/base/telephony/call_manager/services/audio/src/ |
D | audio_scene_processor.cpp | 32 : currentState_(nullptr) in AudioSceneProcessor() 46 currentState_ = std::make_unique<InActiveState>(); in Init() 47 if (currentState_ == nullptr) { in Init() 56 if (currentState_ == nullptr) { in ProcessEvent() 80 result = currentState_->ProcessEvent(event); in ProcessEvent() 137 currentState_ = std::make_unique<DialingState>(); in SwitchDialing() 138 if (currentState_ == nullptr) { in SwitchDialing() 149 currentState_ = std::make_unique<AlertingState>(); in SwitchAlerting() 150 if (currentState_ == nullptr) { in SwitchAlerting() 162 currentState_ = std::make_unique<IncomingState>(); in SwitchIncoming() [all …]
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/base/useriam/face_auth/services_ex/src/ |
D | finite_state_machine_impl.cpp | 29 currentState_(initialState), in FiniteStateMachineImpl() 71 uint32_t oldState = currentState_; in ScheduleInner() 72 auto iter = transitionMap_.find(GetTransitionIndex(currentState_, event)); in ScheduleInner() 78 currentState_ = iter->second.first; in ScheduleInner() 81 DealWithStateLeaveAndEnter(machine, oldState, currentState_); in ScheduleInner() 84 name_.c_str(), oldState, event, currentState_); in ScheduleInner() 106 if (auto iter = enterMap_.find(currentState_); iter != enterMap_.end()) { in DealWithStateLeaveAndEnter() 108 invoker(machine, currentState_); in DealWithStateLeaveAndEnter() 115 return currentState_; in GetCurrentState() 124 return currentState_; in EnsureCurrentState()
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/base/useriam/user_auth_framework/services/base/src/ |
D | finite_state_machine_impl.cpp | 29 currentState_(initialState), in FiniteStateMachineImpl() 71 uint32_t oldState = currentState_; in ScheduleInner() 72 auto iter = transitionMap_.find(GetTransitionIndex(currentState_, event)); in ScheduleInner() 78 currentState_ = iter->second.first; in ScheduleInner() 81 DealWithStateLeaveAndEnter(machine, oldState, currentState_); in ScheduleInner() 84 name_.c_str(), oldState, event, currentState_); in ScheduleInner() 106 if (auto iter = enterMap_.find(currentState_); iter != enterMap_.end()) { in DealWithStateLeaveAndEnter() 108 invoker(machine, currentState_); in DealWithStateLeaveAndEnter() 115 return currentState_; in GetCurrentState() 124 return currentState_; in EnsureCurrentState()
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D | finite_state_machine_impl.h | 66 uint32_t currentState_; variable
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/base/account/os_account/services/accountmgr/include/ |
D | account_state_machine.h | 115 AccountStateMachine() : currentState_(ACCOUNT_STATE_UNBOUND) in AccountStateMachine() 145 return currentState_; in GetAccountState() 155 currentState_ = currentState; in SetAccountState() 170 int currentState_;
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/base/account/os_account/services/accountmgr/src/ |
D | account_state_machine.cpp | 101 stateRecordStr.append("state from[").append(std::to_string(currentState_)).append("] to ["); in StateChangeProcess() 104 auto stateIter = stateMachineMap_.find(currentState_); in StateChangeProcess() 106 ACCOUNT_LOGE("current state %{public}d is not in state machine map.", currentState_); in StateChangeProcess() 124 if (currentState_ != nextState) { in StateChangeProcess() 125 …"account state change, (oldstate, newstate) = (%{public}d, %{public}d)", currentState_, nextState); in StateChangeProcess() 126 currentState_ = nextState; in StateChangeProcess()
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/base/msdp/device_status/services/interaction/coordination/src/ |
D | coordination_sm.cpp | 103 if (currentState_ != CoordinationState::STATE_FREE) { in OnSessionLost() 113 if (currentState_ == CoordinationState::STATE_OUT) { in Reset() 118 if (currentState_ == CoordinationState::STATE_IN) { in Reset() 135 currentState_ = CoordinationState::STATE_FREE; in Reset() 166 if (currentState_ != CoordinationState::STATE_FREE) { in OnCloseCoordination() 177 if (currentState_ == CoordinationState::STATE_FREE) { in OnCloseCoordination() 251 if (currentState_ == CoordinationState::STATE_FREE) { in ActivateCoordination() 268 if (currentState_ == CoordinationState::STATE_IN) { in DeactivateCoordination() 270 } else if (currentState_ == CoordinationState::STATE_OUT) { in DeactivateCoordination() 356 if (!isSuccess || currentState_ == CoordinationState::STATE_IN) { in StartRemoteCoordinationResult() [all …]
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/base/powermgr/power_manager/services/native/src/ |
D | power_state_machine.cpp | 35 PowerStateMachine::PowerStateMachine(const wptr<PowerMgrService>& pms) : pms_(pms), currentState_(P… in PowerStateMachine() 331 currentState_ = PowerState::SLEEP; in ForceSuspendDeviceInner() 515 currentState_ = PowerState::AWAKE; in EnableMock() 761 if (currentState_ == PowerState::AWAKE) { in SetDisplayOffTime() 1031 … GetPowerStateString(owner->currentState_).c_str(), GetPowerStateString(this->state_).c_str(), in TransitTo() 1033 MatchState(owner->currentState_, owner->stateAction_->GetDisplayState()); in TransitTo() 1035 POWER_HILOGD(FEATURE_POWER_STATE, "Already in state: %{public}d", owner->currentState_); in TransitTo() 1036 RecordFailure(owner->currentState_, reason, TransitResult::ALREADY_IN_STATE); in TransitTo() 1041 RecordFailure(owner->currentState_, reason, TransitResult::LOCKING); in TransitTo() 1048 owner->currentState_ = GetState(); in TransitTo() [all …]
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/base/telephony/call_manager/services/audio/include/ |
D | audio_scene_processor.h | 63 std::unique_ptr<AudioBase> currentState_; variable
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/base/powermgr/power_manager/services/native/include/ |
D | power_state_machine.h | 92 return currentState_; in GetState() 200 PowerState currentState_; variable
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/base/telephony/cellular_data/services/src/state_machine/ |
D | cellular_data_state_machine.cpp | 36 return currentState_ == inActiveState_; in IsInactiveState() 178 currentState_ = std::move(state); in SetCurrentState() 183 return currentState_; in GetCurrentState()
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/base/useriam/face_auth/services_ex/inc/ |
D | finite_state_machine_impl.h | 66 uint32_t currentState_; variable
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/base/telephony/cellular_data/services/include/state_machine/ |
D | cellular_data_state_machine.h | 68 sptr<State> currentState_; variable
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/base/msdp/device_status/services/interaction/coordination/include/ |
D | coordination_sm.h | 188 CoordinationState currentState_ { CoordinationState::STATE_FREE };
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/base/powermgr/power_manager/test/unittest/src/ |
D | native_power_state_machine_test.cpp | 266 stateMachine->currentState_ = PowerState::INACTIVE;
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