1 /**************************************************************************
2 *
3 * Copyright 2011 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <assert.h>
29
30 #include "pipe/p_screen.h"
31 #include "pipe/p_context.h"
32
33 #include "util/u_draw.h"
34 #include "util/u_sampler.h"
35 #include "util/u_inlines.h"
36 #include "util/u_memory.h"
37
38 #include "tgsi/tgsi_ureg.h"
39
40 #include "vl_defines.h"
41 #include "vl_types.h"
42
43 #include "vl_zscan.h"
44 #include "vl_vertex_buffers.h"
45
46 enum VS_OUTPUT
47 {
48 VS_O_VPOS = 0,
49 VS_O_VTEX = 0
50 };
51
52 const int vl_zscan_normal_16[] =
53 {
54 /* Zig-Zag scan pattern */
55 0, 1, 4, 8, 5, 2, 3, 6,
56 9,12,13,10, 7,11,14,15
57 };
58
59 const int vl_zscan_linear[] =
60 {
61 /* Linear scan pattern */
62 0, 1, 2, 3, 4, 5, 6, 7,
63 8, 9,10,11,12,13,14,15,
64 16,17,18,19,20,21,22,23,
65 24,25,26,27,28,29,30,31,
66 32,33,34,35,36,37,38,39,
67 40,41,42,43,44,45,46,47,
68 48,49,50,51,52,53,54,55,
69 56,57,58,59,60,61,62,63
70 };
71
72 const int vl_zscan_normal[] =
73 {
74 /* Zig-Zag scan pattern */
75 0, 1, 8,16, 9, 2, 3,10,
76 17,24,32,25,18,11, 4, 5,
77 12,19,26,33,40,48,41,34,
78 27,20,13, 6, 7,14,21,28,
79 35,42,49,56,57,50,43,36,
80 29,22,15,23,30,37,44,51,
81 58,59,52,45,38,31,39,46,
82 53,60,61,54,47,55,62,63
83 };
84
85 const int vl_zscan_alternate[] =
86 {
87 /* Alternate scan pattern */
88 0, 8,16,24, 1, 9, 2,10,
89 17,25,32,40,48,56,57,49,
90 41,33,26,18, 3,11, 4,12,
91 19,27,34,42,50,58,35,43,
92 51,59,20,28, 5,13, 6,14,
93 21,29,36,44,52,60,37,45,
94 53,61,22,30, 7,15,23,31,
95 38,46,54,62,39,47,55,63
96 };
97
98 const int vl_zscan_h265_up_right_diagonal_16[] =
99 {
100 /* Up-right diagonal scan order for 4x4 blocks - see H.265 section 6.5.3. */
101 0, 4, 1, 8, 5, 2, 12, 9,
102 6, 3, 13, 10, 7, 14, 11, 15,
103 };
104
105 const int vl_zscan_h265_up_right_diagonal[] =
106 {
107 /* Up-right diagonal scan order for 8x8 blocks - see H.265 section 6.5.3. */
108 0, 8, 1, 16, 9, 2, 24, 17,
109 10, 3, 32, 25, 18, 11, 4, 40,
110 33, 26, 19, 12, 5, 48, 41, 34,
111 27, 20, 13, 6, 56, 49, 42, 35,
112 28, 21, 14, 7, 57, 50, 43, 36,
113 29, 22, 15, 58, 51, 44, 37, 30,
114 23, 59, 52, 45, 38, 31, 60, 53,
115 46, 39, 61, 54, 47, 62, 55, 63,
116 };
117
118
119 static void *
create_vert_shader(struct vl_zscan * zscan)120 create_vert_shader(struct vl_zscan *zscan)
121 {
122 struct ureg_program *shader;
123 struct ureg_src scale;
124 struct ureg_src vrect, vpos, block_num;
125 struct ureg_dst tmp;
126 struct ureg_dst o_vpos;
127 struct ureg_dst *o_vtex;
128 unsigned i;
129
130 shader = ureg_create(PIPE_SHADER_VERTEX);
131 if (!shader)
132 return NULL;
133
134 o_vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_dst));
135
136 scale = ureg_imm2f(shader,
137 (float)VL_BLOCK_WIDTH / zscan->buffer_width,
138 (float)VL_BLOCK_HEIGHT / zscan->buffer_height);
139
140 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
141 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
142 block_num = ureg_DECL_vs_input(shader, VS_I_BLOCK_NUM);
143
144 tmp = ureg_DECL_temporary(shader);
145
146 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
147
148 for (i = 0; i < zscan->num_channels; ++i)
149 o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i);
150
151 /*
152 * o_vpos.xy = (vpos + vrect) * scale
153 * o_vpos.zw = 1.0f
154 *
155 * tmp.xy = InstanceID / blocks_per_line
156 * tmp.x = frac(tmp.x)
157 * tmp.y = floor(tmp.y)
158 *
159 * o_vtex.x = vrect.x / blocks_per_line + tmp.x
160 * o_vtex.y = vrect.y
161 * o_vtex.z = tmp.z * blocks_per_line / blocks_total
162 */
163 ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, vrect);
164 ureg_MUL(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(tmp), scale);
