/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fFboApiTests.cpp | 85 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; in getAttachmentName() 177 GL_STENCIL_ATTACHMENT in validTex2DAttachmentsTest() 196 GL_STENCIL_ATTACHMENT in validTexCubeAttachmentsTest() 229 GL_STENCIL_ATTACHMENT in validRboAttachmentsTest() 306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 354 GL_STENCIL_ATTACHMENT in attachmentQueryEmptyFboTest() 403 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest() 405 …checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE… in attachmentQueryRboTest() 406 …checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME… in attachmentQueryRboTest() 409 …ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTA… in attachmentQueryRboTest() [all …]
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D | es3fFboStencilbufferTests.cpp | 93 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 150 DE_ASSERT(m_attachStencil == GL_STENCIL_ATTACHMENT || m_attachStencil == GL_NONE); in DepthStencilAttachCase() 278 …ly", "Only stencil part of depth-stencil RBO attached", GL_NONE, GL_STENCIL_ATTACHMENT)); in init() 279 …rate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT)); in init()
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D | es3fFboInvalidateTests.cpp | 83 attachments.push_back(GL_STENCIL_ATTACHMENT); in getFBODiscardAttachments() 496 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render() 744 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 867 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 981 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render() 1131 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 1219 …scarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_STENCIL_ATTACHMENT) || hasAtt… in render() 1240 …glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo… in render() 1524 …deUint32 allAttachments[] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT }; in init()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fFboApiTest.cpp | 90 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; in getAttachmentName() 202 GL_STENCIL_ATTACHMENT in validTex2DAttachmentsTest() 221 GL_STENCIL_ATTACHMENT in validTexCubeAttachmentsTest() 254 GL_STENCIL_ATTACHMENT in validRboAttachmentsTest() 331 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 379 GL_STENCIL_ATTACHMENT in attachmentQueryEmptyFboTest() 406 GL_STENCIL_ATTACHMENT in es3AttachmentQueryEmptyFboTest() 455 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest() 457 …checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE… in attachmentQueryRboTest() 458 …checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME… in attachmentQueryRboTest() [all …]
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D | es2fMultisampledRenderToTextureTests.cpp | 104 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | WebGLFramebufferTest.cpp | 68 attachment0 == GL_STENCIL_ATTACHMENT || attachment0 == GL_DEPTH_STENCIL_ATTACHMENT || in checkBufferBits() 69 attachment1 == GL_STENCIL_ATTACHMENT || attachment1 == GL_DEPTH_STENCIL_ATTACHMENT; in checkBufferBits() 407 testAttachment(width, height, &colorBuffer, GL_STENCIL_ATTACHMENT, &depthBuffer, in TEST_P() 415 testAttachment(width, height, &colorBuffer, GL_STENCIL_ATTACHMENT, &stencilBuffer, in TEST_P() 435 testAttachment(width, height, &colorBuffer, GL_STENCIL_ATTACHMENT, &depthStencilBuffer, in TEST_P() 443 testAttachments(colorBuffer, GL_DEPTH_ATTACHMENT, depthBuffer, GL_STENCIL_ATTACHMENT, in TEST_P() 447 testAttachments(colorBuffer, GL_STENCIL_ATTACHMENT, stencilBuffer, GL_DEPTH_ATTACHMENT, in TEST_P() 466 GL_STENCIL_ATTACHMENT, stencilBuffer, in TEST_P()
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D | DiscardFramebufferEXTTest.cpp | 57 const GLenum discards7[] = {GL_STENCIL_ATTACHMENT}; in TEST_P() 108 const GLenum discards7[] = {GL_STENCIL_ATTACHMENT}; in TEST_P()
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D | BlitFramebufferANGLETest.cpp | 100 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp() 120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp() 1292 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1315 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1362 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1384 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1514 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1536 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | WebGLFramebufferTest.cpp | 68 attachment0 == GL_STENCIL_ATTACHMENT || attachment0 == GL_DEPTH_STENCIL_ATTACHMENT || in checkBufferBits() 69 attachment1 == GL_STENCIL_ATTACHMENT || attachment1 == GL_DEPTH_STENCIL_ATTACHMENT; in checkBufferBits() 407 testAttachment(width, height, &colorBuffer, GL_STENCIL_ATTACHMENT, &depthBuffer, in TEST_P() 415 testAttachment(width, height, &colorBuffer, GL_STENCIL_ATTACHMENT, &stencilBuffer, in TEST_P() 435 testAttachment(width, height, &colorBuffer, GL_STENCIL_ATTACHMENT, &depthStencilBuffer, in TEST_P() 443 testAttachments(colorBuffer, GL_DEPTH_ATTACHMENT, depthBuffer, GL_STENCIL_ATTACHMENT, in TEST_P() 447 testAttachments(colorBuffer, GL_STENCIL_ATTACHMENT, stencilBuffer, GL_DEPTH_ATTACHMENT, in TEST_P() 466 GL_STENCIL_ATTACHMENT, stencilBuffer, in TEST_P()
