1 /**************************************************************************
2 *
3 * Copyright 2007-2018 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * AA line stage: AA lines are converted triangles (with extra generic)
30 *
31 * Authors: Brian Paul
32 */
33
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_shader_tokens.h"
38 #include "util/u_inlines.h"
39
40 #include "util/format/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43
44 #include "tgsi/tgsi_transform.h"
45 #include "tgsi/tgsi_dump.h"
46
47 #include "draw_context.h"
48 #include "draw_private.h"
49 #include "draw_pipe.h"
50
51 #include "nir.h"
52 #include "nir/nir_draw_helpers.h"
53
54 /** Approx number of new tokens for instructions in aa_transform_inst() */
55 #define NUM_NEW_TOKENS 53
56
57
58 /**
59 * Subclass of pipe_shader_state to carry extra fragment shader info.
60 */
61 struct aaline_fragment_shader
62 {
63 struct pipe_shader_state state;
64 void *driver_fs;
65 void *aaline_fs;
66 int generic_attrib; /**< generic used for distance */
67 };
68
69
70 /**
71 * Subclass of draw_stage
72 */
73 struct aaline_stage
74 {
75 struct draw_stage stage;
76
77 float half_line_width;
78
79 /** For AA lines, this is the vertex attrib slot for new generic */
80 uint coord_slot;
81 /** position, not necessarily output zero */
82 uint pos_slot;
83
84
85 /*
86 * Currently bound state
87 */
88 struct aaline_fragment_shader *fs;
89
90 /*
91 * Driver interface/override functions
92 */
93 void * (*driver_create_fs_state)(struct pipe_context *,
94 const struct pipe_shader_state *);
95 void (*driver_bind_fs_state)(struct pipe_context *, void *);
96 void (*driver_delete_fs_state)(struct pipe_context *, void *);
97 };
98
99
100
101 /**
102 * Subclass of tgsi_transform_context, used for transforming the
103 * user's fragment shader to add the special AA instructions.
104 */
105 struct aa_transform_context {
106 struct tgsi_transform_context base;
107 uint64_t tempsUsed; /**< bitmask */
108 int colorOutput; /**< which output is the primary color */
109 int maxInput, maxGeneric; /**< max input index found */
110 int colorTemp, aaTemp; /**< temp registers */
111 };
112
113 /**
114 * TGSI declaration transform callback.
115 * Look for a free input attrib, and two free temp regs.
116 */
117 static void
aa_transform_decl(struct tgsi_transform_context * ctx,struct tgsi_full_declaration * decl)118 aa_transform_decl(struct tgsi_transform_context *ctx,
119 struct tgsi_full_declaration *decl)
120 {
121 struct aa_transform_context *aactx = (struct aa_transform_context *)ctx;
122
123 if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
124 decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
125 decl->Semantic.Index == 0) {
126 aactx->colorOutput = decl->Range.First;
127 }
128 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
129 if ((int) decl->Range.Last > aactx->maxInput)
130 aactx->maxInput = decl->Range.Last;
131 if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
132 (int) decl->Semantic.Index > aactx->maxGeneric) {
133 aactx->maxGeneric = decl->Semantic.Index;
134 }
135 }
136 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
137 uint i;
138 for (i = decl->Range.First;
139 i <= decl->Range.Last; i++) {
140 /*
141 * XXX this bitfield doesn't really cut it...
142 */
143 aactx->tempsUsed |= UINT64_C(1) << i;
144 }
145 }
146
147 ctx->emit_declaration(ctx, decl);
148 }
149
150
151 /**
152 * Find the lowest zero bit, or -1 if bitfield is all ones.
153 */
154 static int
free_bit(uint64_t bitfield)155 free_bit(uint64_t bitfield)
156 {
157 return ffsll(~bitfield) - 1;
158 }
159
160
161 /**
162 * TGSI transform prolog callback.
