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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * Binner data structures and bin-related functions.
31  * Note: the "setup" code is concerned with building scenes while
32  * The "rast" code is concerned with consuming/executing scenes.
33  */
34 
35 #ifndef LP_SCENE_H
36 #define LP_SCENE_H
37 
38 #include "os/os_thread.h"
39 #include "lp_rast.h"
40 #include "lp_debug.h"
41 
42 struct lp_scene_queue;
43 struct lp_rast_state;
44 
45 /* We're limited to 2K by 2K for 32bit fixed point rasterization.
46  * Will need a 64-bit version for larger framebuffers.
47  */
48 #define TILES_X (LP_MAX_WIDTH / TILE_SIZE)
49 #define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)
50 
51 
52 /* Commands per command block (ideally so sizeof(cmd_block) is a power of
53  * two in size.)
54  */
55 #define CMD_BLOCK_MAX 29
56 
57 /* Bytes per data block.  This effectively limits the maximum constant buffer
58  * size.
59  */
60 #define DATA_BLOCK_SIZE (64 * 1024)
61 
62 /* Scene temporary storage is clamped to this size:
63  */
64 #define LP_SCENE_MAX_SIZE (36*1024*1024)
65 
66 /* The maximum amount of texture storage referenced by a scene is
67  * clamped to this size:
68  */
69 #define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024)
70 
71 
72 /* switch to a non-pointer value for this:
73  */
74 typedef void (*lp_rast_cmd_func)(struct lp_rasterizer_task *,
75                                  const union lp_rast_cmd_arg);
76 
77 
78 struct cmd_block {
79    uint8_t cmd[CMD_BLOCK_MAX];  // LP_RAST_OP_x
80    union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
81    unsigned count;
82    struct cmd_block *next;
83 };
84 
85 
86 struct data_block {
87    ubyte data[DATA_BLOCK_SIZE];
88    unsigned used;
89    struct data_block *next;
90 };
91 
92 
93 
94 /**
95  * For each screen tile we have one of these bins.
96  */
97 struct cmd_bin {
98    const struct lp_rast_state *last_state;  /* most recent state set in bin */
99    struct cmd_block *head;
100    struct cmd_block *tail;
101 };
102 
103 
104 /**
105  * This stores bulk data which is used for all memory allocations
106  * within a scene.
107  *
108  * Examples include triangle data and state data.  The commands in
109  * the per-tile bins will point to chunks of data in this structure.
110  *
111  * Include the first block of data statically to ensure we can always
112  * initiate a scene without relying on malloc succeeding.
113  */
114 struct data_block_list {
115    struct data_block first;
116    struct data_block *head;
117 };
118 
119 struct resource_ref;
120 
121 struct shader_ref;
122 
123 struct lp_scene_surface {
124    uint8_t *map;
125    unsigned stride;
126    unsigned layer_stride;
127    unsigned format_bytes;
128    unsigned sample_stride;
129    unsigned nr_samples;
130 };
131 
132 /**
133  * All bins and bin data are contained here.
134  * Per-bin data goes into the 'tile' bins.
135  * Shared data goes into the 'data' buffer.
136  *
137  * When there are multiple threads, will want to double-buffer between
138  * scenes:
139  */
140 struct lp_scene {
141    struct pipe_context *pipe;
142    struct lp_fence *fence;
143    struct lp_setup_context *setup;
144 
145    /* The queries still active at end of scene */
146    struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
147    unsigned num_active_queries;
148    /* If queries were either active or there were begin/end query commands */
149    boolean had_queries;
150 
151    /* Framebuffer mappings - valid only between begin_rasterization()
152     * and end_rasterization().
153     */
154    struct lp_scene_surface zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
155 
156    /* The amount of layers in the fb (minimum of all attachments) */
157    unsigned fb_max_layer;
158 
159    /* fixed point sample positions. */
160    int32_t fixed_sample_pos[LP_MAX_SAMPLES][2];
161 
162    /* max samples for bound framebuffer */
163    unsigned fb_max_samples;
164 
165    /** the framebuffer to render the scene into */
166    struct pipe_framebuffer_state fb;
167 
168    /** list of resources referenced by the scene commands */
169    struct resource_ref *resources;
170 
171    /** list of writable resources referenced by the scene commands */
172    struct resource_ref *writeable_resources;
173 
174    /** list of frag shaders referenced by the scene commands */
175    struct shader_ref *frag_shaders;
176 
177    /** Total memory used by the scene (in bytes).  This sums all the
178     * data blocks and counts all bins, state, resource references and
179     * other random allocations within the scene.
