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1 //
2 // Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
3 // Copyright (C) 2012-2013 LunarG, Inc.
4 // Copyright (C) 2017 ARM Limited.
5 // Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
6 //
7 // All rights reserved.
8 //
9 // Redistribution and use in source and binary forms, with or without
10 // modification, are permitted provided that the following conditions
11 // are met:
12 //
13 //    Redistributions of source code must retain the above copyright
14 //    notice, this list of conditions and the following disclaimer.
15 //
16 //    Redistributions in binary form must reproduce the above
17 //    copyright notice, this list of conditions and the following
18 //    disclaimer in the documentation and/or other materials provided
19 //    with the distribution.
20 //
21 //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
22 //    contributors may be used to endorse or promote products derived
23 //    from this software without specific prior written permission.
24 //
25 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
26 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
27 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
28 // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
29 // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
30 // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
31 // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
32 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
33 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
35 // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
36 // POSSIBILITY OF SUCH DAMAGE.
37 //
38 
39 #ifndef _BASICTYPES_INCLUDED_
40 #define _BASICTYPES_INCLUDED_
41 
42 namespace glslang {
43 
44 //
45 // Basic type.  Arrays, vectors, sampler details, etc., are orthogonal to this.
46 //
47 enum TBasicType {
48     EbtVoid,
49     EbtFloat,
50     EbtDouble,
51     EbtFloat16,
52     EbtInt8,
53     EbtUint8,
54     EbtInt16,
55     EbtUint16,
56     EbtInt,
57     EbtUint,
58     EbtInt64,
59     EbtUint64,
60     EbtBool,
61     EbtAtomicUint,
62     EbtSampler,
63     EbtStruct,
64     EbtBlock,
65     EbtAccStruct,
66     EbtReference,
67     EbtRayQuery,
68 
69     // HLSL types that live only temporarily.
70     EbtString,
71 
72     EbtNumTypes
73 };
74 
75 //
76 // Storage qualifiers.  Should align with different kinds of storage or
77 // resource or GLSL storage qualifier.  Expansion is deprecated.
78 //
79 // N.B.: You probably DON'T want to add anything here, but rather just add it
80 // to the built-in variables.  See the comment above TBuiltInVariable.
81 //
82 // A new built-in variable will normally be an existing qualifier, like 'in', 'out', etc.
83 // DO NOT follow the design pattern of, say EvqInstanceId, etc.
84 //
85 enum TStorageQualifier {
86     EvqTemporary,     // For temporaries (within a function), read/write
87     EvqGlobal,        // For globals read/write
88     EvqConst,         // User-defined constant values, will be semantically constant and constant folded
89     EvqVaryingIn,     // pipeline input, read only, also supercategory for all built-ins not included in this enum (see TBuiltInVariable)
90     EvqVaryingOut,    // pipeline output, read/write, also supercategory for all built-ins not included in this enum (see TBuiltInVariable)
91     EvqUniform,       // read only, shared with app
92     EvqBuffer,        // read/write, shared with app
93     EvqShared,        // compute shader's read/write 'shared' qualifier
94 
95     EvqPayload,
96     EvqPayloadIn,
97     EvqHitAttr,
98     EvqCallableData,
99     EvqCallableDataIn,
100 
101     // parameters
102     EvqIn,            // also, for 'in' in the grammar before we know if it's a pipeline input or an 'in' parameter
103     EvqOut,           // also, for 'out' in the grammar before we know if it's a pipeline output or an 'out' parameter
104     EvqInOut,
105     EvqConstReadOnly, // input; also other read-only types having neither a constant value nor constant-value semantics
106 
107     // built-ins read by vertex shader
108     EvqVertexId,
109     EvqInstanceId,
110 
111     // built-ins written by vertex shader
112     EvqPosition,
113     EvqPointSize,
114     EvqClipVertex,
115 
116     // built-ins read by fragment shader
117     EvqFace,
118     EvqFragCoord,
119     EvqPointCoord,
120 
121     // built-ins written by fragment shader
122     EvqFragColor,
123     EvqFragDepth,
124 
125     // end of list
126     EvqLast
127 };
128 
129 //
130 // Subcategories of the TStorageQualifier, simply to give a direct mapping
131 // between built-in variable names and an numerical value (the enum).
