Searched refs:EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE (Results 1 – 13 of 13) sorted by relevance
56 EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC62 EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE indicates whether a WebGL mode should66 EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE is EGL_FALSE.
65 EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE has a value of EGL_TRUE, the default
128 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC macro
166 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC macro
384 contextAttributes.push_back(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE); in createContext()
639 contextAttributes.push_back(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE); in createContext()
1462 case EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE: in ValidateCreateContextAttribute()1692 case EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE: in ValidateCreateContextAttributeValue()
197 return (attribs.get(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE, EGL_FALSE) == EGL_TRUE); in GetWebGLContext()
1047 case EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE: in ValidateCreateContext()
218 return (attribs.get(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE, EGL_FALSE) == EGL_TRUE); in GetWebGLContext()
2503 EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE, in TEST_P()