/third_party/mesa3d/src/gallium/drivers/llvmpipe/ci/ |
D | llvmpipe-cl.txt | 10 program/build/include-directories: fail 11 program/build/math-intrinsics: fail 12 program/build/printf: skip 13 program/check predefined preprocessor macros/__opencl_c_version__ must be consistent with host (if … 14 program/check predefined preprocessor macros/__opencl_c_version__ must be defined for opencl 1.2 an… 15 program/check predefined preprocessor macros/cl_version_1_2 must be defined for opencl 1.2 and late… 16 program/check predefined preprocessor macros/cl_version_2_0 must be defined for opencl 2.0 and late… 17 program/execute/amdgcn-callee-saved-registers: skip 18 program/execute/amdgcn-f16-inline-immediates: fail 19 program/execute/amdgcn-f32-inline-immediates: fail [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_separate_shader_objects.gles.txt | 57 be linked into a single monolithic program object to specify a GLSL shader 68 allowing multiple different GLSL program objects to be bound at once each 70 bindings. This allows program objects to contain only the shader stages 73 This extension introduces the program pipeline object that serves as a 74 container for the program bound to any particular rendering stage. It can 76 shader stage to program object bindings. Like framebuffer 77 and vertex array objects, program pipeline objects are "container" 80 To bind a program object to a specific shader stage or set of stages, 84 program that Uniform* commands will update. 87 uniform values of a program object with the conventional Uniform* commands, [all …]
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D | EXT_separate_shader_objects.gl.txt | 54 program object to specify a GLSL shader for each domain. 61 HLSL9, Cg, the prior OpenGL assembly program extensions, and game 69 domain model for GLSL so different GLSL program objects can be bound 72 This extension redefines the operation of glUseProgram(GLenum program) 75 glUseShaderProgramEXT(GL_VERTEX_SHADER, program); 76 glUseShaderProgramEXT(GL_GEOMETRY_SHADER_EXT, program); 77 glUseShaderProgramEXT(GL_FRAGMENT_SHADER, program); 78 glActiveProgramEXT(program); 84 the program that glUniform* commands will update. 102 void UseShaderProgramEXT(enum type, uint program); [all …]
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/third_party/openGLES/extensions/EXT/ |
D | EXT_separate_shader_objects.gles.txt | 57 be linked into a single monolithic program object to specify a GLSL shader 68 allowing multiple different GLSL program objects to be bound at once each 70 bindings. This allows program objects to contain only the shader stages 73 This extension introduces the program pipeline object that serves as a 74 container for the program bound to any particular rendering stage. It can 76 shader stage to program object bindings. Like framebuffer 77 and vertex array objects, program pipeline objects are "container" 80 To bind a program object to a specific shader stage or set of stages, 84 program that Uniform* commands will update. 87 uniform values of a program object with the conventional Uniform* commands, [all …]
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D | EXT_separate_shader_objects.gl.txt | 54 program object to specify a GLSL shader for each domain. 61 HLSL9, Cg, the prior OpenGL assembly program extensions, and game 69 domain model for GLSL so different GLSL program objects can be bound 72 This extension redefines the operation of glUseProgram(GLenum program) 75 glUseShaderProgramEXT(GL_VERTEX_SHADER, program); 76 glUseShaderProgramEXT(GL_GEOMETRY_SHADER_EXT, program); 77 glUseShaderProgramEXT(GL_FRAGMENT_SHADER, program); 78 glActiveProgramEXT(program); 84 the program that glUniform* commands will update. 102 void UseShaderProgramEXT(enum type, uint program); [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | LinkAndRelinkTest.cpp | 30 // When a program link or relink fails, if you try to install the unsuccessfully 31 // linked program (via UseProgram) and start rendering or dispatch compute, 33 // The result depends on the previous state: Whether a valid program is 35 // If a program successfully relinks when it is in use, the program might 36 // change from a rendering program to a compute program in theory, 39 // When program link fails and no valid rendering program is installed in the GL 45 GLuint program = glCreateProgram(); in TEST_P() local 47 glLinkProgram(program); in TEST_P() 49 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in TEST_P() 52 glUseProgram(program); in TEST_P() [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | LinkAndRelinkTest.cpp | 30 // When a program link or relink fails, if you try to install the unsuccessfully 31 // linked program (via UseProgram) and start rendering or dispatch compute, 33 // The result depends on the previous state: Whether a valid program is 35 // If a program successfully relinks when it is in use, the program might 36 // change from a rendering program to a compute program in theory, 39 // When program link fails and no valid rendering program is installed in the GL 44 GLuint program = glCreateProgram(); in TEST_P() local 46 glLinkProgram(program); in TEST_P() 48 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in TEST_P() 51 glUseProgram(program); in TEST_P() [all …]
