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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ci/
Dllvmpipe-cl.txt10 program/build/include-directories: fail
11 program/build/math-intrinsics: fail
12 program/build/printf: skip
13 program/check predefined preprocessor macros/__opencl_c_version__ must be consistent with host (if …
14 program/check predefined preprocessor macros/__opencl_c_version__ must be defined for opencl 1.2 an…
15 program/check predefined preprocessor macros/cl_version_1_2 must be defined for opencl 1.2 and late…
16 program/check predefined preprocessor macros/cl_version_2_0 must be defined for opencl 2.0 and late…
17 program/execute/amdgcn-callee-saved-registers: skip
18 program/execute/amdgcn-f16-inline-immediates: fail
19 program/execute/amdgcn-f32-inline-immediates: fail
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_separate_shader_objects.gles.txt57 be linked into a single monolithic program object to specify a GLSL shader
68 allowing multiple different GLSL program objects to be bound at once each
70 bindings. This allows program objects to contain only the shader stages
73 This extension introduces the program pipeline object that serves as a
74 container for the program bound to any particular rendering stage. It can
76 shader stage to program object bindings. Like framebuffer
77 and vertex array objects, program pipeline objects are "container"
80 To bind a program object to a specific shader stage or set of stages,
84 program that Uniform* commands will update.
87 uniform values of a program object with the conventional Uniform* commands,
[all …]
DEXT_separate_shader_objects.gl.txt54 program object to specify a GLSL shader for each domain.
61 HLSL9, Cg, the prior OpenGL assembly program extensions, and game
69 domain model for GLSL so different GLSL program objects can be bound
72 This extension redefines the operation of glUseProgram(GLenum program)
75 glUseShaderProgramEXT(GL_VERTEX_SHADER, program);
76 glUseShaderProgramEXT(GL_GEOMETRY_SHADER_EXT, program);
77 glUseShaderProgramEXT(GL_FRAGMENT_SHADER, program);
78 glActiveProgramEXT(program);
84 the program that glUniform* commands will update.
102 void UseShaderProgramEXT(enum type, uint program);
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/third_party/openGLES/extensions/EXT/
DEXT_separate_shader_objects.gles.txt57 be linked into a single monolithic program object to specify a GLSL shader
68 allowing multiple different GLSL program objects to be bound at once each
70 bindings. This allows program objects to contain only the shader stages
73 This extension introduces the program pipeline object that serves as a
74 container for the program bound to any particular rendering stage. It can
76 shader stage to program object bindings. Like framebuffer
77 and vertex array objects, program pipeline objects are "container"
80 To bind a program object to a specific shader stage or set of stages,
84 program that Uniform* commands will update.
87 uniform values of a program object with the conventional Uniform* commands,
[all …]
DEXT_separate_shader_objects.gl.txt54 program object to specify a GLSL shader for each domain.
61 HLSL9, Cg, the prior OpenGL assembly program extensions, and game
69 domain model for GLSL so different GLSL program objects can be bound
72 This extension redefines the operation of glUseProgram(GLenum program)
75 glUseShaderProgramEXT(GL_VERTEX_SHADER, program);
76 glUseShaderProgramEXT(GL_GEOMETRY_SHADER_EXT, program);
77 glUseShaderProgramEXT(GL_FRAGMENT_SHADER, program);
78 glActiveProgramEXT(program);
84 the program that glUniform* commands will update.
102 void UseShaderProgramEXT(enum type, uint program);
[all …]
/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/
DLinkAndRelinkTest.cpp30 // When a program link or relink fails, if you try to install the unsuccessfully
31 // linked program (via UseProgram) and start rendering or dispatch compute,
33 // The result depends on the previous state: Whether a valid program is
35 // If a program successfully relinks when it is in use, the program might
36 // change from a rendering program to a compute program in theory,
39 // When program link fails and no valid rendering program is installed in the GL
45 GLuint program = glCreateProgram(); in TEST_P() local
47 glLinkProgram(program); in TEST_P()
49 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in TEST_P()
52 glUseProgram(program); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DLinkAndRelinkTest.cpp30 // When a program link or relink fails, if you try to install the unsuccessfully
31 // linked program (via UseProgram) and start rendering or dispatch compute,
33 // The result depends on the previous state: Whether a valid program is
35 // If a program successfully relinks when it is in use, the program might
36 // change from a rendering program to a compute program in theory,
39 // When program link fails and no valid rendering program is installed in the GL
44 GLuint program = glCreateProgram(); in TEST_P() local
46 glLinkProgram(program); in TEST_P()
48 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in TEST_P()
51 glUseProgram(program); in TEST_P()
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/third_party/mesa3d/src/mesa/program/
Darbprogparse.c34 Notes on program parameters, etc.
