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/third_party/vk-gl-cts/external/openglcts/modules/runner/
DglcAndroidTestActivity.cpp36 namespace Android namespace
39 using tcu::Android::Platform;
40 using tcu::Android::AssetArchive;
41 using tcu::Android::NativeActivity;
47 return tcu::Android::getIntentStringExtra(activity, "waivers"); in getWaiverPath()
52 std::string path = tcu::Android::getIntentStringExtra(activity, "logdir"); in getLogPath()
59 if (tcu::Android::getIntentStringExtra(activity, "verbose") == "true") in getFlags()
61 else if (tcu::Android::getIntentStringExtra(activity, "summary") == "true") in getFlags()
66 TestThread::TestThread(NativeActivity& activity, tcu::Android::AssetArchive& archive, const std::st… in TestThread()
115 , m_cmdLine(tcu::Android::getIntentStringExtra(activity, "cmdLine")) in TestActivity()
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DglcAndroidTestActivity.hpp38 namespace Android namespace
41 class TestThread : public tcu::Android::RenderThread
44 TestThread(tcu::Android::NativeActivity& nativeActivity, tcu::Android::AssetArchive& archive,
56 tcu::Android::Platform m_platform;
57 tcu::Android::AssetArchive& m_archive;
62 class TestActivity : public tcu::Android::RenderActivity
73 tcu::Android::AssetArchive m_archive;
/third_party/vk-gl-cts/framework/platform/android/
DtcuAndroidNativeActivity.cpp31 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onStart(); in onStartCallback()
36 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onResume(); in onResumeCallback()
41 …return static_cast<tcu::Android::NativeActivity*>(activity->instance)->onSaveInstanceState(outSize… in onSaveInstanceStateCallback()
46 return static_cast<tcu::Android::NativeActivity*>(activity->instance)->onPause(); in onPauseCallback()
51 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onStop(); in onStopCallback()
56 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onDestroy(); in onDestroyCallback()
61 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onWindowFocusChanged(hasFocus); in onWindowFocusChangedCallback()
66 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onNativeWindowCreated(window); in onNativeWindowCreatedCallback()
71 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onNativeWindowResized(window); in onNativeWindowResizedCallback()
76 static_cast<tcu::Android::NativeActivity*>(activity->instance)->onNativeWindowRedrawNeeded(window); in onNativeWindowRedrawNeededCallback()
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DtcuAndroidJNI.cpp51 static tcu::Android::ExecService* getExecService (JNIEnv* env, jobject obj) in getExecService()
54 return (tcu::Android::ExecService*)(deIntptr)env->GetLongField(obj, field); in getExecService()
57 static void setExecService (JNIEnv* env, jobject obj, tcu::Android::ExecService* service) in setExecService()
72 tcu::Android::ExecService* service = DE_NULL; in Java_com_drawelements_deqp_execserver_ExecService_startServer()
82 service = new tcu::Android::ExecService(vm, obj, port); in Java_com_drawelements_deqp_execserver_ExecService_startServer()
99 tcu::Android::ExecService* service = getExecService(env, obj); in Java_com_drawelements_deqp_execserver_ExecService_stopServer()
/third_party/ejdb/src/bindings/ejdb2_android/test/
DREADME.md1 # Android chapter
3 ## Sample Android application
7 ## Android binding showcase and unit tests
16 # Path to Android SDK dir
17 sdk.dir=/Android-sdk
19 # Path to Android NDK dir
20 ndk.dir=/Android-sdk/ndk-bundle
26 Run Android emulator for the same abi version then:
Dlocal.properties2 ## Path to Android SDK dir
3 sdk.dir=/Android-sdk
5 ## Path to Android NDK dir
6 ndk.dir=/Android-sdk/ndk-bundle
/third_party/exfatprogs/
DMakefile.am18 Android.bp \
19 lib/Android.bp \
20 mkfs/Android.bp \
21 tune/Android.bp \
22 fsck/Android.bp \
23 label/Android.bp \
24 dump/Android.bp \
/third_party/skia/third_party/externals/angle2/doc/
DDevSetupAndroid.md1 # ANGLE for Android
3 **Important note**: Android builds currently require Linux.