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/third_party/mesa3d/src/mesa/program/ |
D | arbprogparse.c | 34 Notes on program parameters, etc. 41 PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal 42 PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: 44 + a pointer to a "program.local[k]" parameter, or 45 + a pointer to a "program.env[k]" parameter 47 Basically, all the program.local[] and program.env[] values will get mapped 49 having three separate program parameter arrays. 67 struct gl_program *program) in _mesa_parse_arb_fragment_program() argument 78 state.mem_ctx = program; in _mesa_parse_arb_fragment_program() 82 /* Error in the program. Just return. */ in _mesa_parse_arb_fragment_program() [all …]
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/third_party/skia/third_party/externals/tint/src/ |
D | program.cc | 15 #include "src/program.h" 26 std::string DefaultPrinter(const Program*) { in DefaultPrinter() argument 27 return "<no program printer assigned>"; in DefaultPrinter() 32 Program::Printer Program::printer = DefaultPrinter; 34 Program::Program() = default; 36 Program::Program(Program&& program) in Program() function in tint::Program 37 : id_(std::move(program.id_)), in Program() 38 types_(std::move(program.types_)), in Program() 39 ast_nodes_(std::move(program.ast_nodes_)), in Program() 40 sem_nodes_(std::move(program.sem_nodes_)), in Program() [all …]
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D | program.h | 38 /// Program holds the AST, Type information and SymbolTable for a tint program. 39 class Program { 48 Program(); 51 /// @param rhs the Program to move 52 Program(Program&& rhs); 55 /// @param builder the builder used to construct the program 56 explicit Program(ProgramBuilder&& builder); 59 ~Program(); 62 /// @param rhs the Program to move 63 /// @return this Program [all …]
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/third_party/ninja/src/ |
D | clparser_perftest.cc | 26 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\iostrea… in main() 27 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\istrea… in main() 28 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\ostre… in main() 29 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\ios\… in main() 30 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\xlo… in main() 31 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\cl… in main() 32 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\y… in main() 33 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\… in main() 34 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\… in main() 35 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\… in main() [all …]
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/third_party/mesa3d/src/amd/compiler/ |
D | aco_live_var_analysis.cpp | 107 process_live_temps_per_block(Program* program, live& lives, Block* block, unsigned& worklist, in process_live_temps_per_block() argument 119 new_demand += Temp(t, program->temp_rc[t]); in process_live_temps_per_block() 129 program->needs_vcc |= instr_needs_vcc(insn); in process_live_temps_per_block() 138 program->needs_vcc = true; in process_live_temps_per_block() 167 program->needs_vcc = true; in process_live_temps_per_block() 191 if (program->progress < CompilationProgress::after_ra) in process_live_temps_per_block() 209 program->needs_vcc = true; in process_live_temps_per_block() 231 RegClass rc = program->temp_rc[t]; in process_live_temps_per_block() 236 aco_err(program, "Temporary never defined or are defined after use: %%%d in BB%d", t, in process_live_temps_per_block() 260 program->needs_vcc = true; in process_live_temps_per_block() [all …]
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D | aco_interface.cpp | 76 validate(aco::Program* program) in validate() argument 81 ASSERTED bool is_valid = aco::validate_ir(program); in validate() 86 get_disasm_string(aco::Program* program, std::vector<uint32_t>& code, in get_disasm_string() argument 91 if (check_print_asm_support(program)) { in get_disasm_string() 97 aco::print_asm(program, code, exec_size / 4u, memf); in get_disasm_string() 118 std::unique_ptr<aco::Program>& program) in aco_postprocess_shader() argument 123 aco_print_program(program.get(), stderr); in aco_postprocess_shader() 128 aco::lower_phis(program.get()); in aco_postprocess_shader() 129 aco::dominator_tree(program.get()); in aco_postprocess_shader() 130 validate(program.get()); in aco_postprocess_shader() [all …]
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/third_party/python/Lib/unittest/test/ |