132 //
133 // For backward compatibility, there is some redundancy between the
134 // TStorageQualifier and these.  Existing members should both be maintained accurately.
135 // However, any new built-in variable (and any existing non-redundant one)
136 // must follow the pattern that the specific built-in is here, and only its
137 // general qualifier is in TStorageQualifier.
138 //
139 // Something like gl_Position, which is sometimes 'in' and sometimes 'out'
140 // shows up as two different built-in variables in a single stage, but
141 // only has a single enum in TBuiltInVariable, so both the
142 // TStorageQualifier and the TBuitinVariable are needed to distinguish
143 // between them.
144 //
145 enum TBuiltInVariable {
146     EbvNone,
147     EbvNumWorkGroups,
148     EbvWorkGroupSize,
149     EbvWorkGroupId,
150     EbvLocalInvocationId,
151     EbvGlobalInvocationId,
152     EbvLocalInvocationIndex,
153     EbvNumSubgroups,
154     EbvSubgroupID,
155     EbvSubGroupSize,
156     EbvSubGroupInvocation,
157     EbvSubGroupEqMask,
158     EbvSubGroupGeMask,
159     EbvSubGroupGtMask,
160     EbvSubGroupLeMask,
161     EbvSubGroupLtMask,
162     EbvSubgroupSize2,
163     EbvSubgroupInvocation2,
164     EbvSubgroupEqMask2,
165     EbvSubgroupGeMask2,
166     EbvSubgroupGtMask2,
167     EbvSubgroupLeMask2,
168     EbvSubgroupLtMask2,
169     EbvVertexId,
170     EbvInstanceId,
171     EbvVertexIndex,
172     EbvInstanceIndex,
173     EbvBaseVertex,
174     EbvBaseInstance,
175     EbvDrawId,
176     EbvPosition,
177     EbvPointSize,
178     EbvClipVertex,
179     EbvClipDistance,
180     EbvCullDistance,
181     EbvNormal,
182     EbvVertex,
183     EbvMultiTexCoord0,
184     EbvMultiTexCoord1,
185     EbvMultiTexCoord2,
186     EbvMultiTexCoord3,
187     EbvMultiTexCoord4,
188     EbvMultiTexCoord5,
189     EbvMultiTexCoord6,
190     EbvMultiTexCoord7,
191     EbvFrontColor,
192     EbvBackColor,
193     EbvFrontSecondaryColor,
194     EbvBackSecondaryColor,
195     EbvTexCoord,
196     EbvFogFragCoord,
197     EbvInvocationId,
198     EbvPrimitiveId,
199     EbvLayer,
200     EbvViewportIndex,
201     EbvPatchVertices,
202     EbvTessLevelOuter,
203     EbvTessLevelInner,
204     EbvBoundingBox,
205     EbvTessCoord,
206     EbvColor,
207     EbvSecondaryColor,
208     EbvFace,
209     EbvFragCoord,
210     EbvPointCoord,
211     EbvFragColor,
212     EbvFragData,
213     EbvFragDepth,
214     EbvFragStencilRef,
215     EbvSampleId,
216     EbvSamplePosition,
217     EbvSampleMask,
218     EbvHelperInvocation,
219 
220     EbvBaryCoordNoPersp,
221     EbvBaryCoordNoPerspCentroid,
222     EbvBaryCoordNoPerspSample,
223     EbvBaryCoordSmooth,
224     EbvBaryCoordSmoothCentroid,
225     EbvBaryCoordSmoothSample,
226     EbvBaryCoordPullModel,
227 
228     EbvViewIndex,
229     EbvDeviceIndex,
230 
231     EbvShadingRateKHR,
232     EbvPrimitiveShadingRateKHR,
233 
234     EbvFragSizeEXT,
235     EbvFragInvocationCountEXT,
236 
237     EbvSecondaryFragDataEXT,
238     EbvSecondaryFragColorEXT,
239 
240     EbvViewportMaskNV,
241     EbvSecondaryPositionNV,
242     EbvSecondaryViewportMaskNV,
243     EbvPositionPerViewNV,
244     EbvViewportMaskPerViewNV,
245     EbvFragFullyCoveredNV,
246     EbvFragmentSizeNV,
247     EbvInvocationsPerPixelNV,
248     // ray tracing
249     EbvLaunchId,
250     EbvLaunchSize,
251     EbvInstanceCustomIndex,
252     EbvGeometryIndex,
253     EbvWorldRayOrigin,
254     EbvWorldRayDirection,
255     EbvObjectRayOrigin,
256     EbvObjectRayDirection,
257     EbvRayTmin,
