Searched refs:SWITCH_HOLDING_STATE (Results 1 – 3 of 3) sorted by relevance
37 SWITCH_HOLDING_STATE, enumerator
44 memberFuncMap_[AudioEvent::SWITCH_HOLDING_STATE] = &AudioSceneProcessor::SwitchHolding; in Init()67 case AudioEvent::SWITCH_HOLDING_STATE: in ProcessEvent()
172 event = AudioEvent::SWITCH_HOLDING_STATE; in UpdateCurrentCallState()