163 */
164 static void
aa_transform_prolog(struct tgsi_transform_context * ctx)165 aa_transform_prolog(struct tgsi_transform_context *ctx)
166 {
167 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
168 uint64_t usedTemps = aactx->tempsUsed;
169
170 /* find two free temp regs */
171 aactx->colorTemp = free_bit(usedTemps);
172 usedTemps |= UINT64_C(1) << aactx->colorTemp;
173 aactx->aaTemp = free_bit(usedTemps);
174 assert(aactx->colorTemp >= 0);
175 assert(aactx->aaTemp >= 0);
176
177 /* declare new generic input/texcoord */
178 tgsi_transform_input_decl(ctx, aactx->maxInput + 1,
179 TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1,
180 TGSI_INTERPOLATE_LINEAR);
181
182 /* declare new temp regs */
183 tgsi_transform_temp_decl(ctx, aactx->aaTemp);
184 tgsi_transform_temp_decl(ctx, aactx->colorTemp);
185 }
186
187
188 /**
189 * TGSI transform epilog callback.
190 */
191 static void
aa_transform_epilog(struct tgsi_transform_context * ctx)192 aa_transform_epilog(struct tgsi_transform_context *ctx)
193 {
194 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
195
196 if (aactx->colorOutput != -1) {
197 struct tgsi_full_instruction inst;
198 /* insert distance-based coverage code for antialiasing. */
199
200 /* saturate(linewidth - fabs(interpx), linelength - fabs(interpz) */
201 inst = tgsi_default_full_instruction();
202 inst.Instruction.Saturate = true;
203 inst.Instruction.Opcode = TGSI_OPCODE_ADD;
204 inst.Instruction.NumDstRegs = 1;
205 tgsi_transform_dst_reg(&inst.Dst[0], TGSI_FILE_TEMPORARY,
206 aactx->aaTemp, TGSI_WRITEMASK_XZ);
207 inst.Instruction.NumSrcRegs = 2;
208 tgsi_transform_src_reg(&inst.Src[1], TGSI_FILE_INPUT, aactx->maxInput + 1,
209 TGSI_SWIZZLE_X, TGSI_SWIZZLE_X,
210 TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z);
211 tgsi_transform_src_reg(&inst.Src[0], TGSI_FILE_INPUT, aactx->maxInput + 1,
212 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y,
213 TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
214 inst.Src[1].Register.Absolute = true;
215 inst.Src[1].Register.Negate = true;
216 ctx->emit_instruction(ctx, &inst);
217
218 /* MUL width / height alpha */
219 tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MUL,
220 TGSI_FILE_TEMPORARY, aactx->aaTemp,
221 TGSI_WRITEMASK_W,
222 TGSI_FILE_TEMPORARY, aactx->aaTemp,
223 TGSI_SWIZZLE_X,
224 TGSI_FILE_TEMPORARY, aactx->aaTemp,
225 TGSI_SWIZZLE_Z, false);
226
227 /* MOV rgb */
228 tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
229 TGSI_FILE_OUTPUT, aactx->colorOutput,
230 TGSI_WRITEMASK_XYZ,
231 TGSI_FILE_TEMPORARY, aactx->colorTemp);
232
233 /* MUL alpha */
234 tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
235 TGSI_FILE_OUTPUT, aactx->colorOutput,
236 TGSI_WRITEMASK_W,
237 TGSI_FILE_TEMPORARY, aactx->colorTemp,
238 TGSI_FILE_TEMPORARY, aactx->aaTemp, false);
239 }
240 }
241
242
243 /**
244 * TGSI instruction transform callback.
245 * Replace writes to result.color w/ a temp reg.
246 */
247 static void
aa_transform_inst(struct tgsi_transform_context * ctx,struct tgsi_full_instruction * inst)248 aa_transform_inst(struct tgsi_transform_context *ctx,
249 struct tgsi_full_instruction *inst)
250 {
251 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
252 uint i;
253
254 /*
255 * Look for writes to result.color and replace with colorTemp reg.
256 */
257 for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
258 struct tgsi_full_dst_register *dst = &inst->Dst[i];
259 if (dst->Register.File == TGSI_FILE_OUTPUT &&
260 dst->Register.Index == aactx->colorOutput) {
261 dst->Register.File = TGSI_FILE_TEMPORARY;
262 dst->Register.Index = aactx->colorTemp;
263 }
264 }
265
266 ctx->emit_instruction(ctx, inst);
267 }
268
269
270 /**
271 * Generate the frag shader we'll use for drawing AA lines.
