Searched refs:g_playFinished (Results 1 – 3 of 3) sorted by relevance
34 bool g_playFinished = false; variable52 if (type == INFO_TYPE_EOS && !g_playFinished) { in OnInfo()56 g_playFinished = true; in OnInfo()59 g_playFinished = true; in OnInfo()110 g_playFinished = false; in Create()136 if (g_playFinished) { in IsPlaying()139 return !g_playFinished; in IsPlaying()156 g_playFinished = false; in Play()185 g_playFinished = true; in Stop()
29 static bool g_playFinished = false; variable35 g_playFinished = true; in OnPlaybackComplete()88 g_playFinished = false; in Create()105 return !g_playFinished; in IsPlaying()115 g_playFinished = false; in Play()
75 bool g_playFinished = false; variable80 while (!g_playFinished) { in DataProcessThread()115 g_playFinished = true; in OnPlaybackComplete()165 g_playFinished = false; in StartLiteStreamPlayer()189 while (!g_playFinished) { in StartLiteStreamPlayer()