Searched defs:zx (Results 1 – 7 of 7) sorted by relevance
/third_party/cmsis/CMSIS/DSP/Source/QuaternionMathFunctions/ |
D | arm_quaternion2rotation_f32.c | 168 float32_t zx = 2*(q13 - q02); in arm_quaternion2rotation_f32() local
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/third_party/skia/third_party/externals/angle2/src/common/ |
D | matrix_utils.cpp | 89 float zx = z * x; in Rotate() local
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/third_party/flutter/skia/third_party/externals/angle2/src/common/ |
D | matrix_utils.cpp | 89 float zx = z * x; in Rotate() local
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/third_party/mesa3d/src/mesa/math/ |
D | m_matrix.c | 688 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c; in _math_matrix_rotate() local
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1590 Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) in cubeFace() local
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 1252 Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) in cubeFace() local
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/third_party/skia/third_party/externals/swiftshader/src/Reactor/ |
D | Reactor.hpp | 1578 Swizzle2<Vector4, 0x2000> zx; member
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