D | test_program.py | 53 program = unittest.TestProgram(testRunner=runner, exit=False, verbosity=2) 55 self.assertEqual(program.result, result) 57 self.assertEqual(program.verbosity, 2) 84 program = unittest.TestProgram(testRunner=runner, exit=False, 88 self.assertEqual(('unittest.test',), program.testNames) 99 program = unittest.TestProgram( 105 program.testNames) 109 program = unittest.main(exit=False, 113 self.assertTrue(hasattr(program, 'result')) 178 self.program = InitialisableProgram() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 51 "expected results when used to get data from program\n" in Purpose() 58 return "Create a program using " + ShadersDesc() + in Method() 81 void LinkProgram(GLuint program) in LinkProgram() argument 83 glLinkProgram(program); in LinkProgram() 86 glGetProgramInfoLog(program, sizeof(log), &length, log); in LinkProgram() 89 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Program Info Log:\n" in LinkProgram() 207 …virtual inline void VerifyGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pn… in VerifyGetProgramInterfaceiv() argument 211 glGetProgramInterfaceiv(program, programInterface, pname, &res); in VerifyGetProgramInterfaceiv() 220 …virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface, const s… in VerifyGetProgramResourceIndex() argument 223 GLuint res = glGetProgramResourceIndex(program, programInterface, name.c_str()); in VerifyGetProgramResourceIndex() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cProgramInterfaceQueryTests.cpp | 55 "expected results when used to get data from program\n" in Purpose() 62 return "Create a program using " + ShadersDesc() + in Method() 81 void LinkProgram(GLuint program) in LinkProgram() argument 83 glLinkProgram(program); in LinkProgram() 86 glGetProgramInfoLog(program, sizeof(log), &length, log); in LinkProgram() 89 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Program Info Log:\n" in LinkProgram() 155 …virtual inline void VerifyGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pn… in VerifyGetProgramInterfaceiv() argument 159 glGetProgramInterfaceiv(program, programInterface, pname, &res); in VerifyGetProgramInterfaceiv() 168 …virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface, const s… in VerifyGetProgramResourceIndex() argument 171 GLuint res = glGetProgramResourceIndex(program, programInterface, name.c_str()); in VerifyGetProgramResourceIndex() [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_separate_shader_objects.txt | 83 evaluation) to be linked into a single monolithic program object to 91 Shaders written for HLSL9, Cg, the prior OpenGL assembly program 99 allowing multiple different GLSL program objects to be bound at once 101 other stage bindings. This allows program objects to contain only 104 This extension introduces the program pipeline object that serves as 105 a container for the program bound to any particular rendering stage. 107 complete shader stage to program object bindings. Like framebuffer 108 and vertex array objects, program pipeline objects are "container" 111 To bind a program object to a specific shader stage or set of 117 program that Uniform* commands will update. [all …]
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D | ARB_get_program_binary.txt | 62 representation of a program object. GetProgramBinary allows an 65 offline compiler. The resulting program binary can be reloaded into the 71 shaders and reads back the program binaries. On subsequent runs, only the 72 program binaries need be supplied. 79 program binaries generated online by the GL are interchangeable with those 88 void GetProgramBinary(uint program, sizei bufSize, sizei *length, 91 void ProgramBinary(uint program, enum binaryFormat, 94 void ProgramParameteri(uint program, enum pname, int value); 120 attached to the program. Alternatively, pre-compiled program binary code 121 may be directly loaded into a program object. When a linked program object [all …]
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/third_party/openGLES/extensions/ARB/ |
D | ARB_separate_shader_objects.txt | 93 evaluation) to be linked into a single monolithic program object to 101 Shaders written for HLSL9, Cg, the prior OpenGL assembly program 109 allowing multiple different GLSL program objects to be bound at once 111 other stage bindings. This allows program objects to contain only 114 This extension introduces the program pipeline object that serves as 115 a container for the program bound to any particular rendering stage. 117 complete shader stage to program object bindings. Like framebuffer 118 and vertex array objects, program pipeline objects are "container" 121 To bind a program object to a specific shader stage or set of 127 program that Uniform* commands will update. [all …]
