Searched refs:VIRTUAL_FRAME_SIZE (Results 1 – 7 of 7) sorted by relevance
148 ASSERT(num_args <= compiler::VIRTUAL_FRAME_SIZE); in GetNumArgsFromGraph()155 ASSERT(num_locals <= compiler::VIRTUAL_FRAME_SIZE); in GetNumLocalsFromGraph()162 ASSERT(num_regs <= compiler::VIRTUAL_FRAME_SIZE); in GetNumRegs()168 ASSERT(num_locals <= compiler::VIRTUAL_FRAME_SIZE); in SaveNumLocalsToGraph()
103 if (num_regs > compiler::VIRTUAL_FRAME_SIZE - num_temps_) { // to avoid overflow in RunImpl()208 ASSERT(usage_mask->size() == compiler::VIRTUAL_FRAME_SIZE); in RenumberArgRegs()
267 if ((function.regs_num + function.GetParamsNum()) > compiler::VIRTUAL_FRAME_SIZE) { in SkipFunction()
28 return graph->RunPass<RegAllocGraphColoring>(VIRTUAL_FRAME_SIZE); in RegAlloc()
254 colors = ig->AssignColors<VIRTUAL_FRAME_SIZE>(map.GetAvailableRegsCount(), map.GetBorder()); in AllocateRegisters()
48 constexpr Register VIRTUAL_FRAME_SIZE = INVALID_REG - 1U; variable
150 auto reg_src = static_cast<Register>(VIRTUAL_FRAME_SIZE - num_args + i); in SetParamSpillFill()