258     EbvRayTmax,
259     EbvHitT,
260     EbvHitKind,
261     EbvObjectToWorld,
262     EbvObjectToWorld3x4,
263     EbvWorldToObject,
264     EbvWorldToObject3x4,
265     EbvIncomingRayFlags,
266     // barycentrics
267     EbvBaryCoordNV,
268     EbvBaryCoordNoPerspNV,
269     // mesh shaders
270     EbvTaskCountNV,
271     EbvPrimitiveCountNV,
272     EbvPrimitiveIndicesNV,
273     EbvClipDistancePerViewNV,
274     EbvCullDistancePerViewNV,
275     EbvLayerPerViewNV,
276     EbvMeshViewCountNV,
277     EbvMeshViewIndicesNV,
278 
279     // sm builtins
280     EbvWarpsPerSM,
281     EbvSMCount,
282     EbvWarpID,
283     EbvSMID,
284 
285     // HLSL built-ins that live only temporarily, until they get remapped
286     // to one of the above.
287     EbvFragDepthGreater,
288     EbvFragDepthLesser,
289     EbvGsOutputStream,
290     EbvOutputPatch,
291     EbvInputPatch,
292 
293     // structbuffer types
294     EbvAppendConsume, // no need to differentiate append and consume
295     EbvRWStructuredBuffer,
296     EbvStructuredBuffer,
297     EbvByteAddressBuffer,
298     EbvRWByteAddressBuffer,
299 
300     EbvLast
301 };
302 
303 // In this enum, order matters; users can assume higher precision is a bigger value
304 // and EpqNone is 0.
305 enum TPrecisionQualifier {
306     EpqNone = 0,
307     EpqLow,
308     EpqMedium,
309     EpqHigh
310 };
311 
312 #ifdef GLSLANG_WEB
GetStorageQualifierString(TStorageQualifier q)313 __inline const char* GetStorageQualifierString(TStorageQualifier q) { return ""; }
GetPrecisionQualifierString(TPrecisionQualifier p)314 __inline const char* GetPrecisionQualifierString(TPrecisionQualifier p) { return ""; }
315 #else
316 // These will show up in error messages
GetStorageQualifierString(TStorageQualifier q)317 __inline const char* GetStorageQualifierString(TStorageQualifier q)
318 {
319     switch (q) {
320     case EvqTemporary:      return "temp";           break;
321     case EvqGlobal:         return "global";         break;
322     case EvqConst:          return "const";          break;
323     case EvqConstReadOnly:  return "const (read only)"; break;
324     case EvqVaryingIn:      return "in";             break;
325     case EvqVaryingOut:     return "out";            break;
326     case EvqUniform:        return "uniform";        break;
327     case EvqBuffer:         return "buffer";         break;
328     case EvqShared:         return "shared";         break;
329     case EvqIn:             return "in";             break;
330     case EvqOut:            return "out";            break;
331     case EvqInOut:          return "inout";          break;
332     case EvqVertexId:       return "gl_VertexId";    break;
333     case EvqInstanceId:     return "gl_InstanceId";  break;
334     case EvqPosition:       return "gl_Position";    break;
335     case EvqPointSize:      return "gl_PointSize";   break;
336     case EvqClipVertex:     return "gl_ClipVertex";  break;
337     case EvqFace:           return "gl_FrontFacing"; break;
338     case EvqFragCoord:      return "gl_FragCoord";   break;
339     case EvqPointCoord:     return "gl_PointCoord";  break;
340     case EvqFragColor:      return "fragColor";      break;
341     case EvqFragDepth:      return "gl_FragDepth";   break;
342     case EvqPayload:        return "rayPayloadNV";     break;
343     case EvqPayloadIn:      return "rayPayloadInNV";   break;
344     case EvqHitAttr:        return "hitAttributeNV";   break;
345     case EvqCallableData:   return "callableDataNV";   break;