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D | ARB_get_program_binary.txt | 72 representation of a program object. GetProgramBinary allows an 75 offline compiler. The resulting program binary can be reloaded into the 81 shaders and reads back the program binaries. On subsequent runs, only the 82 program binaries need be supplied. 89 program binaries generated online by the GL are interchangeable with those 98 void GetProgramBinary(uint program, sizei bufSize, sizei *length, 101 void ProgramBinary(uint program, enum binaryFormat, 104 void ProgramParameteri(uint program, enum pname, int value); 130 attached to the program. Alternatively, pre-compiled program binary code 131 may be directly loaded into a program object. When a linked program object [all …]
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/third_party/mesa3d/src/imagination/vulkan/pds/ |
D | pvr_pds.c | 423 struct pvr_pds_pixel_shader_sa_program *program) in pvr_pds_pixel_shader_sa_initialize() argument 425 memset(program, 0, sizeof(*program)); in pvr_pds_pixel_shader_sa_initialize() 521 * Generates the PDS pixel event program. 523 * \param program Pointer to the PDS pixel event program. 524 * \param buffer Pointer to the buffer for the program. 527 * \returns Pointer to just beyond the buffer for the program. 530 pvr_pds_generate_pixel_event(struct pvr_pds_event_program *restrict program, in pvr_pds_generate_pixel_event() argument 548 (2 * program->num_emit_word_pairs), in pvr_pds_generate_pixel_event() 553 program->num_emit_word_pairs, in pvr_pds_generate_pixel_event() 560 program->task_control.src0); /* DOUTU */ in pvr_pds_generate_pixel_event() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_4_1_autogen.cpp | 29 void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program) in ActiveShaderProgram() argument 31 EVENT("(GLuint pipeline = %u, GLuint program = %u)", pipeline, program); in ActiveShaderProgram() 38 (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program)); in ActiveShaderProgram() 41 context->activeShaderProgram(pipeline, program); in ActiveShaderProgram() 43 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipeline, program); in ActiveShaderProgram() 241 void GL_APIENTRY GetProgramBinary(GLuint program, in GetProgramBinary() argument 247 EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR in GetProgramBinary() 249 program, bufSize, (uintptr_t)length, (uintptr_t)binaryFormat, (uintptr_t)binary); in GetProgramBinary() 257 ValidateGetProgramBinary(context, program, bufSize, length, binaryFormat, binary)); in GetProgramBinary() 260 context->getProgramBinary(program, bufSize, length, binaryFormat, binary); in GetProgramBinary() [all …]
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D | entry_points_gl_4_1_autogen.h | 19 ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program); 32 ANGLE_EXPORT void GL_APIENTRY GetProgramBinary(GLuint program, 48 ANGLE_EXPORT void GL_APIENTRY ProgramBinary(GLuint program, 52 ANGLE_EXPORT void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value); 53 ANGLE_EXPORT void GL_APIENTRY ProgramUniform1d(GLuint program, GLint location, GLdouble v0); 54 ANGLE_EXPORT void GL_APIENTRY ProgramUniform1dv(GLuint program, 58 ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0); 59 ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program, 63 ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0); 64 ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program, [all …]
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/third_party/skia/third_party/externals/tint/fuzzers/tint_ast_fuzzer/mutations/ |
D | replace_identifier_test.cc | 47 auto program = reader::wgsl::Parse(&file); in TEST() local 48 ASSERT_TRUE(program.IsValid()) << program.Diagnostics().str(); in TEST() 50 NodeIdMap node_id_map(program); in TEST() 52 const auto& main_fn_stmts = program.AST().Functions()[0]->body->statements; in TEST() 90 .IsApplicable(program, node_id_map)); in TEST() 94 .IsApplicable(program, node_id_map)); in TEST() 98 .IsApplicable(program, node_id_map)); in TEST() 102 .IsApplicable(program, node_id_map)); in TEST() 106 .IsApplicable(program, node_id_map)); in TEST() 110 .IsApplicable(program, node_id_map)); in TEST() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/ |
D | entry_points_gles_3_1_autogen.cpp | 23 void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program) in ActiveShaderProgram() argument 25 EVENT("(GLuint pipeline = %u, GLuint program = %u)", pipeline, program); in ActiveShaderProgram() 32 (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program)); in ActiveShaderProgram() 35 context->activeShaderProgram(pipeline, program); in ActiveShaderProgram() 37 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipeline, program); in ActiveShaderProgram() 346 void GL_APIENTRY GetProgramInterfaceiv(GLuint program, in GetProgramInterfaceiv() argument 352 "(GLuint program = %u, GLenum programInterface = %s, GLenum pname = %s, GLint *params = " in GetProgramInterfaceiv() 354 program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), in GetProgramInterfaceiv() 363 ValidateGetProgramInterfaceiv(context, program, programInterface, pname, params)); in GetProgramInterfaceiv() 366 context->getProgramInterfaceiv(program, programInterface, pname, params); in GetProgramInterfaceiv() [all …]
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