272 * This will be the user's shader plus some arithmetic instructions.
273 */
274 static boolean
generate_aaline_fs(struct aaline_stage * aaline)275 generate_aaline_fs(struct aaline_stage *aaline)
276 {
277 struct pipe_context *pipe = aaline->stage.draw->pipe;
278 const struct pipe_shader_state *orig_fs = &aaline->fs->state;
279 struct pipe_shader_state aaline_fs;
280 struct aa_transform_context transform;
281 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
282
283 aaline_fs = *orig_fs; /* copy to init */
284
285 memset(&transform, 0, sizeof(transform));
286 transform.colorOutput = -1;
287 transform.maxInput = -1;
288 transform.maxGeneric = -1;
289 transform.colorTemp = -1;
290 transform.aaTemp = -1;
291 transform.base.prolog = aa_transform_prolog;
292 transform.base.epilog = aa_transform_epilog;
293 transform.base.transform_instruction = aa_transform_inst;
294 transform.base.transform_declaration = aa_transform_decl;
295
296 aaline_fs.tokens = tgsi_transform_shader(orig_fs->tokens, newLen, &transform.base);
297 if (!aaline_fs.tokens)
298 return false;
299
300 #if 0 /* DEBUG */
301 debug_printf("draw_aaline, orig shader:\n");
302 tgsi_dump(orig_fs->tokens, 0);
303 debug_printf("draw_aaline, new shader:\n");
304 tgsi_dump(aaline_fs.tokens, 0);
305 #endif
306
307 aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
308 if (aaline->fs->aaline_fs != NULL)
309 aaline->fs->generic_attrib = transform.maxGeneric + 1;
310
311 FREE((void *)aaline_fs.tokens);
312 return aaline->fs->aaline_fs != NULL;
313 }
314
315 static boolean
generate_aaline_fs_nir(struct aaline_stage * aaline)316 generate_aaline_fs_nir(struct aaline_stage *aaline)
317 {
318 struct pipe_context *pipe = aaline->stage.draw->pipe;
319 const struct pipe_shader_state *orig_fs = &aaline->fs->state;
320 struct pipe_shader_state aaline_fs;
321
322 aaline_fs = *orig_fs; /* copy to init */
323 aaline_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
324 if (!aaline_fs.ir.nir)
325 return FALSE;
326
327 nir_lower_aaline_fs(aaline_fs.ir.nir, &aaline->fs->generic_attrib);
328 aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
329 if (aaline->fs->aaline_fs == NULL)
330 return FALSE;
331
332 return TRUE;
333 }
334
335 /**
336 * When we're about to draw our first AA line in a batch, this function is
337 * called to tell the driver to bind our modified fragment shader.
338 */
339 static boolean
bind_aaline_fragment_shader(struct aaline_stage * aaline)340 bind_aaline_fragment_shader(struct aaline_stage *aaline)
341 {
342 struct draw_context *draw = aaline->stage.draw;
343 struct pipe_context *pipe = draw->pipe;
344
345 if (!aaline->fs->aaline_fs) {
346 if (aaline->fs->state.type == PIPE_SHADER_IR_NIR) {
347 if (!generate_aaline_fs_nir(aaline))
348 return FALSE;
349 } else
350 if (!generate_aaline_fs(aaline))
351 return FALSE;
352 }
353
354 draw->suspend_flushing = TRUE;
355 aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
356 draw->suspend_flushing = FALSE;
357
358 return TRUE;
359 }
360
361
362
363 static inline struct aaline_stage *
aaline_stage(struct draw_stage * stage)364 aaline_stage(struct draw_stage *stage)
365 {
366 return (struct aaline_stage *) stage;
367 }
368
369
370 /**
371 * Draw a wide line by drawing a quad, using geometry which will
372 * fullfill GL's antialiased line requirements.