346     case EvqCallableDataIn: return "callableDataInNV"; break;
347     default:                return "unknown qualifier";
348     }
349 }
350 
GetBuiltInVariableString(TBuiltInVariable v)351 __inline const char* GetBuiltInVariableString(TBuiltInVariable v)
352 {
353     switch (v) {
354     case EbvNone:                 return "";
355     case EbvNumWorkGroups:        return "NumWorkGroups";
356     case EbvWorkGroupSize:        return "WorkGroupSize";
357     case EbvWorkGroupId:          return "WorkGroupID";
358     case EbvLocalInvocationId:    return "LocalInvocationID";
359     case EbvGlobalInvocationId:   return "GlobalInvocationID";
360     case EbvLocalInvocationIndex: return "LocalInvocationIndex";
361     case EbvNumSubgroups:         return "NumSubgroups";
362     case EbvSubgroupID:           return "SubgroupID";
363     case EbvSubGroupSize:         return "SubGroupSize";
364     case EbvSubGroupInvocation:   return "SubGroupInvocation";
365     case EbvSubGroupEqMask:       return "SubGroupEqMask";
366     case EbvSubGroupGeMask:       return "SubGroupGeMask";
367     case EbvSubGroupGtMask:       return "SubGroupGtMask";
368     case EbvSubGroupLeMask:       return "SubGroupLeMask";
369     case EbvSubGroupLtMask:       return "SubGroupLtMask";
370     case EbvSubgroupSize2:        return "SubgroupSize";
371     case EbvSubgroupInvocation2:  return "SubgroupInvocationID";
372     case EbvSubgroupEqMask2:      return "SubgroupEqMask";
373     case EbvSubgroupGeMask2:      return "SubgroupGeMask";
374     case EbvSubgroupGtMask2:      return "SubgroupGtMask";
375     case EbvSubgroupLeMask2:      return "SubgroupLeMask";
376     case EbvSubgroupLtMask2:      return "SubgroupLtMask";
377     case EbvVertexId:             return "VertexId";
378     case EbvInstanceId:           return "InstanceId";
379     case EbvVertexIndex:          return "VertexIndex";
380     case EbvInstanceIndex:        return "InstanceIndex";
381     case EbvBaseVertex:           return "BaseVertex";
382     case EbvBaseInstance:         return "BaseInstance";
383     case EbvDrawId:               return "DrawId";
384     case EbvPosition:             return "Position";
385     case EbvPointSize:            return "PointSize";
386     case EbvClipVertex:           return "ClipVertex";
387     case EbvClipDistance:         return "ClipDistance";
388     case EbvCullDistance:         return "CullDistance";
389     case EbvNormal:               return "Normal";
390     case EbvVertex:               return "Vertex";
391     case EbvMultiTexCoord0:       return "MultiTexCoord0";
392     case EbvMultiTexCoord1:       return "MultiTexCoord1";
393     case EbvMultiTexCoord2:       return "MultiTexCoord2";
394     case EbvMultiTexCoord3:       return "MultiTexCoord3";
395     case EbvMultiTexCoord4:       return "MultiTexCoord4";
396     case EbvMultiTexCoord5:       return "MultiTexCoord5";
397     case EbvMultiTexCoord6:       return "MultiTexCoord6";
398     case EbvMultiTexCoord7:       return "MultiTexCoord7";
399     case EbvFrontColor:           return "FrontColor";
400     case EbvBackColor:            return "BackColor";
401     case EbvFrontSecondaryColor:  return "FrontSecondaryColor";
402     case EbvBackSecondaryColor:   return "BackSecondaryColor";
403     case EbvTexCoord:             return "TexCoord";
404     case EbvFogFragCoord:         return "FogFragCoord";
405     case EbvInvocationId:         return "InvocationID";
406     case EbvPrimitiveId:          return "PrimitiveID";
