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Searched refs:BROADCOM_SHADER_VERTEX (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c1070 case BROADCOM_SHADER_VERTEX: in pipeline_populate_v3d_key()
1305 assert(p_stage->stage == BROADCOM_SHADER_VERTEX || in pipeline_populate_v3d_vs_key()
1414 assert(src->stage == BROADCOM_SHADER_VERTEX || in pipeline_stage_create_binning()
1418 src->stage == BROADCOM_SHADER_VERTEX ? in pipeline_stage_create_binning()
1790 assert(p_stage->stage == BROADCOM_SHADER_VERTEX); in get_ucp_enable_mask()
1869 pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX] = in pipeline_compile_vertex_shader()
2086 new_entry->maps[BROADCOM_SHADER_VERTEX]; in v3dv_pipeline_shared_data_new_empty()
2324 for (int i = BROADCOM_SHADER_VERTEX; i < BROADCOM_SHADER_STAGES; i++) { in pipeline_check_buffer_device_address()
2480 assert(pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX]); in pipeline_compile_graphics()
2560 assert(!pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX] && in pipeline_compile_graphics()
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Dv3dv_private.h345 BROADCOM_SHADER_VERTEX, enumerator
361 return BROADCOM_SHADER_VERTEX; in gl_shader_stage_to_broadcom()
377 case BROADCOM_SHADER_VERTEX: in broadcom_shader_stage_to_gl()
408 case BROADCOM_SHADER_VERTEX: in broadcom_shader_stage_is_render_with_binning()
420 case BROADCOM_SHADER_VERTEX: in broadcom_binning_shader_stage_for_render_stage()
Dv3dvx_pipeline.c371 pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX]->prog_data.vs; in pack_shader_state_record()
636 pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX]->prog_data.vs; in v3dX()
Dv3dvx_cmd_buffer.c1888 pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX]; in v3dX()
Dv3dv_cmd_buffer.c2160 pipeline->shared_data->variants[BROADCOM_SHADER_VERTEX]; in update_gfx_uniform_state()