373 */
374 static void
aaline_line(struct draw_stage * stage,struct prim_header * header)375 aaline_line(struct draw_stage *stage, struct prim_header *header)
376 {
377 const struct aaline_stage *aaline = aaline_stage(stage);
378 const float half_width = aaline->half_line_width;
379 struct prim_header tri;
380 struct vertex_header *v[8];
381 uint coordPos = aaline->coord_slot;
382 uint posPos = aaline->pos_slot;
383 float *pos, *tex;
384 float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
385 float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
386 float a = atan2f(dy, dx);
387 float c_a = cosf(a), s_a = sinf(a);
388 float half_length;
389 float t_l, t_w;
390 uint i;
391
392 half_length = 0.5f * sqrtf(dx * dx + dy * dy);
393
394 if (half_length < 0.5f) {
395 /*
396 * The logic we use for "normal" sized segments is incorrect
397 * for very short segments (basically because we only have
398 * one value to interpolate, not a distance to each endpoint).
399 * Therefore, we calculate half_length differently, so that for
400 * original line length (near) 0, we get alpha 0 - otherwise
401 * max alpha would still be 0.5. This also prevents us from
402 * artifacts due to degenerated lines (the endpoints being
403 * identical, which would still receive anywhere from alpha
404 * 0-0.5 otherwise) (at least the pstipple stage may generate
405 * such lines due to float inaccuracies if line length is very
406 * close to a integer).
407 * Might not be fully accurate neither (because the "strength" of
408 * the line is going to be determined by how close to the pixel
409 * center those 1 or 2 fragments are) but it's probably the best
410 * we can do.
411 */
412 half_length = 2.0f * half_length;
413 } else {
414 half_length = half_length + 0.5f;
415 }
416
417 t_w = half_width;
418 t_l = 0.5f;
419
420 /* allocate/dup new verts */
421 for (i = 0; i < 4; i++) {
422 v[i] = dup_vert(stage, header->v[i/2], i);
423 }
424
425 /*
426 * Quad strip for line from v0 to v1 (*=endpoints):
427 *
428 * 1 3
429 * +-----------------------------+
430 * | |
431 * | *v0 v1* |
432 * | |
433 * +-----------------------------+
434 * 0 2
435 */
436
437 /*
438 * We increase line length by 0.5 pixels (at each endpoint),
439 * and calculate the tri endpoints by moving them half-width
440 * distance away perpendicular to the line.
441 * XXX: since we change line endpoints (by 0.5 pixel), should
442 * actually re-interpolate all other values?
443 */
444
445 /* new verts */
446 pos = v[0]->data[posPos];
447 pos[0] += (-t_l * c_a - t_w * s_a);
448 pos[1] += (-t_l * s_a + t_w * c_a);
449
450 pos = v[1]->data[posPos];
451 pos[0] += (-t_l * c_a - -t_w * s_a);
452 pos[1] += (-t_l * s_a + -t_w * c_a);
453
454 pos = v[2]->data[posPos];
455 pos[0] += (t_l * c_a - t_w * s_a);
456 pos[1] += (t_l * s_a + t_w * c_a);
457
458 pos = v[3]->data[posPos];
459 pos[0] += (t_l * c_a - -t_w * s_a);
460 pos[1] += (t_l * s_a + -t_w * c_a);
461
462 /* new texcoords */
463 tex = v[0]->data[coordPos];
464 ASSIGN_4V(tex, -half_width, half_width, -half_length, half_length);
465
466 tex = v[1]->data[coordPos];
467 ASSIGN_4V(tex, half_width, half_width, -half_length, half_length);
468
469 tex = v[2]->data[coordPos];
470 ASSIGN_4V(tex, -half_width, half_width, half_length, half_length);
471
472 tex = v[3]->data[coordPos];
473 ASSIGN_4V(tex, half_width, half_width, half_length, half_length);
474
475 tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
476 stage->next->tri(stage->next, &tri);
477
478 tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
479 stage->next->tri(stage->next, &tri);
480 }
481
482
483 static void
aaline_first_line(struct draw_stage * stage,struct prim_header * header)484 aaline_first_line(struct draw_stage *stage, struct prim_header *header)
485 {
486 auto struct aaline_stage *aaline = aaline_stage(stage);
487 struct draw_context *draw = stage->draw;
488 struct pipe_context *pipe = draw->pipe;
489 const struct pipe_rasterizer_state *rast = draw->rasterizer;
490 void *r;
491
492 assert(draw->rasterizer->line_smooth && !draw->rasterizer->multisample);
493
494 if (draw->rasterizer->line_width <= 1.0)
495 aaline->half_line_width = 1.0;
496 else
497 aaline->half_line_width = 0.5f * draw->rasterizer->line_width + 0.5f;
498
499 if (!draw->rasterizer->half_pixel_center)
500 /*
501 * The tex coords probably would need adjustments?
