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1 /*
2  * Copyright 2017 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #ifndef GLSPIRV_H
25 #define GLSPIRV_H
26 
27 #include "compiler/nir/nir.h"
28 #include "main/glheader.h"
29 
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33 
34 struct gl_shader_program;
35 struct gl_context;
36 struct gl_shader;
37 
38 /**
39  * A SPIR-V module contains the raw SPIR-V binary as set by ShaderBinary.
40  *
41  * It is reference-counted, because the same module can be attached to multiple
42  * shader objects simultaneously.
43  */
44 struct gl_spirv_module {
45    unsigned RefCount;
46    GLint Length;
47    char Binary[0];
48 };
49 
50 /**
51  * SPIR-V data needed to compile and link a SPIR-V shader.
52  *
53  * It includes a SPIR-V binary that is potentially shared among different
54  * shaders; and shader-specific specialization constants and entry point.
55  *
56  * It is reference-counted because it is shared between gl_shader and its
57  * corresponding gl_linked_shader.
58  */
59 struct gl_shader_spirv_data {
60    GLint RefCount;
61 
62    struct gl_spirv_module *SpirVModule;
63 
64    GLchar *SpirVEntryPoint;
65 
66    GLuint NumSpecializationConstants;
67    GLuint *SpecializationConstantsIndex;
68    GLuint *SpecializationConstantsValue;
69 };
70 
71 void
72 _mesa_spirv_module_reference(struct gl_spirv_module **dest,
73                              struct gl_spirv_module *src);
74 
75 void
76 _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
77                                   struct gl_shader_spirv_data *src);
78 
79 void
80 _mesa_spirv_shader_binary(struct gl_context *ctx,
81                           unsigned n, struct gl_shader **shaders,
82                           const void* binary, size_t length);
83 
84 void
85 _mesa_spirv_link_shaders(struct gl_context *ctx,
86                          struct gl_shader_program *prog);
87 
88 nir_shader *
89 _mesa_spirv_to_nir(struct gl_context *ctx,
90                    const struct gl_shader_program *prog,
91                    gl_shader_stage stage,
92                    const nir_shader_compiler_options *options);
93 
94 #ifdef __cplusplus
95 }
96 #endif
97 
98 #endif /* GLSPIRV_H */
99