Searched refs:D3D12_DIRTY_BLEND (Results 1 – 2 of 2) sorted by relevance
45 D3D12_DIRTY_BLEND = (1 << 0), enumerator75 #define D3D12_DIRTY_GFX_PSO (D3D12_DIRTY_BLEND | D3D12_DIRTY_RASTERIZER | D3D12_DIRTY_ZSA | \
390 ctx->state_dirty |= D3D12_DIRTY_BLEND; in d3d12_bind_blend_state()