165 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
166
167 ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XW), ureg_scalar(block_num, TGSI_SWIZZLE_X),
168 ureg_imm1f(shader, 1.0f / zscan->blocks_per_line));
169
170 ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
171 ureg_FLR(shader, ureg_writemask(tmp, TGSI_WRITEMASK_W), ureg_src(tmp));
172
173 for (i = 0; i < zscan->num_channels; ++i) {
174 ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y),
175 ureg_imm1f(shader, 1.0f / (zscan->blocks_per_line * VL_BLOCK_WIDTH)
176 * ((signed)i - (signed)zscan->num_channels / 2)));
177
178 ureg_MAD(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_X), vrect,
179 ureg_imm1f(shader, 1.0f / zscan->blocks_per_line), ureg_src(tmp));
180 ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Y), vrect);
181 ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), vpos);
182 ureg_MUL(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_W), ureg_src(tmp),
183 ureg_imm1f(shader, (float)zscan->blocks_per_line / zscan->blocks_total));
184 }
185
186 ureg_release_temporary(shader, tmp);
187 ureg_END(shader);
188
189 FREE(o_vtex);
190
191 return ureg_create_shader_and_destroy(shader, zscan->pipe);
192 }
193
194 static void *
create_frag_shader(struct vl_zscan * zscan)195 create_frag_shader(struct vl_zscan *zscan)
196 {
197 struct ureg_program *shader;
198 struct ureg_src *vtex;
199
200 struct ureg_src samp_src, samp_scan, samp_quant;
201
202 struct ureg_dst *tmp;
203 struct ureg_dst quant, fragment;
204
205 unsigned i;
206
207 shader = ureg_create(PIPE_SHADER_FRAGMENT);
208 if (!shader)
209 return NULL;
210
211 vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_src));
212 tmp = MALLOC(zscan->num_channels * sizeof(struct ureg_dst));
213
214 for (i = 0; i < zscan->num_channels; ++i)
215 vtex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR);
216
217 samp_src = ureg_DECL_sampler(shader, 0);
218 samp_scan = ureg_DECL_sampler(shader, 1);
219 samp_quant = ureg_DECL_sampler(shader, 2);
220
221 for (i = 0; i < zscan->num_channels; ++i)
222 tmp[i] = ureg_DECL_temporary(shader);
223 quant = ureg_DECL_temporary(shader);
224
225 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
226
227 /*
228 * tmp.x = tex(vtex, 1)
229 * tmp.y = vtex.z
230 * fragment = tex(tmp, 0) * quant
231 */
232 for (i = 0; i < zscan->num_channels; ++i)
233 ureg_TEX(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_X), TGSI_TEXTURE_2D, vtex[i], samp_scan);
234
235 for (i = 0; i < zscan->num_channels; ++i)
236 ureg_MOV(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_Y), ureg_scalar(vtex[i], TGSI_SWIZZLE_W));
237
238 for (i = 0; i < zscan->num_channels; ++i) {
239 ureg_TEX(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, ureg_src(tmp[i]), samp_src);
240 ureg_TEX(shader, ureg_writemask(quant, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, vtex[i], samp_quant);
241 }
242
243 ureg_MUL(shader, quant, ureg_src(quant), ureg_imm1f(shader, 16.0f));
244 ureg_MUL(shader, fragment, ureg_src(tmp[0]), ureg_src(quant));
245
246 for (i = 0; i < zscan->num_channels; ++i)
247 ureg_release_temporary(shader, tmp[i]);
248 ureg_END(shader);
249
250 FREE(vtex);
251 FREE(tmp);
252
253 return ureg_create_shader_and_destroy(shader, zscan->pipe);
254 }
255
256 static bool
init_shaders(struct vl_zscan * zscan)257 init_shaders(struct vl_zscan *zscan)
258 {
259 assert(zscan);
260
261 zscan->vs = create_vert_shader(zscan);
262 if (!zscan->vs)
263 goto error_vs;
264
265 zscan->fs = create_frag_shader(zscan);
266 if (!zscan->fs)
267 goto error_fs;
268
269 return true;
270
271 error_fs:
272 zscan->pipe->delete_vs_state(zscan->pipe, zscan->vs);
273
274 error_vs:
275 return false;
276 }
277
278 static void
