Searched refs:BGLEntryType (Results 1 – 1 of 1) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | BindGroupValidationTests.cpp | 999 #define BGLEntryType(...) \ macro 1010 TestInfo{kMaxSampledTexturesPerShaderStage, BGLEntryType(wgpu::TextureSampleType::Float), in TEST_F() 1011 BGLEntryType(wgpu::BufferBindingType::Uniform)}, in TEST_F() 1012 TestInfo{kMaxSamplersPerShaderStage, BGLEntryType(wgpu::SamplerBindingType::Filtering), in TEST_F() 1013 BGLEntryType(wgpu::BufferBindingType::Uniform)}, in TEST_F() 1014 TestInfo{kMaxSamplersPerShaderStage, BGLEntryType(wgpu::SamplerBindingType::Comparison), in TEST_F() 1015 BGLEntryType(wgpu::BufferBindingType::Uniform)}, in TEST_F() 1016 TestInfo{kMaxStorageBuffersPerShaderStage, BGLEntryType(wgpu::BufferBindingType::Storage), in TEST_F() 1017 BGLEntryType(wgpu::BufferBindingType::Uniform)}, in TEST_F() 1020 BGLEntryType(wgpu::StorageTextureAccess::WriteOnly, wgpu::TextureFormat::RGBA8Unorm), in TEST_F() [all …]
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