Searched refs:FREEZE (Results 1 – 7 of 7) sorted by relevance
56 EXPECT_TRUE(static_cast<uint32_t>(PowerState::FREEZE) == FREEZE) << "PowerState FREEZE correct";90 …auto ret = g_stateMachineTest->SetState(PowerState::FREEZE, StateChangeReason::STATE_CHANGE_REASON…92 EXPECT_TRUE(g_stateMachineTest->GetState() == PowerState::FREEZE);
295 PowerState::FREEZE, StateChangeReason::STATE_CHANGE_REASON_TIMEOUT);302 EXPECT_TRUE(pmsTest_->suspendController_->stateMachine_->GetState() == PowerState::FREEZE);
330 …pmsTest_->powerStateMachine_->SetState(PowerState::FREEZE, StateChangeReason::STATE_CHANGE_REASON_…
24 constexpr uint32_t FREEZE = 1; variable
65 FREEZE, enumerator
58 …lockMap_.emplace(PowerState::FREEZE, std::make_shared<std::vector<RunningLockType>>(freezeBlocker)… in PowerStateMachine()114 controllerMap_.emplace(PowerState::FREEZE, in EmplaceFreeze()115 …std::make_shared<StateController>(PowerState::FREEZE, shared_from_this(), [this](StateChangeReason… in EmplaceFreeze()450 case PowerState::FREEZE: in GetPowerStateString()1097 if (currentState == PowerState::AWAKE || currentState == PowerState::FREEZE) { in MatchState()
231 if (state == PowerState::AWAKE || state == PowerState::FREEZE) { in OnInputEvent()269 if (state == PowerState::AWAKE || state == PowerState::FREEZE) { in OnInputEvent()