cleanup_shaders(struct vl_zscan * zscan)279 cleanup_shaders(struct vl_zscan *zscan)
280 {
281 assert(zscan);
282
283 zscan->pipe->delete_vs_state(zscan->pipe, zscan->vs);
284 zscan->pipe->delete_fs_state(zscan->pipe, zscan->fs);
285 }
286
287 static bool
init_state(struct vl_zscan * zscan)288 init_state(struct vl_zscan *zscan)
289 {
290 struct pipe_blend_state blend;
291 struct pipe_rasterizer_state rs_state;
292 struct pipe_sampler_state sampler;
293 unsigned i;
294
295 assert(zscan);
296
297 memset(&rs_state, 0, sizeof(rs_state));
298 rs_state.half_pixel_center = true;
299 rs_state.bottom_edge_rule = true;
300 rs_state.depth_clip_near = 1;
301 rs_state.depth_clip_far = 1;
302
303 zscan->rs_state = zscan->pipe->create_rasterizer_state(zscan->pipe, &rs_state);
304 if (!zscan->rs_state)
305 goto error_rs_state;
306
307 memset(&blend, 0, sizeof blend);
308
309 blend.independent_blend_enable = 0;
310 blend.rt[0].blend_enable = 0;
311 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
312 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
313 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
314 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
315 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
316 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
317 blend.logicop_enable = 0;
318 blend.logicop_func = PIPE_LOGICOP_CLEAR;
319 /* Needed to allow color writes to FB, even if blending disabled */
320 blend.rt[0].colormask = PIPE_MASK_RGBA;
321 blend.dither = 0;
322 zscan->blend = zscan->pipe->create_blend_state(zscan->pipe, &blend);
323 if (!zscan->blend)
324 goto error_blend;
325
326 for (i = 0; i < 3; ++i) {
327 memset(&sampler, 0, sizeof(sampler));
328 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
329 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
330 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
331 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
332 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
333 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
334 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
335 sampler.compare_func = PIPE_FUNC_ALWAYS;
336 sampler.normalized_coords = 1;
337 zscan->samplers[i] = zscan->pipe->create_sampler_state(zscan->pipe, &sampler);
338 if (!zscan->samplers[i])
339 goto error_samplers;
340 }
341
342 return true;
343
344 error_samplers:
345 for (i = 0; i < 2; ++i)
346 if (zscan->samplers[i])
347 zscan->pipe->delete_sampler_state(zscan->pipe, zscan->samplers[i]);
348
349 zscan->pipe->delete_rasterizer_state(zscan->pipe, zscan->rs_state);
350
351 error_blend:
352 zscan->pipe->delete_blend_state(zscan->pipe, zscan->blend);
353
354 error_rs_state:
355 return false;
356 }
357
358 static void
cleanup_state(struct vl_zscan * zscan)359 cleanup_state(struct vl_zscan *zscan)
360 {
361 unsigned i;
362
363 assert(zscan);
364
365 for (i = 0; i < 3; ++i)
366 zscan->pipe->delete_sampler_state(zscan->pipe, zscan->samplers[i]);
367
368 zscan->pipe->delete_rasterizer_state(zscan->pipe, zscan->rs_state);
369 zscan->pipe->delete_blend_state(zscan->pipe, zscan->blend);
370 }
371
372 struct pipe_sampler_view *
vl_zscan_layout(struct pipe_context * pipe,const int layout[64],unsigned blocks_per_line)373 vl_zscan_layout(struct pipe_context *pipe, const int layout[64], unsigned blocks_per_line)
374 {
375 const unsigned total_size = blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
376
377 int patched_layout[64];
378
379 struct pipe_resource res_tmpl, *res;
380 struct pipe_sampler_view sv_tmpl, *sv;
381 struct pipe_transfer *buf_transfer;
382 unsigned x, y, i, pitch;
383 float *f;
384
385 struct pipe_box rect =
386 {
387 0, 0, 0,
388 VL_BLOCK_WIDTH * blocks_per_line,
389 VL_BLOCK_HEIGHT,
390 1
391 };
392