41 PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal
42 PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be:
44 + a pointer to a "program.local[k]" parameter, or
45 + a pointer to a "program.env[k]" parameter
47 Basically, all the program.local[] and program.env[] values will get mapped
49 having three separate program parameter arrays.
67 struct gl_program *program) in _mesa_parse_arb_fragment_program() argument
78 state.mem_ctx = program; in _mesa_parse_arb_fragment_program()
82 /* Error in the program. Just return. */ in _mesa_parse_arb_fragment_program()
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/third_party/skia/third_party/externals/tint/src/
Dprogram.cc15 #include "src/program.h"
26 std::string DefaultPrinter(const Program*) { in DefaultPrinter() argument
27 return "<no program printer assigned>"; in DefaultPrinter()
32 Program::Printer Program::printer = DefaultPrinter;
34 Program::Program() = default;
36 Program::Program(Program&& program) in Program() function in tint::Program
37 : id_(std::move(program.id_)), in Program()
38 types_(std::move(program.types_)), in Program()
39 ast_nodes_(std::move(program.ast_nodes_)), in Program()
40 sem_nodes_(std::move(program.sem_nodes_)), in Program()
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Dprogram.h38 /// Program holds the AST, Type information and SymbolTable for a tint program.
39 class Program {
48 Program();
51 /// @param rhs the Program to move
52 Program(Program&& rhs);
55 /// @param builder the builder used to construct the program
56 explicit Program(ProgramBuilder&& builder);
59 ~Program();
62 /// @param rhs the Program to move
63 /// @return this Program
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/third_party/ninja/src/
Dclparser_perftest.cc26 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\iostrea… in main()
27 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\istrea… in main()
28 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\ostre… in main()
29 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\ios\… in main()
30 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\xlo… in main()
31 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\cl… in main()
32 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\y… in main()
33 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\… in main()
34 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\… in main()
35 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\… in main()
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/third_party/mesa3d/src/amd/compiler/
Daco_live_var_analysis.cpp107 process_live_temps_per_block(Program* program, live& lives, Block* block, unsigned& worklist, in process_live_temps_per_block() argument
119 new_demand += Temp(t, program->temp_rc[t]); in process_live_temps_per_block()
129 program->needs_vcc |= instr_needs_vcc(insn); in process_live_temps_per_block()
138 program->needs_vcc = true; in process_live_temps_per_block()
167 program->needs_vcc = true; in process_live_temps_per_block()
191 if (program->progress < CompilationProgress::after_ra) in process_live_temps_per_block()
209 program->needs_vcc = true; in process_live_temps_per_block()
231 RegClass rc = program->temp_rc[t]; in process_live_temps_per_block()
236 aco_err(program, "Temporary never defined or are defined after use: %%%d in BB%d", t, in process_live_temps_per_block()
260 program->needs_vcc = true; in process_live_temps_per_block()
[all …]
Daco_interface.cpp76 validate(aco::Program* program) in validate() argument
81 ASSERTED bool is_valid = aco::validate_ir(program); in validate()
86 get_disasm_string(aco::Program* program, std::vector<uint32_t>& code, in get_disasm_string() argument
91 if (check_print_asm_support(program)) { in get_disasm_string()
97 aco::print_asm(program, code, exec_size / 4u, memf); in get_disasm_string()
118 std::unique_ptr<aco::Program>& program) in aco_postprocess_shader() argument
123 aco_print_program(program.get(), stderr); in aco_postprocess_shader()
128 aco::lower_phis(program.get()); in aco_postprocess_shader()
129 aco::dominator_tree(program.get()); in aco_postprocess_shader()
130 validate(program.get()); in aco_postprocess_shader()
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/third_party/python/Lib/unittest/test/
Dtest_program.py53 program = unittest.TestProgram(testRunner=runner, exit=False, verbosity=2)
55 self.assertEqual(program.result, result)
57 self.assertEqual(program.verbosity, 2)
84 program = unittest.TestProgram(testRunner=runner, exit=False,
88 self.assertEqual(('unittest.test',), program.testNames)
99 program = unittest.TestProgram(
