Searched refs:RequireState (Results 1 – 6 of 6) sorted by relevance
37 if (inst->RequireState()) {
69 auto nargs = inst->GetInputsCount() - (inst->RequireState() ? 1 : 0); in CalculateNumNeededRangeTemps()350 auto nargs = inst->GetInputsCount() - (inst->RequireState() ? 1 : 0); in InsertSpillsForDynInputsInst()440 auto nargs = inst->GetInputsCount() - (inst->RequireState() ? 1 : 0); in CalculateNumNeededTempsForInst()
73 ASSERT_DO(inst->RequireState() == has_save_state, in UserInputCheck()75 if (inst->RequireState()) { in UserInputCheck()
825 bool RequireState() const in RequireState() function927 if (!RequireState()) { in GetSaveState()942 ASSERT(RequireState()); in SetSaveState()
1020 …if (!inst->IsOperandsDynamic() && inst->RequireState() && inst->GetInputsCount() > inputs.size()) { in CreateSaveStates()
368 if (inst->RequireState()) { in AdjustInputsLifetime()