/third_party/flatbuffers/tests/MyGame/Example/ |
D | MonsterStorageGrpc.java | 5 package MyGame.Example; 39 public static final io.grpc.MethodDescriptor<MyGame.Example.Monster, 40 MyGame.Example.Stat> METHOD_STORE = getStoreMethod(); 42 private static volatile io.grpc.MethodDescriptor<MyGame.Example.Monster, 43 MyGame.Example.Stat> getStoreMethod; 45 private static volatile FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> extractorOfMonster; 46 private static FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> getExtractorOfMonster() { in getExtractorOfMonster() 50 extractorOfMonster = new FlatbuffersUtils.FBExtactor<MyGame.Example.Monster>() { in getExtractorOfMonster() 51 public MyGame.Example.Monster extract (ByteBuffer buffer) { in getExtractorOfMonster() 52 return MyGame.Example.Monster.getRootAsMonster(buffer); in getExtractorOfMonster() [all …]
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D | Monster.cs | 5 namespace MyGame.Example 24 …public MyGame.Example.Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.V… 45 …c MyGame.Example.Color Color { get { int o = __p.__offset(16); return o != 0 ? (MyGame.Example.Col… 46 …public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(16); if (o != 0) { __p.… in MutateColor() 47 …c MyGame.Example.Any TestType { get { int o = __p.__offset(18); return o != 0 ? (MyGame.Example.An… 49 public MyGame.Example.Monster TestAsMonster() { return Test<MyGame.Example.Monster>().Value; } in TestAsMonster() 50 …internal MyGame.Example.TestSimpleTableWithEnum TestAsTestSimpleTableWithEnum() { return Test<MyGa… in TestAsTestSimpleTableWithEnum() 52 …public MyGame.Example.Test? Test4(int j) { int o = __p.__offset(22); return o != 0 ? (MyGame.Examp… in Test4() 58 …lic MyGame.Example.Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 ? (… in Testarrayoftables() 60 …public MyGame.Example.Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); retu… in TestarrayoftablesByKey() [all …]
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D | StructOfStructs.cs | 5 namespace MyGame.Example 19 …public MyGame.Example.Ability A { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos … 20 …public MyGame.Example.Test B { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 8, _… 21 …public MyGame.Example.Ability C { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos … 23 …public static Offset<MyGame.Example.StructOfStructs> CreateStructOfStructs(FlatBufferBuilder build… in CreateStructOfStructs() 35 return new Offset<MyGame.Example.StructOfStructs>(builder.Offset); in CreateStructOfStructs() 47 …public static Offset<MyGame.Example.StructOfStructs> Pack(FlatBufferBuilder builder, StructOfStruc… in Pack() 48 if (_o == null) return default(Offset<MyGame.Example.StructOfStructs>); in Pack() 69 public MyGame.Example.AbilityT A { get; set; } 71 public MyGame.Example.TestT B { get; set; } [all …]
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D | NestedStruct.cs | 5 namespace MyGame.Example 21 …public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_po… 22 public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); } in MutateB() 23 …public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_p… in C() 24 …public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (s… in MutateC() 28 …ic Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGa… in CreateNestedStruct() 41 return new Offset<MyGame.Example.NestedStruct>(builder.Offset); in CreateNestedStruct() 52 _o.C = new MyGame.Example.TestEnum[2]; in UnPackTo() 57 …public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o… in Pack() 58 if (_o == null) return default(Offset<MyGame.Example.NestedStruct>); in Pack() [all …]
