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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_NAVIGATION_NAV_BAR_PATTERN_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_NAVIGATION_NAV_BAR_PATTERN_H
18 
19 #include "base/memory/referenced.h"
20 #include "core/components_ng/base/ui_node.h"
21 #include "core/components_ng/pattern/navigation/nav_bar_layout_algorithm.h"
22 #include "core/components_ng/pattern/navigation/nav_bar_layout_property.h"
23 #include "core/components_ng/pattern/navigation/nav_bar_node.h"
24 #include "core/components_ng/pattern/navigation/navigation_event_hub.h"
25 #include "core/components_ng/pattern/navigation/navigation_layout_algorithm.h"
26 #include "core/components_ng/pattern/navigation/title_bar_layout_property.h"
27 #include "core/components_ng/pattern/pattern.h"
28 
29 namespace OHOS::Ace::NG {
30 
31 class NavBarPattern : public Pattern {
32     DECLARE_ACE_TYPE(NavBarPattern, Pattern);
33 
34 public:
35     NavBarPattern() = default;
36     ~NavBarPattern() override = default;
37 
IsAtomicNode()38     bool IsAtomicNode() const override
39     {
40         return false;
41     }
42 
CreateLayoutProperty()43     RefPtr<LayoutProperty> CreateLayoutProperty() override
44     {
45         return MakeRefPtr<NavBarLayoutProperty>();
46     }
47 
CreateLayoutAlgorithm()48     RefPtr<LayoutAlgorithm> CreateLayoutAlgorithm() override
49     {
50         return MakeRefPtr<NavBarLayoutAlgorithm>();
51     }
52 
SetTitleBarMenuItems(const std::vector<NG::BarItem> & menuItems)53     void SetTitleBarMenuItems(const std::vector<NG::BarItem>& menuItems)
54     {
55         titleBarMenuItems_ = menuItems;
56     }
57 
GetTitleBarMenuItems()58     const std::vector<NG::BarItem>& GetTitleBarMenuItems() const
59     {
60         return titleBarMenuItems_;
61     }
62 
SetToolBarMenuItems(const std::vector<NG::BarItem> & menuItems)63     void SetToolBarMenuItems(const std::vector<NG::BarItem>& menuItems)
64     {
65         toolBarMenuItems_ = menuItems;
66     }
67 
GetToolBarMenuItems()68     const std::vector<NG::BarItem>& GetToolBarMenuItems() const
69     {
70         return toolBarMenuItems_;
71     }
72 
GetMenuNodeId()73     int32_t GetMenuNodeId() const
74     {
75         return menuNodeId_.value();
76     }
77 
GetLandscapeMenuNodeId()78     int32_t GetLandscapeMenuNodeId()
79     {
80         if (!landscapeMenuNodeId_.has_value()) {
81             landscapeMenuNodeId_ = ElementRegister::GetInstance()->MakeUniqueId();
82         }
83         return landscapeMenuNodeId_.value();
84     }
85 
SetMenuNodeId(const int32_t menuNodeId)86     void SetMenuNodeId(const int32_t menuNodeId)
87     {
88         menuNodeId_ = menuNodeId;
89     }
90 
SetLandscapeMenuNodeId(const int32_t landscapeMenuNodeId)91     void SetLandscapeMenuNodeId(const int32_t landscapeMenuNodeId)
92     {
93         landscapeMenuNodeId_ = landscapeMenuNodeId;
94     }
95 
HasMenuNodeId()96     bool HasMenuNodeId() const
97     {
98         return menuNodeId_.has_value();
99     }
100 
HasLandscapeMenuNodeId()101     bool HasLandscapeMenuNodeId() const
102     {
103         return landscapeMenuNodeId_.has_value();
104     }
105 
106     void OnCoordScrollStart();
107     void OnCoordScrollUpdate(float offset);
108     void OnCoordScrollEnd();
109     void OnScrollStart();
110     void OnScrollUpdate(float offset);
111     void OnScrollEnd();
112     bool GetDraggedDown();
113     bool GetFullStatus();
114     bool GetIsMinTitle() const;
115     void NavBarMotion(double velocity, double friction);
116     void StopNavBarMotion();
117 
GetToolbarHideStatus()118     bool GetToolbarHideStatus()
119     {
120         return isHideToolbar_;
121     }
122 
123 protected:
124     void OnDetachFromFrameNode(FrameNode* frameNode) override;
125 
126 private:
127     void RegistOritationListener();
128     void OnWindowSizeChanged(int32_t width, int32_t height, WindowSizeChangeReason type) override;
129     void OnModifyDone() override;
130     void InitPanEvent(const RefPtr<GestureEventHub>& gestureHub);
131     void HandleOnDragStart(float offset);
132     void HandleOnDragUpdate(float offset);
133     void HandleOnDragEnd();
134     RefPtr<FrameNode> FindScrollableChild();
135     float offset_ = 0.0f;
136     RefPtr<PanEvent> panEvent_;
137     WeakPtr<FrameNode> scrollableNode_;
138     bool isOritationListenerRegisted_ = false;
139     bool isHideToolbar_ = false;
140     std::vector<NG::BarItem> titleBarMenuItems_;
141     std::vector<NG::BarItem> toolBarMenuItems_;
142     std::optional<int32_t> menuNodeId_;
143     std::optional<int32_t> landscapeMenuNodeId_;
144     RefPtr<FrictionMotion> motion_;
145     RefPtr<Animator> controller_;
146     float motionOffset_ = 0.0f;
147     bool isTitleMenuNodeShowing_ = false;
148 };
149 
150 } // namespace OHOS::Ace::NG
151 
152 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_NAVIGATION_NAV_BAR_PATTERN_H