Searched refs:D3DRS_ZFUNC (Results 1 – 7 of 7) sorted by relevance
39 dsa.depth_func = d3dcmpfunc_to_pipe_func(rs[D3DRS_ZFUNC]); in nine_convert_dsa_state()
2693 [D3DRS_ZFUNC] = D3DCMP_LESSEQUAL,3464 [D3DRS_ZFUNC] = NINE_STATE_DSA,
569 device->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(depthFunc)); in setDepthFunc()
1994 mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); in clear()2033 mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); in clear()
1954 mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); in clear()1993 mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); in clear()
758 D3DRS_ZFUNC = 23, enumerator