Searched refs:CHECK_ALLOC_ERROR (Results 1 – 2 of 2) sorted by relevance
19 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) macro23 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR macro110 if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) { in GrGLBuffer()
50 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) macro54 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR macro974 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()1028 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()1080 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()1248 GrGLenum error = CHECK_ALLOC_ERROR(this->glInterface()); in uploadCompressedTexData()1271 GrGLenum error = CHECK_ALLOC_ERROR(this->glInterface()); in uploadCompressedTexData()1312 return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); in renderbuffer_storage_msaa()1609 if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()1640 if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()[all …]