/foundation/arkui/ace_engine/frameworks/core/gestures/ |
D | press_recognizer.cpp | 51 state_ = DetectState::READY; in OnRejected() 57 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 91 state_ = DetectState::READY; in HandleTouchUpEvent() 118 state_ = DetectState::READY; in HandleTouchCancelEvent()
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D | pinch_recognizer.cpp | 59 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 78 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 132 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 172 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 191 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent() 258 state_ = DetectState::READY; in Reset()
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D | pan_recognizer.cpp | 75 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 101 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 121 if (state_ == DetectState::READY) { in HandleTouchUpEvent() 165 state_ = DetectState::READY; in HandleTouchUpEvent() 183 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 235 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 282 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent() 351 state_ = DetectState::READY; in Reset() 448 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in ChangeDistance()
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D | slide_recognizer.cpp | 85 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 114 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 137 if (state_ == DetectState::READY) { in HandleTouchUpEvent() 205 if (state_ == DetectState::READY) { in HandleTouchUpEvent() 239 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 274 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 303 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent() 400 state_ = DetectState::READY; in Reset() 473 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in ChangeSpeed()
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D | rotation_recognizer.cpp | 56 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 100 if (state_ == DetectState::READY) { in HandleTouchMoveEvent() 125 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent() 167 state_ = DetectState::READY; in Reset()
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D | parallel_recognizer.cpp | 53 if (recognizer->GetDetectState() == DetectState::READY) { in OnRejected() 172 if (state_ == DetectState::READY) { in AddToReferee() 183 state_ = DetectState::READY; in Reset()
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D | drag_recognizer.cpp | 76 iter->second.states_ = DetectState::READY; in OnRejected() 100 if (dragInfo.states_ == DetectState::READY) { in HandleTouchDownEvent() 210 dragInfo.states_ = DetectState::READY; in HandleTouchUpEvent() 231 dragInfo.states_ = DetectState::READY; in HandleTouchCancelEvent()
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D | click_recognizer.cpp | 133 if (state_ == DetectState::READY) { in HandleTouchDownEvent() 175 if (state_ == DetectState::READY) { in HandleTouchUpEvent() 206 state_ = DetectState::READY; in HandleTouchUpEvent() 276 state_ = DetectState::READY; in Reset()
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D | exclusive_recognizer.cpp | 73 if (recognizer->GetDetectState() == DetectState::READY) { in OnRejected() 190 if (state_ == DetectState::READY) { in AddToReferee() 236 state_ = DetectState::READY; in Reset()
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/foundation/resourceschedule/ffrt/src/core/ |
D | version_ctx.cpp | 29 version->status = DataStatus::READY; in BuildConsumeRelationship() 49 CreateChildVersion(consumer, DataStatus::READY); in AddConsumer() 83 status = DataStatus::READY; in onProduced() 121 if (status == DataStatus::READY) { in MergeChildVersion()
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/foundation/arkui/ace_engine/frameworks/base/thread/ |
D | cancelable_callback.h | 79 READY, enumerator 92 if (status == READY) { in ~Callback() 98 std::atomic<int32_t> status_ { READY }; 136 case READY: in WaitUntilComplete() 163 int32_t status = READY; in Cancel() 188 int32_t status = READY; in operator()
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/foundation/resourceschedule/ffrt/src/internal_inc/ |
D | types.h | 63 READY, // 当前版本被生产出来,标志着这个版本的所有消费者可以执行 enumerator 78 READY, // 可以被执行,可能由于上一个任务执行完而被依赖管理模块触发进入该状态(PEND->READY),也可能submit时被依赖管理模块触发进入该状态(PEND->READY) enumerator
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/foundation/arkui/ace_engine/frameworks/core/components_ng/gestures/recognizers/ |
D | gesture_recognizer.h | 30 enum class RefereeState { READY, DETECTING, PENDING, PENDING_BLOCKED, SUCCEED_BLOCKED, SUCCEED, FAI… enumerator 187 refereeState_ = RefereeState::READY; 194 refereeState_ = RefereeState::READY; in ResetStatus() 238 RefereeState refereeState_ = RefereeState::READY;
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/foundation/bundlemanager/bundle_framework/interfaces/inner_api/appexecfwk_base/include/ |
D | form_state_info.h | 26 READY, enumerator
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/foundation/resourceschedule/ffrt/src/sched/ |
D | task_state.cpp | 66 return CalcDuration(TaskState::READY, TaskState::RUNNING); in WaitingTime() 84 case TaskState::READY: in Count()
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/foundation/bundlemanager/bundle_framework/test/sceneProject/unittest/test_bundle/previewTest/entry/src/main/ets/FormAbility/ |
D | FormAbility.ts | 50 return formInfo.FormState.READY;
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/foundation/bundlemanager/bundle_framework/test/sceneProject/unittest/test_bundle/system_module/entry/src/main/ets/FormAbility/ |
D | FormAbility.ts | 50 return formInfo.FormState.READY;
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/foundation/bundlemanager/bundle_framework/test/sceneProject/unittest/test_bundle/backupTest/entry/src/main/ets/ServiceAbility/ |
D | FormAbility.ts | 50 return formInfo.FormState.READY;
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/foundation/bundlemanager/bundle_framework/test/sceneProject/unittest/test_bundle/sandboxTest/entry/src/main/ets/ServiceAbility/ |
D | FormAbility.ts | 50 return formInfo.FormState.READY;
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/foundation/bundlemanager/bundle_framework/test/sceneProject/unittest/test_bundle/thumbnailTest/entry/src/main/ets/FormAbility/ |
D | FormAbility.ts | 50 return formInfo.FormState.READY;
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/foundation/bundlemanager/bundle_framework/test/sceneProject/unittest/test_bundle/previewTest/entry/src/main/ets/ServiceAbility/ |
D | FormAbility.ts | 50 return formInfo.FormState.READY;
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/foundation/bundlemanager/bundle_framework/test/sceneProject/unittest/test_bundle/thumbnailTest2/entry/src/main/ets/FormAbility/ |
D | FormAbility.ts | 50 return formInfo.FormState.READY;
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/foundation/bundlemanager/bundle_framework/test/sceneProject/unittest/test_bundle/signatureTest/entry/src/main/ets/ServiceAbility/ |
D | FormAbility.ts | 50 return formInfo.FormState.READY;
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/foundation/bundlemanager/bundle_framework/test/sceneProject/unittest/test_bundle/sandboxTest/entry/src/main/ets/FormAbility/ |
D | FormAbility.ts | 50 return formInfo.FormState.READY;
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/foundation/ai/ai_engine/services/common/platform/os_wrapper/engine_hal/interfaces/ |
D | engine_adapter.h | 27 READY, enumerator
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