180     */
181    unsigned scene_size;
182 
183    /** Sum of sizes of all resources referenced by the scene.  Sums
184     * all the textures read by the scene:
185     */
186    unsigned resource_reference_size;
187 
188    boolean alloc_failed;
189    boolean permit_linear_rasterizer;
190 
191    /**
192     * Number of active tiles in each dimension.
193     * This basically the framebuffer size divided by tile size
194     */
195    unsigned tiles_x, tiles_y;
196 
197    int curr_x, curr_y;  /**< for iterating over bins */
198    mtx_t mutex;
199 
200    unsigned num_alloced_tiles;
201    struct cmd_bin *tiles;
202    struct data_block_list data;
203 };
204 
205 
206 
207 struct lp_scene *lp_scene_create(struct lp_setup_context *setup);
208 
209 void lp_scene_destroy(struct lp_scene *scene);
210 
211 boolean lp_scene_is_empty(struct lp_scene *scene);
212 boolean lp_scene_is_oom(struct lp_scene *scene);
213 
214 
215 struct data_block *lp_scene_new_data_block(struct lp_scene *scene);
216 
217 struct cmd_block *lp_scene_new_cmd_block(struct lp_scene *scene,
218                                          struct cmd_bin *bin);
219 
220 boolean lp_scene_add_resource_reference(struct lp_scene *scene,
221                                         struct pipe_resource *resource,
222                                         boolean initializing_scene,
223                                         boolean writeable);
224 
225 unsigned lp_scene_is_resource_referenced(const struct lp_scene *scene,
226                                          const struct pipe_resource *resource);
227 
228 boolean lp_scene_add_frag_shader_reference(struct lp_scene *scene,
229                                            struct lp_fragment_shader_variant *variant);
230 
231 
232 
233 /**
234  * Allocate space for a command/data in the bin's data buffer.
235  * Grow the block list if needed.
236  */
237 static inline void *
lp_scene_alloc(struct lp_scene * scene,unsigned size)238 lp_scene_alloc(struct lp_scene *scene, unsigned size)
239 {
240    struct data_block_list *list = &scene->data;
241    struct data_block *block = list->head;
242 
243    assert(size <= DATA_BLOCK_SIZE);
244    assert(block != NULL);
245 
246    if (LP_DEBUG & DEBUG_MEM)
247       debug_printf("alloc %u block %u/%u tot %u/%u\n",
248                    size, block->used, (unsigned)DATA_BLOCK_SIZE,
249                    scene->scene_size, LP_SCENE_MAX_SIZE);
250 
251    if (block->used + size > DATA_BLOCK_SIZE) {
252       block = lp_scene_new_data_block(scene);
253       if (!block) {
254          /* out of memory */
255          return NULL;
256       }
257    }
258 
259    {
260       ubyte *data = block->data + block->used;
261       block->used += size;
262       return data;
263    }
264 }
265 
266 
267 /**
268  * As above, but with specific alignment.
269  */
270 static inline void *
lp_scene_alloc_aligned(struct lp_scene * scene,unsigned size,unsigned alignment)271 lp_scene_alloc_aligned(struct lp_scene *scene, unsigned size,
272                        unsigned alignment)
273 {
274    struct data_block_list *list = &scene->data;
275    struct data_block *block = list->head;
276 
277    assert(block != NULL);
278 
279    if (LP_DEBUG & DEBUG_MEM)
280       debug_printf("alloc %u block %u/%u tot %u/%u\n",
281                    size + alignment - 1,
282                    block->used, (unsigned)DATA_BLOCK_SIZE,
283                    scene->scene_size, LP_SCENE_MAX_SIZE);
284 
285    if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
286       block = lp_scene_new_data_block(scene);
287       if (!block)
288          return NULL;
289    }
290 
291    {
292       ubyte *data = block->data + block->used;
293       unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
294       block->used += offset + size;
295       return data + offset;
296    }
297 }
298 
299 
300 /** Return pointer to a particular tile's bin. */
301 static inline struct cmd_bin *
lp_scene_get_bin(struct lp_scene * scene,unsigned x,unsigned y)302 lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
303 {
304    unsigned idx = scene->tiles_x * y + x;
305    return &scene->tiles[idx];
306 }
307 
308 
309 /** Remove all commands from a bin */
310 void
311 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);
312 
313 
314 /* Add a command to bin[x][y].
