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Searched refs:BestSucc (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DMachineBlockPlacement.cpp1528 BlockAndTailDupResult BestSucc = { nullptr, false }; in selectBestSuccessor() local
1583 if (BestSucc.BB && BestProb >= SuccProb) { in selectBestSuccessor()
1589 BestSucc.BB = Succ; in selectBestSuccessor()
1613 BestSucc.BB = Succ; in selectBestSuccessor()
1614 BestSucc.ShouldTailDup = true; in selectBestSuccessor()
1619 if (BestSucc.BB) in selectBestSuccessor()
1620 LLVM_DEBUG(dbgs() << " Selected: " << getBlockName(BestSucc.BB) << "\n"); in selectBestSuccessor()
1622 return BestSucc; in selectBestSuccessor()
1775 MachineBasicBlock* BestSucc = Result.BB; in buildChain() local
1778 ShouldTailDup |= (BestSucc && canTailDuplicateUnplacedPreds(BB, BestSucc, in buildChain()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Scalar/
DJumpThreading.cpp1053 unsigned BestSucc = GetBestDestForJumpOnUndef(BB); in ProcessBlock() local
1060 if (i == BestSucc) continue; in ProcessBlock()
1068 BranchInst::Create(BBTerm->getSuccessor(BestSucc), BBTerm); in ProcessBlock()