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Searched refs:D3D12_DIRTY_SHADER (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.h58 D3D12_DIRTY_SHADER = (1 << 13), enumerator
78 D3D12_DIRTY_SHADER | D3D12_DIRTY_ROOT_SIGNATURE | \
Dd3d12_draw.cpp971 ctx->state_dirty |= D3D12_DIRTY_SHADER; in d3d12_draw_vbo()
979 if (ctx->state_dirty & D3D12_DIRTY_SHADER) { in d3d12_draw_vbo()
1021 if (!ctx->gfx_pipeline_state.root_signature || ctx->state_dirty & D3D12_DIRTY_SHADER) { in d3d12_draw_vbo()
1389 ctx->cmdlist_dirty |= D3D12_DIRTY_SHADER; in d3d12_launch_grid()
/third_party/mesa3d/docs/relnotes/
D22.0.0.rst2159 - d3d12: Stop trying to set D3D12_DIRTY_SHADER during bindings