393 assert(pipe && layout && blocks_per_line);
394
395 for (i = 0; i < 64; ++i)
396 patched_layout[layout[i]] = i;
397
398 memset(&res_tmpl, 0, sizeof(res_tmpl));
399 res_tmpl.target = PIPE_TEXTURE_2D;
400 res_tmpl.format = PIPE_FORMAT_R32_FLOAT;
401 res_tmpl.width0 = VL_BLOCK_WIDTH * blocks_per_line;
402 res_tmpl.height0 = VL_BLOCK_HEIGHT;
403 res_tmpl.depth0 = 1;
404 res_tmpl.array_size = 1;
405 res_tmpl.usage = PIPE_USAGE_IMMUTABLE;
406 res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW;
407
408 res = pipe->screen->resource_create(pipe->screen, &res_tmpl);
409 if (!res)
410 goto error_resource;
411
412 f = pipe->texture_map(pipe, res,
413 0, PIPE_MAP_WRITE | PIPE_MAP_DISCARD_RANGE,
414 &rect, &buf_transfer);
415 if (!f)
416 goto error_map;
417
418 pitch = buf_transfer->stride / sizeof(float);
419
420 for (i = 0; i < blocks_per_line; ++i)
421 for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
422 for (x = 0; x < VL_BLOCK_WIDTH; ++x) {
423 float addr = patched_layout[x + y * VL_BLOCK_WIDTH] +
424 i * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
425
426 addr /= total_size;
427
428 f[i * VL_BLOCK_WIDTH + y * pitch + x] = addr;
429 }
430
431 pipe->texture_unmap(pipe, buf_transfer);
432
433 memset(&sv_tmpl, 0, sizeof(sv_tmpl));
434 u_sampler_view_default_template(&sv_tmpl, res, res->format);
435 sv = pipe->create_sampler_view(pipe, res, &sv_tmpl);
436 pipe_resource_reference(&res, NULL);
437 if (!sv)
438 goto error_map;
439
440 return sv;
441
442 error_map:
443 pipe_resource_reference(&res, NULL);
444
445 error_resource:
446 return NULL;
447 }
448
449 bool
vl_zscan_init(struct vl_zscan * zscan,struct pipe_context * pipe,unsigned buffer_width,unsigned buffer_height,unsigned blocks_per_line,unsigned blocks_total,unsigned num_channels)450 vl_zscan_init(struct vl_zscan *zscan, struct pipe_context *pipe,
451 unsigned buffer_width, unsigned buffer_height,
452 unsigned blocks_per_line, unsigned blocks_total,
453 unsigned num_channels)
454 {
455 assert(zscan && pipe);
456
457 zscan->pipe = pipe;
458 zscan->buffer_width = buffer_width;
459 zscan->buffer_height = buffer_height;
460 zscan->num_channels = num_channels;
461 zscan->blocks_per_line = blocks_per_line;
462 zscan->blocks_total = blocks_total;
463
464 if(!init_shaders(zscan))
465 return false;
466
467 if(!init_state(zscan)) {
468 cleanup_shaders(zscan);
469 return false;
470 }
471
472 return true;
473 }
474
475 void
vl_zscan_cleanup(struct vl_zscan * zscan)476 vl_zscan_cleanup(struct vl_zscan *zscan)
477 {
478 assert(zscan);
479
480 cleanup_shaders(zscan);
481 cleanup_state(zscan);
482 }
483
484 bool
vl_zscan_init_buffer(struct vl_zscan * zscan,struct vl_zscan_buffer * buffer,struct pipe_sampler_view * src,struct pipe_surface * dst)485 vl_zscan_init_buffer(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer,
486 struct pipe_sampler_view *src, struct pipe_surface *dst)
487 {
488 struct pipe_resource res_tmpl, *res;
489 struct pipe_sampler_view sv_tmpl;
490
491 assert(zscan && buffer);
492
493 memset(buffer, 0, sizeof(struct vl_zscan_buffer));
494
495 pipe_sampler_view_reference(&buffer->src, src);
496
497 buffer->viewport.scale[0] = dst->width;
498 buffer->viewport.scale[1] = dst->height;
499 buffer->viewport.scale[2] = 1;
500 buffer->viewport.translate[0] = 0;
501 buffer->viewport.translate[1] = 0;
502 buffer->viewport.translate[2] = 0;
503 buffer->viewport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
504 buffer->viewport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
505 buffer->viewport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
506 buffer->viewport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
507
508 buffer->fb_state.width = dst->width;
509 buffer->fb_state.height = dst->height;
