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1//========================================================================
2// GLFW 3.2 - www.glfw.org
3//------------------------------------------------------------------------
4// Copyright (c) 2010-2016 Camilla Berglund <elmindreda@glfw.org>
5//
6// This software is provided 'as-is', without any express or implied
7// warranty. In no event will the authors be held liable for any damages
8// arising from the use of this software.
9//
10// Permission is granted to anyone to use this software for any purpose,
11// including commercial applications, and to alter it and redistribute it
12// freely, subject to the following restrictions:
13//
14// 1. The origin of this software must not be misrepresented; you must not
15//    claim that you wrote the original software. If you use this software
16//    in a product, an acknowledgment in the product documentation would
17//    be appreciated but is not required.
18//
19// 2. Altered source versions must be plainly marked as such, and must not
20//    be misrepresented as being the original software.
21//
22// 3. This notice may not be removed or altered from any source
23//    distribution.
24//
25//========================================================================
26// As glfw_config.h.in, this file is used by CMake to produce the
27// glfw_config.h configuration header file.  If you are adding a feature
28// requiring conditional compilation, this is where to add the macro.
29//========================================================================
30// As glfw_config.h, this file defines compile-time option macros for a
31// specific platform and development environment.  If you are using the
32// GLFW CMake files, modify glfw_config.h.in instead of this file.  If you
33// are using your own build system, make this file define the appropriate
34// macros in whatever way is suitable.
35//========================================================================
36
37// Define this to 1 if building GLFW for X11
38#cmakedefine _GLFW_X11
39// Define this to 1 if building GLFW for Win32
40#cmakedefine _GLFW_WIN32
41// Define this to 1 if building GLFW for Cocoa
42#cmakedefine _GLFW_COCOA
43// Define this to 1 if building GLFW for Wayland
44#cmakedefine _GLFW_WAYLAND
45// Define this to 1 if building GLFW for Mir
46#cmakedefine _GLFW_MIR
47
48// Define this to 1 if building as a shared library / dynamic library / DLL
49#cmakedefine _GLFW_BUILD_DLL
50// Define this to 1 to use Vulkan loader linked statically into application
51#cmakedefine _GLFW_VULKAN_STATIC
52
53// Define this to 1 to force use of high-performance GPU on hybrid systems
54#cmakedefine _GLFW_USE_HYBRID_HPG
55
56// Define this to 1 if the Xxf86vm X11 extension is available
57#cmakedefine _GLFW_HAS_XF86VM
58
59// Define this to 1 if glfwInit should change the current directory
60#cmakedefine _GLFW_USE_CHDIR
61// Define this to 1 if glfwCreateWindow should populate the menu bar
62#cmakedefine _GLFW_USE_MENUBAR
63// Define this to 1 if windows should use full resolution on Retina displays
64#cmakedefine _GLFW_USE_RETINA
65
66