Searched refs:D3D12_DIRTY_SHADER (Results 1 – 3 of 3) sorted by relevance
58 D3D12_DIRTY_SHADER = (1 << 13), enumerator78 D3D12_DIRTY_SHADER | D3D12_DIRTY_ROOT_SIGNATURE | \
971 ctx->state_dirty |= D3D12_DIRTY_SHADER; in d3d12_draw_vbo()979 if (ctx->state_dirty & D3D12_DIRTY_SHADER) { in d3d12_draw_vbo()1021 if (!ctx->gfx_pipeline_state.root_signature || ctx->state_dirty & D3D12_DIRTY_SHADER) { in d3d12_draw_vbo()1389 ctx->cmdlist_dirty |= D3D12_DIRTY_SHADER; in d3d12_launch_grid()
2159 - d3d12: Stop trying to set D3D12_DIRTY_SHADER during bindings