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D | TestSimpleTableWithEnum.cs | 5 namespace MyGame.Example 22 …c MyGame.Example.Color Color { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Colo… 23 …public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(4); if (o != 0) { __p.b… in MutateColor() 25 …public static Offset<MyGame.Example.TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(FlatBuf… in CreateTestSimpleTableWithEnum() 26 MyGame.Example.Color color = MyGame.Example.Color.Green) { in CreateTestSimpleTableWithEnum() 33 …public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddBy… in AddColor() 34 …public static Offset<MyGame.Example.TestSimpleTableWithEnum> EndTestSimpleTableWithEnum(FlatBuffer… in EndTestSimpleTableWithEnum() 36 return new Offset<MyGame.Example.TestSimpleTableWithEnum>(o); in EndTestSimpleTableWithEnum() 46 …public static Offset<MyGame.Example.TestSimpleTableWithEnum> Pack(FlatBufferBuilder builder, TestS… in Pack() 47 if (_o == null) return default(Offset<MyGame.Example.TestSimpleTableWithEnum>); in Pack() [all …]
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D | StructOfStructs.kt | 3 package MyGame.Example 20 val a : MyGame.Example.Ability? get() = a(MyGame.Example.Ability()) 21 fun a(obj: MyGame.Example.Ability) : MyGame.Example.Ability? = obj.__assign(bb_pos + 0, bb) in a() 22 val b : MyGame.Example.Test? get() = b(MyGame.Example.Test()) in a() 23 fun b(obj: MyGame.Example.Test) : MyGame.Example.Test? = obj.__assign(bb_pos + 8, bb) in a() 24 val c : MyGame.Example.Ability? get() = c(MyGame.Example.Ability()) in a() 25 fun c(obj: MyGame.Example.Ability) : MyGame.Example.Ability? = obj.__assign(bb_pos + 12, bb) in a()
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D | Monster.java | 3 package MyGame.Example; 22 public MyGame.Example.Vec3 pos() { return pos(new MyGame.Example.Vec3()); } in pos() 23 …public MyGame.Example.Vec3 pos(MyGame.Example.Vec3 obj) { int o = __offset(4); return o != 0 ? obj… in pos() 42 public MyGame.Example.Test test4(int j) { return test4(new MyGame.Example.Test(), j); } in test4() 43 …public MyGame.Example.Test test4(MyGame.Example.Test obj, int j) { int o = __offset(22); return o … in test4() 45 …public MyGame.Example.Test.Vector test4Vector() { return test4Vector(new MyGame.Example.Test.Vecto… in test4Vector() 46 …public MyGame.Example.Test.Vector test4Vector(MyGame.Example.Test.Vector obj) { int o = __offset(2… in test4Vector() 55 …public MyGame.Example.Monster testarrayoftables(int j) { return testarrayoftables(new MyGame.Examp… in testarrayoftables() 56 …public MyGame.Example.Monster testarrayoftables(MyGame.Example.Monster obj, int j) { int o = __off… in testarrayoftables() 58 …public MyGame.Example.Monster testarrayoftablesByKey(String key) { int o = __offset(26); return o … in testarrayoftablesByKey() [all …]
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D | StructOfStructs.java | 3 package MyGame.Example; 15 public MyGame.Example.Ability a() { return a(new MyGame.Example.Ability()); } in a() 16 …public MyGame.Example.Ability a(MyGame.Example.Ability obj) { return obj.__assign(bb_pos + 0, bb);… in a() 17 public MyGame.Example.Test b() { return b(new MyGame.Example.Test()); } in b() 18 public MyGame.Example.Test b(MyGame.Example.Test obj) { return obj.__assign(bb_pos + 8, bb); } in b() 19 public MyGame.Example.Ability c() { return c(new MyGame.Example.Ability()); } in c() 20 …public MyGame.Example.Ability c(MyGame.Example.Ability obj) { return obj.__assign(bb_pos + 12, bb)… in c()