510 buffer->fb_state.nr_cbufs = 1;
511 pipe_surface_reference(&buffer->fb_state.cbufs[0], dst);
512
513 memset(&res_tmpl, 0, sizeof(res_tmpl));
514 res_tmpl.target = PIPE_TEXTURE_3D;
515 res_tmpl.format = PIPE_FORMAT_R8_UNORM;
516 res_tmpl.width0 = VL_BLOCK_WIDTH * zscan->blocks_per_line;
517 res_tmpl.height0 = VL_BLOCK_HEIGHT;
518 res_tmpl.depth0 = 2;
519 res_tmpl.array_size = 1;
520 res_tmpl.usage = PIPE_USAGE_IMMUTABLE;
521 res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW;
522
523 res = zscan->pipe->screen->resource_create(zscan->pipe->screen, &res_tmpl);
524 if (!res)
525 return false;
526
527 memset(&sv_tmpl, 0, sizeof(sv_tmpl));
528 u_sampler_view_default_template(&sv_tmpl, res, res->format);
529 sv_tmpl.swizzle_r = sv_tmpl.swizzle_g = sv_tmpl.swizzle_b = sv_tmpl.swizzle_a = TGSI_SWIZZLE_X;
530 buffer->quant = zscan->pipe->create_sampler_view(zscan->pipe, res, &sv_tmpl);
531 pipe_resource_reference(&res, NULL);
532 if (!buffer->quant)
533 return false;
534
535 return true;
536 }
537
538 void
vl_zscan_cleanup_buffer(struct vl_zscan_buffer * buffer)539 vl_zscan_cleanup_buffer(struct vl_zscan_buffer *buffer)
540 {
541 assert(buffer);
542
543 pipe_sampler_view_reference(&buffer->src, NULL);
544 pipe_sampler_view_reference(&buffer->layout, NULL);
545 pipe_sampler_view_reference(&buffer->quant, NULL);
546 pipe_surface_reference(&buffer->fb_state.cbufs[0], NULL);
547 }
548
549 void
vl_zscan_set_layout(struct vl_zscan_buffer * buffer,struct pipe_sampler_view * layout)550 vl_zscan_set_layout(struct vl_zscan_buffer *buffer, struct pipe_sampler_view *layout)
551 {
552 assert(buffer);
553 assert(layout);
554
555 pipe_sampler_view_reference(&buffer->layout, layout);
556 }
557
558 void
vl_zscan_upload_quant(struct vl_zscan * zscan,struct vl_zscan_buffer * buffer,const uint8_t matrix[64],bool intra)559 vl_zscan_upload_quant(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer,
560 const uint8_t matrix[64], bool intra)
561 {
562 struct pipe_context *pipe;
563 struct pipe_transfer *buf_transfer;
564 unsigned x, y, i, pitch;
565 uint8_t *data;
566
567 struct pipe_box rect =
568 {
569 0, 0, intra ? 1 : 0,
570 VL_BLOCK_WIDTH,
571 VL_BLOCK_HEIGHT,
572 1
573 };
574
575 assert(buffer);
576 assert(matrix);
577
578 pipe = zscan->pipe;
579
580 rect.width *= zscan->blocks_per_line;
581
582 data = pipe->texture_map(pipe, buffer->quant->texture,
583 0, PIPE_MAP_WRITE |
584 PIPE_MAP_DISCARD_RANGE,
585 &rect, &buf_transfer);
586 if (!data)
587 return;
588
589 pitch = buf_transfer->stride;
590
591 for (i = 0; i < zscan->blocks_per_line; ++i)
592 for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
593 for (x = 0; x < VL_BLOCK_WIDTH; ++x)
594 data[i * VL_BLOCK_WIDTH + y * pitch + x] = matrix[x + y * VL_BLOCK_WIDTH];
595
596 pipe->texture_unmap(pipe, buf_transfer);
597 }
598
599 void
vl_zscan_render(struct vl_zscan * zscan,struct vl_zscan_buffer * buffer,unsigned num_instances)600 vl_zscan_render(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer, unsigned num_instances)
601 {
602 assert(buffer);
603
604 zscan->pipe->bind_rasterizer_state(zscan->pipe, zscan->rs_state);
605 zscan->pipe->bind_blend_state(zscan->pipe, zscan->blend);
606 zscan->pipe->bind_sampler_states(zscan->pipe, PIPE_SHADER_FRAGMENT,
607 0, 3, zscan->samplers);
608 zscan->pipe->set_framebuffer_state(zscan->pipe, &buffer->fb_state);
609 zscan->pipe->set_viewport_states(zscan->pipe, 0, 1, &buffer->viewport);
610 zscan->pipe->set_sampler_views(zscan->pipe, PIPE_SHADER_FRAGMENT,
611 0, 3, 0, false, &buffer->src);
612 zscan->pipe->bind_vs_state(zscan->pipe, zscan->vs);
613 zscan->pipe->bind_fs_state(zscan->pipe, zscan->fs);
614 util_draw_arrays_instanced(zscan->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
615 }
616