1 /* 2 * Copyright 2017 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "include/core/SkTypes.h" 9 #include "include/private/SkTHash.h" 10 #include "tools/sk_app/Application.h" 11 #include "tools/sk_app/ios/Window_ios.h" 12 #include "tools/timer/Timer.h" 13 14 #include "SDL.h" 15 16 using sk_app::Application; 17 main(int argc,char * argv[])18int main(int argc, char* argv[]) { 19 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) { 20 SkDebugf("Could not initialize SDL!\n"); 21 return 1; 22 } 23 24 Application* app = Application::Create(argc, argv, nullptr); 25 26 SDL_Event event; 27 bool done = false; 28 while (!done) { 29 while (SDL_PollEvent(&event)) { 30 switch (event.type) { 31 // events handled by the windows 32 case SDL_WINDOWEVENT: 33 case SDL_FINGERDOWN: 34 case SDL_FINGERMOTION: 35 case SDL_FINGERUP: 36 case SDL_KEYDOWN: 37 case SDL_KEYUP: 38 case SDL_TEXTINPUT: 39 done = sk_app::Window_ios::HandleWindowEvent(event); 40 break; 41 42 case SDL_QUIT: 43 done = true; 44 break; 45 46 default: 47 break; 48 } 49 } 50 51 app->onIdle(); 52 } 53 delete app; 54 55 SDL_Quit(); 56 57 return 0; 58 } 59