502 */
503 debug_printf("aa lines without half pixel center may be wrong\n");
504
505 /*
506 * Bind (generate) our fragprog
507 */
508 if (!bind_aaline_fragment_shader(aaline)) {
509 stage->line = draw_pipe_passthrough_line;
510 stage->line(stage, header);
511 return;
512 }
513
514 draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
515
516 draw->suspend_flushing = TRUE;
517
518 /* Disable triangle culling, stippling, unfilled mode etc. */
519 r = draw_get_rasterizer_no_cull(draw, rast);
520 pipe->bind_rasterizer_state(pipe, r);
521
522 draw->suspend_flushing = FALSE;
523
524 /* now really draw first line */
525 stage->line = aaline_line;
526 stage->line(stage, header);
527 }
528
529
530 static void
aaline_flush(struct draw_stage * stage,unsigned flags)531 aaline_flush(struct draw_stage *stage, unsigned flags)
532 {
533 struct draw_context *draw = stage->draw;
534 struct aaline_stage *aaline = aaline_stage(stage);
535 struct pipe_context *pipe = draw->pipe;
536
537 stage->line = aaline_first_line;
538 stage->next->flush(stage->next, flags);
539
540 /* restore original frag shader */
541 draw->suspend_flushing = TRUE;
542 aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL);
543
544 /* restore original rasterizer state */
545 if (draw->rast_handle) {
546 pipe->bind_rasterizer_state(pipe, draw->rast_handle);
547 }
548
549 draw->suspend_flushing = FALSE;
550
551 draw_remove_extra_vertex_attribs(draw);
552 }
553
554
555 static void
aaline_reset_stipple_counter(struct draw_stage * stage)556 aaline_reset_stipple_counter(struct draw_stage *stage)
557 {
558 stage->next->reset_stipple_counter(stage->next);
559 }
560
561
562 static void
aaline_destroy(struct draw_stage * stage)563 aaline_destroy(struct draw_stage *stage)
564 {
565 struct aaline_stage *aaline = aaline_stage(stage);
566 struct pipe_context *pipe = stage->draw->pipe;
567
568 draw_free_temp_verts(stage);
569
570 /* restore the old entry points */
571 pipe->create_fs_state = aaline->driver_create_fs_state;
572 pipe->bind_fs_state = aaline->driver_bind_fs_state;
573 pipe->delete_fs_state = aaline->driver_delete_fs_state;
574
575 FREE(stage);
576 }
577
578
579 static struct aaline_stage *
draw_aaline_stage(struct draw_context * draw)580 draw_aaline_stage(struct draw_context *draw)
581 {
582 struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
583 if (!aaline)
584 return NULL;
585
586 aaline->stage.draw = draw;
587 aaline->stage.name = "aaline";
588 aaline->stage.next = NULL;
589 aaline->stage.point = draw_pipe_passthrough_point;
590 aaline->stage.line = aaline_first_line;
591 aaline->stage.tri = draw_pipe_passthrough_tri;
592 aaline->stage.flush = aaline_flush;
593 aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
594 aaline->stage.destroy = aaline_destroy;
595
596 if (!draw_alloc_temp_verts(&aaline->stage, 8)) {
597 aaline->stage.destroy(&aaline->stage);
598 return NULL;
599 }
600
601 return aaline;
602 }
603
604
605 static struct aaline_stage *
aaline_stage_from_pipe(struct pipe_context * pipe)606 aaline_stage_from_pipe(struct pipe_context *pipe)
607 {
608 struct draw_context *draw = (struct draw_context *) pipe->draw;
609
610 if (draw) {
611 return aaline_stage(draw->pipeline.aaline);
612 } else {
613 return NULL;
614 }
615 }
616
617
618 /**
619 * This function overrides the driver's create_fs_state() function and
620 * will typically be called by the gallium frontend.