5 ## Setting up the ANGLE build for Android
8 gclient. Then edit your `.gclient` to add `target_os = ['android']` to check out Android
11 The following command will open a text editor to populate GN args for an Android Release build:
13 gn args out/Android
16 Once the editor is up, paste the following GN args to generate an Android build, and save the file.
30 - Open any recent Android build.
35 ## Building ANGLE for Android
40 autoninja -C out/Android
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/third_party/skia/site/docs/dev/gardening/
Dandroid.md2 title: 'Android Gardener Documentation'
3 linkTitle: 'Android Gardener Documentation'
8 - [What does a Android Gardener do?](#what_is_a_android_gardener)
9 - [Android Autorollers](#autoroller_doc)
13 <a name="what_is_a_android_gardener"></a> What does a Android Gardener do?
17 The Android Gardener has two primary jobs:
21 from Skia's repository into the Android source tree. See autoroller
25 2. Stay on top of incoming Android-related bugs in both the
28 [Android](https://buganizer.corp.google.com/issues?q=assignee:skia-android-triage%20status:open)
29 bug trackers. For Skia bugs, this means triaging and assigning all Android
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/third_party/mesa3d/docs/
Dandroid.rst1 Android title
4 Mesa hardware drivers can be built for Android one of two ways: built
5 into the Android OS using the Android.mk build system on older versions
6 of Android, or out-of-tree using the Meson build system and the
7 Android NDK.
9 The Android.mk build system has proven to be hard to maintain, as one
10 needs a built Android tree to build against, and it has never been
12 Chrome OS developers for building and testing Android drivers.
14 Building using the Android NDK
28 # Android doesn't come with a pkg-config, but we need one for meson to be happy not
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/third_party/flutter/flutter/packages/flutter/lib/src/services/
Dplatform_views.dart85 /// Creates a controller for a new Android view.
89 /// `viewType` is the identifier of the Android view type to be created, a
101 /// `onFocus` is a callback that will be invoked when the Android View asks to get the
104 /// The Android view will only be created after [AndroidViewController.setSize] is called for the
173 /// Properties of an Android pointer.
175 /// A Dart version of Android's [MotionEvent.PointerProperties](https://developer.android.com/refer…
186 …/// See Android's [MotionEvent.PointerProperties#id](https://developer.android.com/reference/andro…
190 …/// See Android's [MotionEvent.PointerProperties#toolType](https://developer.android.com/reference…
216 /// Position information for an Android pointer.
218 /// A Dart version of Android's [MotionEvent.PointerCoords](https://developer.android.com/reference…
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Dtext_input.dart23 /// On Android, behavior may vary across device and keyboard provider.
85 /// On Android, requests a keyboard with ready access to the number keys,
167 /// Most [TextInputAction]s are supported equally by both Android and iOS.