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D | ArrayTable.cs | 5 namespace MyGame.Example 23 …public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Exam… 26 …public static void AddA(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayStruct> aOffset) { b… in AddA() 27 public static Offset<MyGame.Example.ArrayTable> EndArrayTable(FlatBufferBuilder builder) { in EndArrayTable() 29 return new Offset<MyGame.Example.ArrayTable>(o); in EndArrayTable() 31 …public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTa… in FinishArrayTableBuffer() 32 …ishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offse… in FinishSizePrefixedArrayTableBuffer() 41 public static Offset<MyGame.Example.ArrayTable> Pack(FlatBufferBuilder builder, ArrayTableT _o) { in Pack() 42 if (_o == null) return default(Offset<MyGame.Example.ArrayTable>); in Pack() 44 AddA(builder, MyGame.Example.ArrayStruct.Pack(builder, _o.A)); in Pack() [all …]
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D | AnyAmbiguousAliases.cs | 5 namespace MyGame.Example 27 public MyGame.Example.MonsterT AsM1() { return this.As<MyGame.Example.MonsterT>(); } in AsM1() 28 public MyGame.Example.MonsterT AsM2() { return this.As<MyGame.Example.MonsterT>(); } in AsM2() 29 public MyGame.Example.MonsterT AsM3() { return this.As<MyGame.Example.MonsterT>(); } in AsM3() 34 case AnyAmbiguousAliases.M1: return MyGame.Example.Monster.Pack(builder, _o.AsM1()).Value; in Pack() 35 case AnyAmbiguousAliases.M2: return MyGame.Example.Monster.Pack(builder, _o.AsM2()).Value; in Pack() 36 case AnyAmbiguousAliases.M3: return MyGame.Example.Monster.Pack(builder, _o.AsM3()).Value; in Pack() 76 …case AnyAmbiguousAliases.M1: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); b… in ReadJson() 77 …case AnyAmbiguousAliases.M2: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); b… in ReadJson() 78 …case AnyAmbiguousAliases.M3: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); b… in ReadJson()
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D | Vec3.cs | 5 namespace MyGame.Example 27 …public MyGame.Example.Color Test2 { get { return (MyGame.Example.Color)__p.bb.Get(__p.bb_pos + 24)… 28 public void MutateTest2(MyGame.Example.Color test2) { __p.bb.Put(__p.bb_pos + 24, (byte)test2); } in MutateTest2() 29 …public MyGame.Example.Test Test3 { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + … 31 …c static Offset<MyGame.Example.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float… in CreateVec3() 45 return new Offset<MyGame.Example.Vec3>(builder.Offset); in CreateVec3() 60 public static Offset<MyGame.Example.Vec3> Pack(FlatBufferBuilder builder, Vec3T _o) { in Pack() 61 if (_o == null) return default(Offset<MyGame.Example.Vec3>); in Pack() 87 public MyGame.Example.Color Test2 { get; set; } 89 public MyGame.Example.TestT Test3 { get; set; } [all …]
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/third_party/typescript/tests/baselines/reference/ |
D | declarationEmitDefaultExportWithStaticAssignment.js | 8 export default function Example() {} class 9 Example.Foo = Foo 14 export default function Example() {} 15 Example.Foo = Foo 19 export default function Example() {} 21 Example.Bar = Bar 49 function Example() { } 50 exports["default"] = Example; 51 Example.Foo = foo_1.Foo; 58 function Example() { } [all …]
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D | declarationEmitDefaultExportWithStaticAssignment.types | 9 export default function Example() {} 10 >Example : typeof Example 12 Example.Foo = Foo 13 >Example.Foo = Foo : typeof Foo 14 >Example.Foo : typeof Foo 15 >Example : typeof Example 26 export default function Example() {} 27 >Example : typeof Example 29 Example.Foo = Foo 30 >Example.Foo = Foo : typeof Foo [all …]
