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1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef _SDL_main_h
23 #define _SDL_main_h
24 
25 #include "SDL_stdinc.h"
26 
27 /**
28  *  \file SDL_main.h
29  *
30  *  Redefine main() on some platforms so that it is called by SDL.
31  */
32 
33 #ifndef SDL_MAIN_HANDLED
34 #if defined(__WIN32__)
35 /* On Windows SDL provides WinMain(), which parses the command line and passes
36    the arguments to your main function.
37 
38    If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
39  */
40 #define SDL_MAIN_AVAILABLE
41 
42 #elif defined(__WINRT__)
43 /* On WinRT, SDL provides a main function that initializes CoreApplication,
44    creating an instance of IFrameworkView in the process.
45 
46    Please note that #include'ing SDL_main.h is not enough to get a main()
47    function working.  In non-XAML apps, the file,
48    src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
49    into the app itself.  In XAML apps, the function, SDL_WinRTRunApp must be
50    called, with a pointer to the Direct3D-hosted XAML control passed in.
51 */
52 #define SDL_MAIN_NEEDED
53 
54 #elif defined(__IPHONEOS__)
55 /* On iOS SDL provides a main function that creates an application delegate
56    and starts the iOS application run loop.
57 
58    See src/video/uikit/SDL_uikitappdelegate.m for more details.
59  */
60 #define SDL_MAIN_NEEDED
61 
62 #elif defined(__ANDROID__)
63 /* On Android SDL provides a Java class in SDLActivity.java that is the
64    main activity entry point.
65 
66    See README-android.md for more details on extending that class.
67  */
68 #define SDL_MAIN_NEEDED
69 
70 #elif defined(__NACL__)
71 /* On NACL we use ppapi_simple to set up the application helper code,
72    then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
73    starting the user main function.
74    All user code is run in a separate thread by ppapi_simple, thus
75    allowing for blocking io to take place via nacl_io
76 */
77 #define SDL_MAIN_NEEDED
78 
79 #endif
80 #endif /* SDL_MAIN_HANDLED */
81 
82 #ifdef __cplusplus
83 #define C_LINKAGE   "C"
84 #else
85 #define C_LINKAGE
86 #endif /* __cplusplus */
87 
88 /**
89  *  \file SDL_main.h
90  *
91  *  The application's main() function must be called with C linkage,
92  *  and should be declared like this:
93  *  \code
94  *  #ifdef __cplusplus
95  *  extern "C"
96  *  #endif
97  *  int main(int argc, char *argv[])
98  *  {
99  *  }
100  *  \endcode
101  */
102 
103 #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
104 #define main    SDL_main
105 #endif
106 
107 /**
108  *  The prototype for the application's main() function
109  */
110 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
111 
112 
113 #include "begin_code.h"
114 #ifdef __cplusplus
115 extern "C" {
116 #endif
117 
118 /**
119  *  This is called by the real SDL main function to let the rest of the
120  *  library know that initialization was done properly.
121  *
122  *  Calling this yourself without knowing what you're doing can cause
123  *  crashes and hard to diagnose problems with your application.
124  */
125 extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
126 
127 #ifdef __WIN32__
128 
129 /**
130  *  This can be called to set the application class at startup
131  */
132 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
133                                             void *hInst);
134 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
135 
136 #endif /* __WIN32__ */
137 
138 
139 #ifdef __WINRT__
140 
141 /**
142  *  \brief Initializes and launches an SDL/WinRT application.
143  *
144  *  \param mainFunction The SDL app's C-style main().
145  *  \param reserved Reserved for future use; should be NULL
146  *  \return 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more
147  *      information on the failure.
148  */
149 extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
150 
151 #endif /* __WINRT__ */
152 
153 
154 #ifdef __cplusplus
155 }
156 #endif
157 #include "close_code.h"
158 
159 #endif /* _SDL_main_h */
160 
161 /* vi: set ts=4 sw=4 expandtab: */
162