Searched refs:TOUCH_MSG_MAX (Results 1 – 3 of 3) sorted by relevance
49 struct touch_msg tmp[TOUCH_MSG_MAX] = {0}; in Read()51 while (i < TOUCH_MSG_MAX && TouchRead(this->handle, &tmp[i], 0) == 0) { in Read()72 } else if (i <= TOUCH_MSG_MAX) { in Read()78 if (i >= 1 && i <= TOUCH_MSG_MAX && IsValidTouchMsg(&tmp[i - 1])) in Read()
32 #define TOUCH_MSG_MAX 8 macro
98 dev->mq = osMessageQueueNew(TOUCH_MSG_MAX, sizeof(struct touch_msg), NULL); in TouchOpen()