• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef V3D_TILING_H
25 #define V3D_TILING_H
26 
27 #include "util/u_box.h"
28 
29 /* A UIFblock is a 256-byte region of memory that's 256-byte aligned.  These
30  * will be grouped in 4x4 blocks (left-to-right, then top-to-bottom) in a 4KB
31  * page.  Those pages are then arranged left-to-right, top-to-bottom, to cover
32  * an image.
33  *
34  * The inside of a UIFblock, for packed pixels, will be split into 4 64-byte
35  * utiles.  Utiles may be 8x8 (8bpp), 8x4(16bpp) or 4x4 (32bpp).
36  */
37 
38 /**
39  * Tiling mode enum used for v3d_resource.c, which maps directly to the Memory
40  * Format field of render target and Z/Stencil config.
41  */
42 enum v3d_tiling_mode {
43         /* Untiled resources.  Not valid as texture inputs. */
44         V3D_TILING_RASTER,
45 
46         /* Single line of u-tiles. */
47         V3D_TILING_LINEARTILE,
48 
49         /* Departure from standard 4-UIF block column format. */
50         V3D_TILING_UBLINEAR_1_COLUMN,
51 
52         /* Departure from standard 4-UIF block column format. */
53         V3D_TILING_UBLINEAR_2_COLUMN,
54 
55         /* Normal tiling format: grouped in 4x4 UIFblocks, each of which is
56          * split 2x2 into utiles.
57          */
58         V3D_TILING_UIF_NO_XOR,
59 
60         /* Normal tiling format: grouped in 4x4 UIFblocks, each of which is
61          * split 2x2 into utiles.
62          */
63         V3D_TILING_UIF_XOR,
64 };
65 
66 uint32_t v3d_utile_width(int cpp) ATTRIBUTE_CONST;
67 uint32_t v3d_utile_height(int cpp) ATTRIBUTE_CONST;
68 bool v3d_size_is_lt(uint32_t width, uint32_t height, int cpp) ATTRIBUTE_CONST;
69 void v3d_load_tiled_image(void *dst, uint32_t dst_stride,
70                           void *src, uint32_t src_stride,
71                           enum v3d_tiling_mode tiling_format, int cpp,
72                           uint32_t image_h,
73                           const struct pipe_box *box);
74 void v3d_store_tiled_image(void *dst, uint32_t dst_stride,
75                            void *src, uint32_t src_stride,
76                            enum v3d_tiling_mode tiling_format, int cpp,
77                            uint32_t image_h,
78                            const struct pipe_box *box);
79 
80 #endif /* V3D_TILING_H */
81