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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_BASE_ELEMENT_REGISTER_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_BASE_ELEMENT_REGISTER_H
18 
19 #include <mutex>
20 #include <unordered_map>
21 #include <unordered_set>
22 #include <list>
23 
24 #include "base/memory/referenced.h"
25 #include "frameworks/base/memory/ace_type.h"
26 #include "frameworks/core/components_ng/animation/geometry_transition.h"
27 
28 namespace OHOS::Ace::V2 {
29 class ElementProxy;
30 } // namespace OHOS::Ace::V2
31 
32 namespace OHOS::Ace::NG {
33 class UINode;
34 class FrameNode;
35 } // namespace OHOS::Ace::NG
36 
37 namespace OHOS::Ace {
38 using ElementIdType = int32_t;
39 class Element;
40 
41 class ACE_EXPORT ElementRegister {
42 public:
43     static constexpr ElementIdType UndefinedElementId = static_cast<ElementIdType>(-1);
44 
45     static ElementRegister* GetInstance();
46     RefPtr<Element> GetElementById(ElementIdType elementId);
47     RefPtr<V2::ElementProxy> GetElementProxyById(ElementIdType elementId);
48 
49     RefPtr<AceType> GetNodeById(ElementIdType elementId);
50     /**
51      * version of GetNodeById(elmtId) function to return an Element of
52      * given class. returns nullptr if Element with this elmtId baddest found
53      * or class mismatch
54      */
55     template<class E>
GetSpecificItemById(ElementIdType elmtId)56     RefPtr<E> GetSpecificItemById(ElementIdType elmtId)
57     {
58         return AceType::DynamicCast<E>(GetNodeById(elmtId));
59     }
60 
61     bool AddElementProxy(const WeakPtr<V2::ElementProxy>& element);
62     bool AddElement(const RefPtr<Element>& element);
63 
64     RefPtr<NG::UINode> GetUINodeById(ElementIdType elementId);
65     bool AddUINode(const RefPtr<NG::UINode>& node);
66 
67     bool Exists(ElementIdType elementId);
68 
69     /**
70      * When a custom node is created from recycle, update its element id.
71      */
72     void UpdateRecycleElmtId(int32_t oldElmtId, int32_t newElmtId);
73 
74     /**
75      * remove Element with given elmtId from the Map
76      * means GetElementById on this elmtId no longer returns an Element
77      * method adds the elmtId to the removed Element Set
78      */
79     bool RemoveItem(ElementIdType elementId);
80 
81     /**
82      * remove Element with given elmtId from the Map
83      * means GetElementById on this elmtId no longer returns an Element
84      * method does NOT add the elmtId to the removed Element Set
85      * Use with caution: e.g. only use when knowing the Element will
86      * be added with new ElementId shortly
87      */
88     bool RemoveItemSilently(ElementIdType elementId);
89 
90     /**
91      * return  removed elements set to the caller
92      * should be followed by ClearRemovedElements() call
93      */
94     std::unordered_set<ElementIdType>& GetRemovedItems();
95     void ClearRemovedItems(ElementIdType elmtId);
96 
97     /**
98      * does a complete reset
99      * clears the Map of Elements and Set of removed Elements
100      */
101     void Clear();
102 
MakeUniqueId()103     ElementIdType MakeUniqueId()
104     {
105         return nextUniqueElementId_++;
106     }
107 
108     RefPtr<NG::GeometryTransition> GetOrCreateGeometryTransition(const std::string& id,
109                                                                  const WeakPtr<NG::FrameNode>& frameNode,
110                                                                  bool followWithoutTransition = false);
111     void DumpGeometryTransition();
112 
113     void ReSyncGeometryTransition();
114 
115     void AddPendingRemoveNode(const RefPtr<NG::UINode>& node);
116     void ClearPendingRemoveNodes();
117 
118 private:
119     // private constructor
120     ElementRegister() = default;
121 
122     bool AddReferenced(ElementIdType elmtId, const WeakPtr<AceType>& referenced);
123 
124     //  Singleton instance
125     static thread_local ElementRegister* instance_;
126     static std::mutex mutex_;
127 
128     // ElementID assigned during initial render
129     // first to Component, then synced to Element
130     ElementIdType nextUniqueElementId_ = 0;
131 
132     // Map for created elements
133     std::unordered_map<ElementIdType, WeakPtr<AceType>> itemMap_;
134 
135     // Set of removed Elements (not in itemMap_ anymore)
136     std::unordered_set<ElementIdType> removedItems_;
137 
138     // Cache IDs that are referenced by other object
139     // which causes delayed destruction  when custom node is destoryed.
140     std::unordered_set<ElementIdType> deletedCachedItems_;
141 
142     std::unordered_map<std::string, RefPtr<NG::GeometryTransition>> geometryTransitionMap_;
143 
144     std::list<RefPtr<NG::UINode>> pendingRemoveNodes_;
145 
146     ACE_DISALLOW_COPY_AND_MOVE(ElementRegister);
147 };
148 } // namespace OHOS::Ace
149 #endif
150