 2 561 #define VIRGL_LAUNCH_BLOCK_Z 3 562 #define VIRGL_LAUNCH_GRID_X 4 563 #define VIRGL_LAUNCH_GRID_Y 5 564 #define VIRGL_LAUNCH_GRID_Z 6 565 #define VIRGL_LAUNCH_INDIRECT_HANDLE 7 566 #define VIRGL_LAUNCH_INDIRECT_OFFSET 8 567 568 /* framebuffer state no attachment */ 569 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2 570 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1 571 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff) 572 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff) 573 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2 574 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff) 575 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff) 576 577 /* texture barrier */ 578 #define VIRGL_TEXTURE_BARRIER_SIZE 1 579 #define VIRGL_TEXTURE_BARRIER_FLAGS 1 580 581 /* hw atomics */ 582 #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3 583 #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1 584 #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1 585 #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2) 586 #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3) 587 #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4) 588 589 /* set debug flags */ 590 #define VIRGL_SET_DEBUG_FLAGS_MIN_SIZE 2 591 #define VIRGL_SET_DEBUG_FLAGSTRING_OFFSET 1 592 593 /* query buffer object */ 594 #define VIRGL_QUERY_RESULT_QBO_SIZE 6 595 #define VIRGL_QUERY_RESULT_QBO_HANDLE 1 596 #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2 597 #define VIRGL_QUERY_RESULT_QBO_WAIT 3 598 #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4 599 #define VIRGL_QUERY_RESULT_QBO_OFFSET 5 600 #define VIRGL_QUERY_RESULT_QBO_INDEX 6 601 602 #define VIRGL_TRANSFER_TO_HOST 1 603 #define VIRGL_TRANSFER_FROM_HOST 2 604 605 /* Transfer */ 606 #define VIRGL_TRANSFER3D_SIZE 13 607 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 608 #define VIRGL_TRANSFER3D_DATA_OFFSET 12 609 #define VIRGL_TRANSFER3D_DIRECTION 13 610 611 /* Copy transfer to host and from host*/ 612 #define VIRGL_COPY_TRANSFER3D_SIZE 14 613 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 614 #define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12 615 #define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13 616 #define VIRGL_COPY_TRANSFER3D_FLAGS 14 617 #define VIRGL_COPY_TRANSFER3D_FLAGS_SYNCHRONIZED (1 << 0) 618 /* 1 << 1 means transfer from host. 619 0 << 1 means transfer to host.*/ 620 #define VIRGL_COPY_TRANSFER3D_FLAGS_READ_FROM_HOST (1 << 1) 621 622 /* set tweak flags */ 623 #define VIRGL_SET_TWEAKS_SIZE 2 624 #define VIRGL_SET_TWEAKS_ID 1 625 #define VIRGL_SET_TWEAKS_VALUE 2 626 627 enum vrend_tweak_type { 628 virgl_tweak_gles_brga_emulate, 629 virgl_tweak_gles_brga_apply_dest_swizzle, 630 virgl_tweak_gles_tf3_samples_passes_multiplier, 631 virgl_tweak_undefined 632 }; 633 634 /* Clear texture */ 635 #define VIRGL_CLEAR_TEXTURE_SIZE 12 636 #define VIRGL_TEXTURE_HANDLE 1 637 #define VIRGL_TEXTURE_LEVEL 2 638 #define VIRGL_TEXTURE_SRC_X 3 639 #define VIRGL_TEXTURE_SRC_Y 4 640 #define VIRGL_TEXTURE_SRC_Z 5 641 #define VIRGL_TEXTURE_SRC_W 6 642 #define VIRGL_TEXTURE_SRC_H 7 643 #define VIRGL_TEXTURE_SRC_D 8 644 #define VIRGL_TEXTURE_ARRAY_A 9 645 #define VIRGL_TEXTURE_ARRAY_B 10 646 #define VIRGL_TEXTURE_ARRAY_C 11 647 #define VIRGL_TEXTURE_ARRAY_D 12 648 649 /* virgl create */ 650 #define VIRGL_PIPE_RES_CREATE_SIZE 11 651 #define VIRGL_PIPE_RES_CREATE_TARGET 1 652 #define VIRGL_PIPE_RES_CREATE_FORMAT 2 653 #define VIRGL_PIPE_RES_CREATE_BIND 3 654 #define VIRGL_PIPE_RES_CREATE_WIDTH 4 655 #define VIRGL_PIPE_RES_CREATE_HEIGHT 5 656 #define VIRGL_PIPE_RES_CREATE_DEPTH 6 657 #define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7 658 #define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8 659 #define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9 660 #define VIRGL_PIPE_RES_CREATE_FLAGS 10 661 #define VIRGL_PIPE_RES_CREATE_BLOB_ID 11 662 663 /* VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE */ 664 #define VIRGL_PIPE_RES_SET_TYPE_SIZE(nplanes) (8 + (nplanes) * 2) 665 #define VIRGL_PIPE_RES_SET_TYPE_RES_HANDLE 1 666 #define VIRGL_PIPE_RES_SET_TYPE_FORMAT 2 667 #define VIRGL_PIPE_RES_SET_TYPE_BIND 3 668 #define VIRGL_PIPE_RES_SET_TYPE_WIDTH 4 669 #define VIRGL_PIPE_RES_SET_TYPE_HEIGHT 5 670 #define VIRGL_PIPE_RES_SET_TYPE_USAGE 6 671 #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_LO 7 672 #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_HI 8 673 #define VIRGL_PIPE_RES_SET_TYPE_PLANE_STRIDE(plane) (9 + (plane) * 2) 674 #define VIRGL_PIPE_RES_SET_TYPE_PLANE_OFFSET(plane) (10 + (plane) * 2) 675 676 /* send string marker */ 677 #define VIRGL_SEND_STRING_MARKER_MIN_SIZE 2 678 #define VIRGL_SEND_STRING_MARKER_STRING_SIZE 1 679 #define VIRGL_SEND_STRING_MARKER_OFFSET 2 680 681 /* link shader program */ 682 #define VIRGL_LINK_SHADER_SIZE 6 683 #define VIRGL_LINK_SHADER_VERTEX_HANDLE 1 684 #define VIRGL_LINK_SHADER_FRAGMENT_HANDLE 2 685 #define VIRGL_LINK_SHADER_GEOMETRY_HANDLE 3 686 #define VIRGL_LINK_SHADER_TESS_CTRL_HANDLE 4 687 #define VIRGL_LINK_SHADER_TESS_EVAL_HANDLE 5 688 #define VIRGL_LINK_SHADER_COMPUTE_HANDLE 6 689 690 #endif 691