168 /// However, there is not a complete, direct mapping between Android's IME input
173 /// the inappropriate value, Android will use "unspecified" on the platform
184 /// Android: Corresponds to Android's "IME_ACTION_NONE". The keyboard setup
193 /// Android: Corresponds to Android's "IME_ACTION_UNSPECIFIED". The OS chooses
204 /// Android: Corresponds to Android's "IME_ACTION_DONE". The OS displays a
215 /// Android: Corresponds to Android's "IME_ACTION_GO". The OS displays a
225 /// Android: Corresponds to Android's "IME_ACTION_SEARCH". The OS displays a
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/third_party/skia/third_party/externals/egl-registry/extensions/KHR/
DEGL_KHR_platform_android.txt46 This extension defines how to create EGL resources from native Android
72 To obtain an EGLDisplay for the Android device, call eglGetPlatformDisplay
76 For each EGLConfig that belongs to the Android platform, the
77 EGL_NATIVE_VISUAL_ID attribute is an Android window format, such as
80 To obtain a rendering surface from an Android native window, call
81 eglCreatePlatformWindowSurface with a <dpy> that belongs to the Android
85 belongs to the Android platform. Any such call fails and generates
90 1. Should this extension even exist? Android devices only support one
93 RESOLUTION: Yes. Although the Android Open Source Project master branch
94 only supports one window system, customized versions of Android could
/third_party/EGL/extensions/KHR/
DEGL_KHR_platform_android.txt46 This extension defines how to create EGL resources from native Android
72 To obtain an EGLDisplay for the Android device, call eglGetPlatformDisplay
76 For each EGLConfig that belongs to the Android platform, the
77 EGL_NATIVE_VISUAL_ID attribute is an Android window format, such as
80 To obtain a rendering surface from an Android native window, call
81 eglCreatePlatformWindowSurface with a <dpy> that belongs to the Android
85 belongs to the Android platform. Any such call fails and generates
90 1. Should this extension even exist? Android devices only support one
93 RESOLUTION: Yes. Although the Android Open Source Project master branch
94 only supports one window system, customized versions of Android could
/third_party/flutter/flutter/examples/flutter_view/
DREADME.md3 This project demonstrates how to embed Flutter within an iOS or Android
5 Android, the Android and Flutter components are built with Android Studio or
17 ## Android section in Example of embedding Flutter using FlutterView
19 You can open `android/` in Android Studio and build the project as usual.
/third_party/skia/third_party/externals/oboe/
DREADME.md5 Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was c…
8 - Compatible with API 16 onwards - runs on 99% of Android devices
9 …I 16+ or AAudio on API 27+) which will give the best audio performance on the target Android device
16 … and the Android header files. The easiest way to obtain these is by downloading the Android NDK r…
23 - [History of Audio features/bugs by Android version](docs/AndroidAudioHistory.md)
33 …cause Your Ears Are Worth It](https://www.youtube.com/watch?v=8vOf_fDtur4) (Android Dev Summit '18)
35 - [Winning on Android](https://www.youtube.com/watch?v=tWBojmBpS74) - How to optimize an Android au…
36 - [Real-Time Processing on Android](https://youtu.be/hY9BrS2uX-c) (ADC '19)
/third_party/flutter/flutter/packages/flutter_tools/lib/src/base/
Duser_messages.dart53 'Android SDK contains licenses only.\n'
54 'Your first build of an Android application will take longer than usual, '
57 'If the Android SDK has been installed to another location, set $envKey to that location.\n'
63 'but Android SDK not found at this location.';
65 'Unable to locate Android SDK.\n'
66 'Install Android Studio from: https://developer.android.com/studio/index.html\n'
67 'On first launch it will assist you in installing the Android SDK components.\n'
69 'If the Android SDK has been installed to a custom location, set $envKey to that location.\n'
71 String androidSdkLocation(String directory) => 'Android SDK at $directory';
75 'Try re-installing or updating your Android SDK,\n'
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/third_party/libsnd/
DBuilding-for-Android.md1 # Building for Android
3 Assuming the Android Ndk is installed at location `/path/to/toolchain`, building
4 libsndfile for Android (arm-linux-androideabi) should be as simple as:
15 Since I (erikd), do almost zero Android development, I am happy accept patches
16 for this documentation and script to improve its utility for real Android
/third_party/flutter/skia/site/dev/sheriffing/
Dandroid.md1 Android RoboCop Documentation
6 * [What does a Android RoboCop do?](#what_is_a_robocop)
7 * [Android Autorollers](#autoroller_doc)
