Searched refs:GLSL_UNIFORMS (Results 1 – 3 of 3) sorted by relevance
1200 if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) { in validate_uniform()1913 if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) { in _mesa_uniform_matrix()2058 if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) { in _mesa_uniform_handle()
2285 #define GLSL_UNIFORMS 0x4 /**< Print glUniform calls */ macro
148 flags |= GLSL_UNIFORMS; in _mesa_get_shader_flags()