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D | declarationEmitDefaultExportWithStaticAssignment.symbols | 9 export default function Example() {} 10 >Example : Symbol(Example, Decl(index1.ts, 0, 26), Decl(index1.ts, 1, 36)) 12 Example.Foo = Foo 13 >Example.Foo : Symbol(Example.Foo, Decl(index1.ts, 1, 36)) 14 >Example : Symbol(Example, Decl(index1.ts, 0, 26), Decl(index1.ts, 1, 36)) 15 >Foo : Symbol(Example.Foo, Decl(index1.ts, 1, 36)) 25 export default function Example() {} 26 >Example : Symbol(Example, Decl(index2.ts, 1, 13), Decl(index2.ts, 2, 36)) 28 Example.Foo = Foo 29 >Example.Foo : Symbol(Example.Foo, Decl(index2.ts, 2, 36)) [all …]
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D | inferParameterWithMethodCallInitializer.symbols | 7 class Example { 8 >Example : Symbol(Example, Decl(inferParameterWithMethodCallInitializer.ts, 2, 1)) 11 >getNumber : Symbol(Example.getNumber, Decl(inferParameterWithMethodCallInitializer.ts, 3, 15)) 16 >doSomething : Symbol(Example.doSomething, Decl(inferParameterWithMethodCallInitializer.ts, 6, 5)) 18 >this.getNumber : Symbol(Example.getNumber, Decl(inferParameterWithMethodCallInitializer.ts, 3, 15)) 19 >this : Symbol(Example, Decl(inferParameterWithMethodCallInitializer.ts, 2, 1)) 20 >getNumber : Symbol(Example.getNumber, Decl(inferParameterWithMethodCallInitializer.ts, 3, 15)) 27 function weird(this: Example, a = this.getNumber()) { 30 >Example : Symbol(Example, Decl(inferParameterWithMethodCallInitializer.ts, 2, 1)) 32 >this.getNumber : Symbol(Example.getNumber, Decl(inferParameterWithMethodCallInitializer.ts, 3, 15)) [all …]
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D | inferParameterWithMethodCallInitializer.types | 8 class Example { 9 >Example : Example 30 function weird(this: Example, a = this.getNumber()) { 31 >weird : (this: Example, a?: number) => number 32 >this : Example 36 >this : Example 45 doSomething(this: Example, a = this.getNumber()) { 46 >doSomething : (this: Example, a?: number) => number 47 >this : Example 51 >this : Example
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D | subclassWithPolymorphicThisIsAssignable.js | 10 export class Example<Z extends CustomDocument> { class 23 exports.Example = void 0; 24 var Example = /** @class */ (function () { 25 function Example() { class in Example 29 Example.prototype.test = function () { }; 30 return Example; 32 exports.Example = Example;
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D | inferParameterWithMethodCallInitializer.js | 5 class Example { 13 function weird(this: Example, a = this.getNumber()) { 17 doSomething(this: Example, a = this.getNumber()) { 27 var Example = /** @class */ (function () { 28 function Example() { class 30 Example.prototype.getNumber = function () { class 33 Example.prototype.doSomething = function (a) { 37 return Example;
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/third_party/mbedtls/tests/suites/ |
D | test_suite_pkcs1_v21.data | 46 RSAES-OAEP Encryption Example 3_1 49 RSAES-OAEP Encryption Example 3_2 52 RSAES-OAEP Encryption Example 3_3 55 RSAES-OAEP Encryption Example 3_4 58 RSAES-OAEP Encryption Example 3_5 61 RSAES-OAEP Encryption Example 3_6 64 RSAES-OAEP Encryption Example 4_1 67 RSAES-OAEP Encryption Example 4_2 70 RSAES-OAEP Encryption Example 4_3 73 RSAES-OAEP Encryption Example 4_4 [all …]
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/third_party/flatbuffers/tests/FlatBuffers.Test/ |
D | FlatBuffers.Core.Test.csproj | 50 <Compile Include="..\MyGame\Example\Any.cs"> 51 <Link>MyGame\Example\Any.cs</Link> 53 <Compile Include="..\MyGame\Example\AnyAmbiguousAliases.cs"> 54 <Link>MyGame\Example\AnyAmbiguousAliases.cs</Link> 56 <Compile Include="..\MyGame\Example\AnyUniqueAliases.cs"> 57 <Link>MyGame\Example\AnyUniqueAliases.cs</Link> 59 <Compile Include="..\MyGame\Example\Color.cs"> 60 <Link>MyGame\Example\Color.cs</Link> 62 <Compile Include="..\MyGame\Example\Race.cs"> 63 <Link>MyGame\Example\Race.cs</Link> [all …]
