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Searched refs:shearY (Results 1 – 7 of 7) sorted by relevance

/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/diagram/common/
Dpaint.h920 …void SetTransform(float scaleX, float shearX, float shearY, float scaleY, int16_t transLateX, int1… in SetTransform() argument
924 Transform(scaleX, shearX, shearY, scaleY, transLateX, transLateY); in SetTransform()
939 …void Transform(float scaleX, float shearX, float shearY, float scaleY, int16_t transLateX, int16_t… in Transform() argument
950 transfrom_.SetData(3, transfrom_.GetData()[3] + shearY); in Transform()
/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/
Dtransform.h221 …void Shear(const Vector2<float>& shearX, const Vector2<float>& shearY, const Vector2<float>& shear…
Dgraphic_math.h701 …static Matrix4<T> Shear(const Vector2<T>& shearX, const Vector2<T>& shearY, const Vector2<T>& shea…
935 Matrix4<T> Matrix4<T>::Shear(const Vector2<T>& shearX, const Vector2<T>& shearY, const Vector2<T>& … in Shear() argument
940 shearMat4[0][1] = shearY.x_; // 0 1 : index in Shear()
941 shearMat4[2][1] = shearY.y_; // 2 1 : index in Shear()
/foundation/graphic/graphic_utils_lite/frameworks/
Dtransform.cpp150 void TransformMap::Shear(const Vector2<float>& shearX, const Vector2<float>& shearY, const Vector2<… in Shear() argument
153 shearY_ = shearY; in Shear()
/foundation/arkui/ui_lite/interfaces/kits/components/
Dui_view.h1378 …void Shear(const Vector2<float>& shearX, const Vector2<float>& shearY, const Vector2<float>& shear…
/foundation/arkui/ace_engine_lite/frameworks/src/core/components/
Dcanvas_component.cpp1466 float shearY = FloatOf(args[ArgsIndex::IDX_2]); in Transform() local
1470 component->paint_.Transform(scaleX, shearX, shearY, scaleY, translateX, translateY); in Transform()
1496 float shearY = FloatOf(args[ArgsIndex::IDX_2]); in SetTransform() local
1500 component->paint_.SetTransform(scaleX, shearX, shearY, scaleY, translateX, translateY); in SetTransform()
/foundation/arkui/ui_lite/frameworks/components/
Dui_view.cpp330 void UIView::Shear(const Vector2<float>& shearX, const Vector2<float>& shearY, const Vector2<float>… in Shear() argument
342 transMap_->Shear(shearX, shearY, shearZ); in Shear()