Searched refs:attachData (Results 1 – 3 of 3) sorted by relevance
/foundation/arkui/napi/native_engine/impl/ark/native_value/ |
D | ark_native_object.h | 33 …tic Local<JSValueRef> AttachFuncCallback(void* engine, void* object, void* hint, void* attachData); 38 void* hint, void* detachData, void* attachData) override;
|
D | ark_native_object.cpp | 57 …eRef> ArkNativeObject::AttachFuncCallback(void* engine, void* buffer, void* hint, void* attachData) in AttachFuncCallback() argument 60 if (attachData == nullptr || (engine == nullptr || buffer ==nullptr)) { in AttachFuncCallback() 63 AttachCallback attach = reinterpret_cast<AttachCallback>(attachData); in AttachFuncCallback() 72 void* engine, DetachCallback detachData, AttachCallback attachData, void *object, void *hint) in ConvertToNativeBindingObject() argument 74 if (detachData == nullptr || (attachData == nullptr || object == nullptr)) { in ConvertToNativeBindingObject() 82 … engine, object, hint, reinterpret_cast<void *>(detachData), reinterpret_cast<void *>(attachData)); in ConvertToNativeBindingObject() 140 void *enginePointer, void *objPointer, void *hint, void *detachData, void *attachData) in SetNativeBindingPointer() argument 152 object->SetNativePointerField(4, attachData, nullptr, nullptr); // 4 : attachData in SetNativeBindingPointer()
|
/foundation/arkui/napi/native_engine/ |
D | native_value.h | 233 …Pointer, void* objPointer, void* hint, void* detachData = nullptr, void* attachData = nullptr) = 0;
|