407     case EbvLayer:                return "Layer";
408     case EbvViewportIndex:        return "ViewportIndex";
409     case EbvPatchVertices:        return "PatchVertices";
410     case EbvTessLevelOuter:       return "TessLevelOuter";
411     case EbvTessLevelInner:       return "TessLevelInner";
412     case EbvBoundingBox:          return "BoundingBox";
413     case EbvTessCoord:            return "TessCoord";
414     case EbvColor:                return "Color";
415     case EbvSecondaryColor:       return "SecondaryColor";
416     case EbvFace:                 return "Face";
417     case EbvFragCoord:            return "FragCoord";
418     case EbvPointCoord:           return "PointCoord";
419     case EbvFragColor:            return "FragColor";
420     case EbvFragData:             return "FragData";
421     case EbvFragDepth:            return "FragDepth";
422     case EbvFragStencilRef:       return "FragStencilRef";
423     case EbvSampleId:             return "SampleId";
424     case EbvSamplePosition:       return "SamplePosition";
425     case EbvSampleMask:           return "SampleMaskIn";
426     case EbvHelperInvocation:     return "HelperInvocation";
427 
428     case EbvBaryCoordNoPersp:           return "BaryCoordNoPersp";
429     case EbvBaryCoordNoPerspCentroid:   return "BaryCoordNoPerspCentroid";
430     case EbvBaryCoordNoPerspSample:     return "BaryCoordNoPerspSample";
431     case EbvBaryCoordSmooth:            return "BaryCoordSmooth";
432     case EbvBaryCoordSmoothCentroid:    return "BaryCoordSmoothCentroid";
433     case EbvBaryCoordSmoothSample:      return "BaryCoordSmoothSample";
434     case EbvBaryCoordPullModel:         return "BaryCoordPullModel";
435 
436     case EbvViewIndex:                  return "ViewIndex";
437     case EbvDeviceIndex:                return "DeviceIndex";
438 
439     case EbvFragSizeEXT:                return "FragSizeEXT";
440     case EbvFragInvocationCountEXT:     return "FragInvocationCountEXT";
441 
442     case EbvSecondaryFragDataEXT:       return "SecondaryFragDataEXT";
443     case EbvSecondaryFragColorEXT:      return "SecondaryFragColorEXT";
444 
445     case EbvViewportMaskNV:             return "ViewportMaskNV";
446     case EbvSecondaryPositionNV:        return "SecondaryPositionNV";
447     case EbvSecondaryViewportMaskNV:    return "SecondaryViewportMaskNV";
448     case EbvPositionPerViewNV:          return "PositionPerViewNV";
449     case EbvViewportMaskPerViewNV:      return "ViewportMaskPerViewNV";
450     case EbvFragFullyCoveredNV:         return "FragFullyCoveredNV";
451     case EbvFragmentSizeNV:             return "FragmentSizeNV";
452     case EbvInvocationsPerPixelNV:      return "InvocationsPerPixelNV";
453     case EbvLaunchId:                   return "LaunchIdNV";
454     case EbvLaunchSize:                 return "LaunchSizeNV";
455     case EbvInstanceCustomIndex:        return "InstanceCustomIndexNV";
456     case EbvGeometryIndex:              return "GeometryIndexEXT";
457     case EbvWorldRayOrigin:             return "WorldRayOriginNV";
458     case EbvWorldRayDirection:          return "WorldRayDirectionNV";
459     case EbvObjectRayOrigin:            return "ObjectRayOriginNV";
460     case EbvObjectRayDirection:         return "ObjectRayDirectionNV";
461     case EbvRayTmin:                    return "ObjectRayTminNV";
462     case EbvRayTmax:                    return "ObjectRayTmaxNV";
463     case EbvHitT:                       return "HitTNV";
464     case EbvHitKind:                    return "HitKindNV";