13 What does a Android RoboCop do?
18 …project.gserviceaccount.com+status:open) from Skia's repository into the Android source tree. See …
20Android-related bugs in both the [Skia](https://bugs.chromium.org/p/skia/issues/list?can=2&q=OpSys…
26 Android Autorollers
29 The Android autoroller into the master branch runs on [https://android-master-roll.skia.org](androi…
/third_party/flutter/skia/third_party/externals/sdl/docs/
DREADME-android.md1 Android chapter
6 Android SDK (version 12 or later)
9 Android NDK r7 or later
12 Minimum API level supported by SDL: 10 (Android 2.3.3)
19 - Android applications are Java-based, optionally with parts written in C
22 - This means that your application C code must be placed inside an Android
24 - This eventually produces a standard Android .apk package
26 The Android Java code implements an "Activity" and can be found in:
71 3. Edit "<project>/jni/src/Android.mk" to include your source files
76 5. Create "<project>/local.properties" and use that to point to the Android SDK directory, by writi…
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/third_party/flutter/skia/tools/skqp/
DREADME.md4 SkQP (Skia Quality Program) is a component of the Android CTS (Compatablity
5 Test Suite) that tests an Android device's GPU and OpenGLES & Vulkan drivers
22 - Install the [Android NDK](https://developer.android.com/ndk/downloads/).
25 ANDROID_NDK=$(ls -d ~/android-ndk-*) # Or wherever you installed the Android NDK.
27 - Install the [Android SDK](https://developer.android.com/studio/#command-tools).
33 export ANDROID_HOME=~/android-sdk # Or wherever you installed the Android SDK.
63 output written to "/storage/emulated/0/Android/data/org.skia.skqp/files/output"
67 OUTPUT_LOCATION="/storage/emulated/0/Android/data/org.skia.skqp/files/output"
/third_party/skia/tools/skqp/
DREADME.md4 SkQP (Skia Quality Program) is a component of the Android CTS (Compatablity
5 Test Suite) that tests an Android device's GPU and OpenGLES & Vulkan drivers
22 - Install the [Android NDK](https://developer.android.com/ndk/downloads/).
25 ANDROID_NDK=$(ls -d ~/android-ndk-*) # Or wherever you installed the Android NDK.
27 - Install the [Android SDK](https://developer.android.com/studio/#command-tools).
33 export ANDROID_HOME=~/android-sdk # Or wherever you installed the Android SDK.
63 output written to "/storage/emulated/0/Android/data/org.skia.skqp/files/output"
67 OUTPUT_LOCATION="/storage/emulated/0/Android/data/org.skia.skqp/files/output"
/third_party/skia/third_party/externals/oboe/docs/notes/
Deffects.md7 The Android Audio framework provides some effects processing that can be used by apps.
13 ### Reasons to use the Android AudioEffect in the OS:
17 1. They will work on all versions of Android. The AudioEffects can only be used with Oboe on Androi…
19 3. You can get lower latency when you use your own effects. Using Android AudioEffects prevents you…
21 ## Using Android AudioEffects
23 Oboe streams on Android 9 (Pie) and above can use the Java/Kotlin.
/third_party/flutter/flutter/packages/flutter_tools/lib/src/android/
Dandroid_sdk.dart25 // Android SDK layout:
42 /// The minimum Android SDK version we support.
45 /// Locate ADB. Prefer to use one from an Android SDK, if we can locate that.
47 /// will work for those users who have Android Platform Tools installed but
62 /// Locate 'emulator'. Prefer to use one from an Android SDK, if we can locate that.
64 /// will work for those users who have Android Tools installed but
99 /// Locate 'avdmanager'. Prefer to use one from an Android SDK, if we can locate that.
101 /// will work for those users who have Android Tools installed but
277 /// The path to the Android SDK.
280 /// Android NDK (can be `null`).
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/third_party/skia/third_party/externals/angle2/third_party/android_system_sdk/
DREADME.chromium1 Name: Android System SDK
3 Short Name: Android System SDK
11 System SDK stubs for compiling Android Webview and Monochrome targets.
12 Revision is the BUILD ID of the Android release build.

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