315  */
316 static inline boolean
lp_scene_bin_command(struct lp_scene * scene,unsigned x,unsigned y,enum lp_rast_op cmd,union lp_rast_cmd_arg arg)317 lp_scene_bin_command(struct lp_scene *scene,
318                      unsigned x, unsigned y,
319                      enum lp_rast_op cmd,
320                      union lp_rast_cmd_arg arg)
321 {
322    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
323    struct cmd_block *tail = bin->tail;
324 
325    assert(x < scene->tiles_x);
326    assert(y < scene->tiles_y);
327    assert(cmd < LP_RAST_OP_MAX);
328 
329    if (tail == NULL || tail->count == CMD_BLOCK_MAX) {
330       tail = lp_scene_new_cmd_block(scene, bin);
331       if (!tail) {
332          return FALSE;
333       }
334       assert(tail->count == 0);
335    }
336 
337    {
338       unsigned i = tail->count;
339       tail->cmd[i] = cmd & LP_RAST_OP_MASK;
340       tail->arg[i] = arg;
341       tail->count++;
342    }
343 
344    return TRUE;
345 }
346 
347 
348 static inline boolean
lp_scene_bin_cmd_with_state(struct lp_scene * scene,unsigned x,unsigned y,const struct lp_rast_state * state,enum lp_rast_op cmd,union lp_rast_cmd_arg arg)349 lp_scene_bin_cmd_with_state(struct lp_scene *scene,
350                             unsigned x, unsigned y,
351                             const struct lp_rast_state *state,
352                             enum lp_rast_op cmd,
353                             union lp_rast_cmd_arg arg)
354 {
355    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
356 
357    if (state != bin->last_state) {
358       bin->last_state = state;
359       if (!lp_scene_bin_command(scene, x, y,
360                                 LP_RAST_OP_SET_STATE,
361                                 lp_rast_arg_state(state)))
362          return FALSE;
363    }
364 
365    if (!lp_scene_bin_command(scene, x, y, cmd, arg))
366       return FALSE;
367 
368    return TRUE;
369 }
370 
371 
372 /* Add a command to all active bins.
373  */
374 static inline boolean
lp_scene_bin_everywhere(struct lp_scene * scene,enum lp_rast_op cmd,const union lp_rast_cmd_arg arg)375 lp_scene_bin_everywhere(struct lp_scene *scene,
376                         enum lp_rast_op cmd,
377                         const union lp_rast_cmd_arg arg)
378 {
379    for (unsigned i = 0; i < scene->tiles_x; i++) {
380       for (unsigned j = 0; j < scene->tiles_y; j++) {
381          if (!lp_scene_bin_command(scene, i, j, cmd, arg))
382             return FALSE;
383       }
384    }
385 
386    return TRUE;
387 }
388 
389 
390 static inline unsigned
lp_scene_get_num_bins(const struct lp_scene * scene)391 lp_scene_get_num_bins(const struct lp_scene *scene)
392 {
393    return scene->tiles_x * scene->tiles_y;
394 }
395 
396 
397 void
398 lp_scene_bin_iter_begin(struct lp_scene *scene);
399 
400 struct cmd_bin *
401 lp_scene_bin_iter_next(struct lp_scene *scene, int *x, int *y);
402 
403 
404 
405 /* Begin/end binning of a scene
406  */
407 void
408 lp_scene_begin_binning(struct lp_scene *scene,
409                        struct pipe_framebuffer_state *fb);
410 
411 void
412 lp_scene_end_binning(struct lp_scene *scene);
413 
414 
415 /* Begin/end rasterization of a scene
416  */
417 void
418 lp_scene_begin_rasterization(struct lp_scene *scene);
419 
420 void
421 lp_scene_end_rasterization(struct lp_scene *scene);
422 
423 
424 #endif /* LP_BIN_H */
425