465     case EbvIncomingRayFlags:           return "IncomingRayFlagsNV";
466     case EbvObjectToWorld:              return "ObjectToWorldNV";
467     case EbvWorldToObject:              return "WorldToObjectNV";
468 
469     case EbvBaryCoordNV:                return "BaryCoordNV";
470     case EbvBaryCoordNoPerspNV:         return "BaryCoordNoPerspNV";
471 
472     case EbvTaskCountNV:                return "TaskCountNV";
473     case EbvPrimitiveCountNV:           return "PrimitiveCountNV";
474     case EbvPrimitiveIndicesNV:         return "PrimitiveIndicesNV";
475     case EbvClipDistancePerViewNV:      return "ClipDistancePerViewNV";
476     case EbvCullDistancePerViewNV:      return "CullDistancePerViewNV";
477     case EbvLayerPerViewNV:             return "LayerPerViewNV";
478     case EbvMeshViewCountNV:            return "MeshViewCountNV";
479     case EbvMeshViewIndicesNV:          return "MeshViewIndicesNV";
480 
481     case EbvWarpsPerSM:                 return "WarpsPerSMNV";
482     case EbvSMCount:                    return "SMCountNV";
483     case EbvWarpID:                     return "WarpIDNV";
484     case EbvSMID:                       return "SMIDNV";
485 
486     case EbvShadingRateKHR:             return "ShadingRateKHR";
487     case EbvPrimitiveShadingRateKHR:    return "PrimitiveShadingRateKHR";
488 
489     default:                      return "unknown built-in variable";
490     }
491 }
492 
GetPrecisionQualifierString(TPrecisionQualifier p)493 __inline const char* GetPrecisionQualifierString(TPrecisionQualifier p)
494 {
495     switch (p) {
496     case EpqNone:   return "";        break;
497     case EpqLow:    return "lowp";    break;
498     case EpqMedium: return "mediump"; break;
499     case EpqHigh:   return "highp";   break;
500     default:        return "unknown precision qualifier";
501     }
502 }
503 #endif
504 
isTypeSignedInt(TBasicType type)505 __inline bool isTypeSignedInt(TBasicType type)
506 {
507     switch (type) {
508     case EbtInt8:
509     case EbtInt16:
510     case EbtInt:
511     case EbtInt64:
512         return true;
513     default:
514         return false;
515     }
516 }
517 
isTypeUnsignedInt(TBasicType type)518 __inline bool isTypeUnsignedInt(TBasicType type)
519 {
520     switch (type) {
521     case EbtUint8:
522     case EbtUint16:
523     case EbtUint:
524     case EbtUint64:
525         return true;
526     default:
527         return false;
528     }
529 }
530 
isTypeInt(TBasicType type)531 __inline bool isTypeInt(TBasicType type)
532 {
533     return isTypeSignedInt(type) || isTypeUnsignedInt(type);
534 }
535 
isTypeFloat(TBasicType type)536 __inline bool isTypeFloat(TBasicType type)
537 {
538     switch (type) {
539     case EbtFloat:
540     case EbtDouble:
541     case EbtFloat16:
542         return true;
543     default:
544         return false;
545     }
546 }
547 
getTypeRank(TBasicType type)548 __inline int getTypeRank(TBasicType type)
549 {
550     int res = -1;
551     switch(type) {
552     case EbtInt8:
553     case EbtUint8:
554         res = 0;
555         break;
556     case EbtInt16:
557     case EbtUint16:
558         res = 1;
559         break;
560     case EbtInt:
561     case EbtUint:
562         res = 2;
563         break;
564     case EbtInt64:
565     case EbtUint64:
566         res = 3;
567         break;
568     default:
569         assert(false);
570         break;
571     }
572     return res;
573 }
574 
575 } // end namespace glslang
576 
577 #endif // _BASICTYPES_INCLUDED_
578