621 */
622 static void *
aaline_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * fs)623 aaline_create_fs_state(struct pipe_context *pipe,
624 const struct pipe_shader_state *fs)
625 {
626 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
627 struct aaline_fragment_shader *aafs = NULL;
628
629 if (!aaline)
630 return NULL;
631
632 aafs = CALLOC_STRUCT(aaline_fragment_shader);
633
634 if (!aafs)
635 return NULL;
636
637 aafs->state.type = fs->type;
638 if (fs->type == PIPE_SHADER_IR_TGSI)
639 aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
640 else
641 aafs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
642
643 /* pass-through */
644 aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
645
646 return aafs;
647 }
648
649
650 static void
aaline_bind_fs_state(struct pipe_context * pipe,void * fs)651 aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
652 {
653 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
654 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
655
656 if (!aaline) {
657 return;
658 }
659
660 /* save current */
661 aaline->fs = aafs;
662 /* pass-through */
663 aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
664 }
665
666
667 static void
aaline_delete_fs_state(struct pipe_context * pipe,void * fs)668 aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
669 {
670 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
671 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
672
673 if (!aafs) {
674 return;
675 }
676
677 if (aaline) {
678 /* pass-through */
679 aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
680
681 if (aafs->aaline_fs)
682 aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
683 }
684
685 if (aafs->state.type == PIPE_SHADER_IR_TGSI)
686 FREE((void*)aafs->state.tokens);
687 else
688 ralloc_free(aafs->state.ir.nir);
689 FREE(aafs);
690 }
691
692
693 void
draw_aaline_prepare_outputs(struct draw_context * draw,struct draw_stage * stage)694 draw_aaline_prepare_outputs(struct draw_context *draw,
695 struct draw_stage *stage)
696 {
697 struct aaline_stage *aaline = aaline_stage(stage);
698 const struct pipe_rasterizer_state *rast = draw->rasterizer;
699
700 /* update vertex attrib info */
701 aaline->pos_slot = draw_current_shader_position_output(draw);
702
703 if (!rast->line_smooth || rast->multisample)
704 return;
705
706 /* allocate the extra post-transformed vertex attribute */
707 if (aaline->fs && aaline->fs->aaline_fs)
708 aaline->coord_slot = draw_alloc_extra_vertex_attrib(draw,
709 TGSI_SEMANTIC_GENERIC,
710 aaline->fs->generic_attrib);
711 else
712 aaline->coord_slot = -1;
713 }
714
715 /**
716 * Called by drivers that want to install this AA line prim stage
717 * into the draw module's pipeline. This will not be used if the
718 * hardware has native support for AA lines.
719 */
720 boolean
draw_install_aaline_stage(struct draw_context * draw,struct pipe_context * pipe)721 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
722 {
723 struct aaline_stage *aaline;
724
725 pipe->draw = (void *) draw;
726
727 /*
728 * Create / install AA line drawing / prim stage
729 */
730 aaline = draw_aaline_stage(draw);
731 if (!aaline)
732 return FALSE;
733
734 /* save original driver functions */
735 aaline->driver_create_fs_state = pipe->create_fs_state;
736 aaline->driver_bind_fs_state = pipe->bind_fs_state;
737 aaline->driver_delete_fs_state = pipe->delete_fs_state;
738
739 /* override the driver's functions */
740 pipe->create_fs_state = aaline_create_fs_state;
741 pipe->bind_fs_state = aaline_bind_fs_state;
742 pipe->delete_fs_state = aaline_delete_fs_state;
743
744 /* Install once everything is known to be OK:
745 */
746 draw->pipeline.aaline = &aaline->stage;
747
748 return TRUE;
749 }
750