105 program.testNames)
109 program = unittest.main(exit=False,
113 self.assertTrue(hasattr(program, 'result'))
178 self.program = InitialisableProgram()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp51 "expected results when used to get data from program\n" in Purpose()
58 return "Create a program using " + ShadersDesc() + in Method()
81 void LinkProgram(GLuint program) in LinkProgram() argument
83 glLinkProgram(program); in LinkProgram()
86 glGetProgramInfoLog(program, sizeof(log), &length, log); in LinkProgram()
89 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Program Info Log:\n" in LinkProgram()
207 …virtual inline void VerifyGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pn… in VerifyGetProgramInterfaceiv() argument
211 glGetProgramInterfaceiv(program, programInterface, pname, &res); in VerifyGetProgramInterfaceiv()
220 …virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface, const s… in VerifyGetProgramResourceIndex() argument
223 GLuint res = glGetProgramResourceIndex(program, programInterface, name.c_str()); in VerifyGetProgramResourceIndex()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cProgramInterfaceQueryTests.cpp55 "expected results when used to get data from program\n" in Purpose()
62 return "Create a program using " + ShadersDesc() + in Method()
81 void LinkProgram(GLuint program) in LinkProgram() argument
83 glLinkProgram(program); in LinkProgram()
86 glGetProgramInfoLog(program, sizeof(log), &length, log); in LinkProgram()
89 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Program Info Log:\n" in LinkProgram()
155 …virtual inline void VerifyGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pn… in VerifyGetProgramInterfaceiv() argument
159 glGetProgramInterfaceiv(program, programInterface, pname, &res); in VerifyGetProgramInterfaceiv()
168 …virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface, const s… in VerifyGetProgramResourceIndex() argument
171 GLuint res = glGetProgramResourceIndex(program, programInterface, name.c_str()); in VerifyGetProgramResourceIndex()
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_separate_shader_objects.txt83 evaluation) to be linked into a single monolithic program object to
91 Shaders written for HLSL9, Cg, the prior OpenGL assembly program
99 allowing multiple different GLSL program objects to be bound at once
101 other stage bindings. This allows program objects to contain only
104 This extension introduces the program pipeline object that serves as
105 a container for the program bound to any particular rendering stage.
107 complete shader stage to program object bindings. Like framebuffer
108 and vertex array objects, program pipeline objects are "container"
111 To bind a program object to a specific shader stage or set of
117 program that Uniform* commands will update.
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DARB_get_program_binary.txt62 representation of a program object. GetProgramBinary allows an
65 offline compiler. The resulting program binary can be reloaded into the
71 shaders and reads back the program binaries. On subsequent runs, only the
72 program binaries need be supplied.
79 program binaries generated online by the GL are interchangeable with those
88 void GetProgramBinary(uint program, sizei bufSize, sizei *length,
91 void ProgramBinary(uint program, enum binaryFormat,
94 void ProgramParameteri(uint program, enum pname, int value);
120 attached to the program. Alternatively, pre-compiled program binary code
121 may be directly loaded into a program object. When a linked program object
[all …]
/third_party/openGLES/extensions/ARB/
DARB_separate_shader_objects.txt93 evaluation) to be linked into a single monolithic program object to
101 Shaders written for HLSL9, Cg, the prior OpenGL assembly program
109 allowing multiple different GLSL program objects to be bound at once
111 other stage bindings. This allows program objects to contain only
114 This extension introduces the program pipeline object that serves as
115 a container for the program bound to any particular rendering stage.
117 complete shader stage to program object bindings. Like framebuffer
118 and vertex array objects, program pipeline objects are "container"
121 To bind a program object to a specific shader stage or set of
127 program that Uniform* commands will update.
[all …]
DARB_get_program_binary.txt72 representation of a program object. GetProgramBinary allows an
75 offline compiler. The resulting program binary can be reloaded into the
81 shaders and reads back the program binaries. On subsequent runs, only the
82 program binaries need be supplied.