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/third_party/flatbuffers/grpc/tests/ |
D | go_test.go | 22 func (s *server) Store(context context.Context, in *Example.Monster) (*flatbuffers.Builder, error) { 25 Example.StatStart(b) 26 Example.StatAddId(b, i) 27 b.Finish(Example.StatEnd(b)) 33 func (s *server) Retrieve(context context.Context, in *Example.Stat) (*flatbuffers.Builder, error) { 36 Example.MonsterStart(b) 37 Example.MonsterAddName(b, i) 38 b.Finish(Example.MonsterEnd(b)) 42 func StoreClient(c Example.MonsterStorageClient, t *testing.T) { 45 Example.MonsterStart(b) [all …]
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/third_party/flatbuffers/tests/ |
D | py_test.py | 37 import MyGame.Example # refers to generated code 38 import MyGame.Example.Any # refers to generated code 39 import MyGame.Example.Color # refers to generated code 40 import MyGame.Example.Monster # refers to generated code 41 import MyGame.Example.Test # refers to generated code 42 import MyGame.Example.Stat # refers to generated code 43 import MyGame.Example.Vec3 # refers to generated code 46 import MyGame.Example.ArrayTable # refers to generated code 47 import MyGame.Example.ArrayStruct # refers to generated code 48 import MyGame.Example.NestedStruct # refers to generated code [all …]
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D | monster_test_generated.h | 24 namespace Example { 64 namespace Example { 95 namespace Example { 233 template<> struct AnyTraits<MyGame::Example::Monster> { 237 template<> struct AnyTraits<MyGame::Example::TestSimpleTableWithEnum> { 277 MyGame::Example::MonsterT *AsMonster() { 279 reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr; 281 const MyGame::Example::MonsterT *AsMonster() const { 283 reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr; 285 MyGame::Example::TestSimpleTableWithEnumT *AsTestSimpleTableWithEnum() { [all …]
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D | arrays_test_generated.h | 10 namespace Example { 88 NestedStruct(MyGame::Example::TestEnum _b) in NestedStruct() 98 …atbuffers::span<const int32_t, 2> _a, MyGame::Example::TestEnum _b, flatbuffers::span<const MyGame… in NestedStruct() 103 flatbuffers::CastToArrayOfEnum<MyGame::Example::TestEnum>(c_).CopyFromSpan(_c); in NestedStruct() 114 MyGame::Example::TestEnum b() const { in b() 115 return static_cast<MyGame::Example::TestEnum>(flatbuffers::EndianScalar(b_)); in b() 117 void mutate_b(MyGame::Example::TestEnum _b) { in mutate_b() 120 const flatbuffers::Array<MyGame::Example::TestEnum, 2> *c() const { in c() 121 return &flatbuffers::CastToArrayOfEnum<MyGame::Example::TestEnum>(c_); in c() 123 flatbuffers::Array<MyGame::Example::TestEnum, 2> *mutable_c() { in mutable_c() [all …]
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/third_party/flatbuffers/tests/cpp17/generated_cpp17/ |
D | monster_test_generated.h | 24 namespace Example { 64 namespace Example { 203 template<> struct AnyTraits<MyGame::Example::Monster> { 207 template<> struct AnyTraits<MyGame::Example::TestSimpleTableWithEnum> { 247 MyGame::Example::MonsterT *AsMonster() { 249 reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr; 251 const MyGame::Example::MonsterT *AsMonster() const { 253 reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr; 255 MyGame::Example::TestSimpleTableWithEnumT *AsTestSimpleTableWithEnum() { 257 reinterpret_cast<MyGame::Example::TestSimpleTableWithEnumT *>(value) : nullptr; [all …]
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