Searched refs:BROADCOM_SHADER_VERTEX (Results 1 – 5 of 5) sorted by relevance
1070 case BROADCOM_SHADER_VERTEX: in pipeline_populate_v3d_key()1305 assert(p_stage->stage == BROADCOM_SHADER_VERTEX || in pipeline_populate_v3d_vs_key()1414 assert(src->stage == BROADCOM_SHADER_VERTEX || in pipeline_stage_create_binning()1418 src->stage == BROADCOM_SHADER_VERTEX ? in pipeline_stage_create_binning()1790 assert(p_stage->stage == BROADCOM_SHADER_VERTEX); in get_ucp_enable_mask()1869 pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX] = in pipeline_compile_vertex_shader()2086 new_entry->maps[BROADCOM_SHADER_VERTEX]; in v3dv_pipeline_shared_data_new_empty()2324 for (int i = BROADCOM_SHADER_VERTEX; i < BROADCOM_SHADER_STAGES; i++) { in pipeline_check_buffer_device_address()2480 assert(pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX]); in pipeline_compile_graphics()2560 assert(!pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX] && in pipeline_compile_graphics()[all …]
345 BROADCOM_SHADER_VERTEX, enumerator361 return BROADCOM_SHADER_VERTEX; in gl_shader_stage_to_broadcom()377 case BROADCOM_SHADER_VERTEX: in broadcom_shader_stage_to_gl()408 case BROADCOM_SHADER_VERTEX: in broadcom_shader_stage_is_render_with_binning()420 case BROADCOM_SHADER_VERTEX: in broadcom_binning_shader_stage_for_render_stage()
371 pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX]->prog_data.vs; in pack_shader_state_record()636 pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX]->prog_data.vs; in v3dX()
1888 pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX]; in v3dX()
2160 pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX]; in update_gfx_uniform_state()