89 program binaries generated online by the GL are interchangeable with those
98 void GetProgramBinary(uint program, sizei bufSize, sizei *length,
101 void ProgramBinary(uint program, enum binaryFormat,
104 void ProgramParameteri(uint program, enum pname, int value);
130 attached to the program. Alternatively, pre-compiled program binary code
131 may be directly loaded into a program object. When a linked program object
[all …]
/third_party/mesa3d/src/imagination/vulkan/pds/
Dpvr_pds.c423 struct pvr_pds_pixel_shader_sa_program *program) in pvr_pds_pixel_shader_sa_initialize() argument
425 memset(program, 0, sizeof(*program)); in pvr_pds_pixel_shader_sa_initialize()
521 * Generates the PDS pixel event program.
523 * \param program Pointer to the PDS pixel event program.
524 * \param buffer Pointer to the buffer for the program.
527 * \returns Pointer to just beyond the buffer for the program.
530 pvr_pds_generate_pixel_event(struct pvr_pds_event_program *restrict program, in pvr_pds_generate_pixel_event() argument
548 (2 * program->num_emit_word_pairs), in pvr_pds_generate_pixel_event()
553 program->num_emit_word_pairs, in pvr_pds_generate_pixel_event()
560 program->task_control.src0); /* DOUTU */ in pvr_pds_generate_pixel_event()
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/third_party/flutter/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_4_1_autogen.cpp29 void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program) in ActiveShaderProgram() argument
31 EVENT("(GLuint pipeline = %u, GLuint program = %u)", pipeline, program); in ActiveShaderProgram()
38 (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program)); in ActiveShaderProgram()
41 context->activeShaderProgram(pipeline, program); in ActiveShaderProgram()
43 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipeline, program); in ActiveShaderProgram()
241 void GL_APIENTRY GetProgramBinary(GLuint program, in GetProgramBinary() argument
247 EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR in GetProgramBinary()
249 program, bufSize, (uintptr_t)length, (uintptr_t)binaryFormat, (uintptr_t)binary); in GetProgramBinary()
257 ValidateGetProgramBinary(context, program, bufSize, length, binaryFormat, binary)); in GetProgramBinary()
260 context->getProgramBinary(program, bufSize, length, binaryFormat, binary); in GetProgramBinary()
[all …]
Dentry_points_gl_4_1_autogen.h19 ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program);
32 ANGLE_EXPORT void GL_APIENTRY GetProgramBinary(GLuint program,
48 ANGLE_EXPORT void GL_APIENTRY ProgramBinary(GLuint program,
52 ANGLE_EXPORT void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value);
53 ANGLE_EXPORT void GL_APIENTRY ProgramUniform1d(GLuint program, GLint location, GLdouble v0);
54 ANGLE_EXPORT void GL_APIENTRY ProgramUniform1dv(GLuint program,
58 ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
59 ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program,
63 ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0);
64 ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program,
[all …]
/third_party/skia/third_party/externals/tint/fuzzers/tint_ast_fuzzer/mutations/
Dreplace_identifier_test.cc47 auto program = reader::wgsl::Parse(&file); in TEST() local
48 ASSERT_TRUE(program.IsValid()) << program.Diagnostics().str(); in TEST()
50 NodeIdMap node_id_map(program); in TEST()
52 const auto& main_fn_stmts = program.AST().Functions()[0]->body->statements; in TEST()
90 .IsApplicable(program, node_id_map)); in TEST()
94 .IsApplicable(program, node_id_map)); in TEST()
98 .IsApplicable(program, node_id_map)); in TEST()
102 .IsApplicable(program, node_id_map)); in TEST()
106 .IsApplicable(program, node_id_map)); in TEST()
110 .IsApplicable(program, node_id_map)); in TEST()
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/third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_3_1_autogen.cpp23 void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program) in ActiveShaderProgram() argument
25 EVENT("(GLuint pipeline = %u, GLuint program = %u)", pipeline, program); in ActiveShaderProgram()
32 (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program)); in ActiveShaderProgram()
35 context->activeShaderProgram(pipeline, program); in ActiveShaderProgram()
37 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipeline, program); in ActiveShaderProgram()
346 void GL_APIENTRY GetProgramInterfaceiv(GLuint program, in GetProgramInterfaceiv() argument
352 "(GLuint program = %u, GLenum programInterface = %s, GLenum pname = %s, GLint *params = " in GetProgramInterfaceiv()
354 program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), in GetProgramInterfaceiv()
363 ValidateGetProgramInterfaceiv(context, program, programInterface, pname, params)); in GetProgramInterfaceiv()
366 context->getProgramInterfaceiv(program, programInterface, pname, params); in GetProgramInterfaceiv()
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