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D | BlitFramebufferANGLETest.cpp | 102 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp() 122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp() 1337 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1455 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1478 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1522 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1544 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1713 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, stencilTexture, 1); in TEST_P() 1734 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuf); in TEST_P() 1776 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuf); in TEST_P() [all …]
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D | VulkanPerformanceCounterTest.cpp | 566 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() 617 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() 670 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() 718 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() 756 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() 796 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() 839 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() 889 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() 942 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() 997 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P() [all …]
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D | DepthStencilTest.cpp | 50 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp() 415 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilRbo); in TEST_P() 465 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilRbo); in TEST_P() 513 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilRbo); in TEST_P()
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D | DiscardFramebufferEXTTest.cpp | 61 const GLenum discards7[] = {GL_STENCIL_ATTACHMENT}; in TEST_P() 112 const GLenum discards7[] = {GL_STENCIL_ATTACHMENT}; in TEST_P()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ClearMultiviewGL.cpp | 162 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachTextures() 197 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 0, 0, 0); in detachTextures()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ClearMultiviewGL.cpp | 162 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachTextures() 197 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 0, 0, 0); in detachTextures()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 509 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in createTextures() 518 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in createTextures() 529 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in createTextures() 540 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in createTextures() 551 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in createTextures() 1408 GLenum attachmentType = (i == 0) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT; in checkErrors() 1518 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in checkErrors() 1728 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, tex, 0); in iterate() 1846 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in iterate() 2001 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in iterate() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Framebuffer.cpp | 332 case GL_STENCIL_ATTACHMENT: in getAttachment() 1640 case GL_STENCIL_ATTACHMENT: in setAttachment() 1706 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex(), nullptr, numViews, in commitWebGL1DepthStencilIfConsistent() 1714 setAttachmentImpl(context, stencil.type(), GL_STENCIL_ATTACHMENT, in commitWebGL1DepthStencilIfConsistent() 1724 setAttachmentImpl(context, depthStencil.type(), GL_STENCIL_ATTACHMENT, in commitWebGL1DepthStencilIfConsistent() 1732 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex(), nullptr, numViews, in commitWebGL1DepthStencilIfConsistent() 1780 case GL_STENCIL_ATTACHMENT: in setAttachmentImpl()
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/third_party/mesa3d/docs/relnotes/ |
D | 7.4.3.rst | 33 - Allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENT
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Framebuffer.cpp | 431 case GL_STENCIL_ATTACHMENT: in getAttachment() 1840 case GL_STENCIL_ATTACHMENT: in setAttachment() 1909 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex(), nullptr, numViews, in commitWebGL1DepthStencilIfConsistent() 1917 setAttachmentImpl(context, stencil.type(), GL_STENCIL_ATTACHMENT, in commitWebGL1DepthStencilIfConsistent() 1928 setAttachmentImpl(context, depthStencil.type(), GL_STENCIL_ATTACHMENT, in commitWebGL1DepthStencilIfConsistent() 1937 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex(), nullptr, numViews, in commitWebGL1DepthStencilIfConsistent() 1972 case GL_STENCIL_ATTACHMENT: in setAttachmentImpl()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | BlitFramebufferPerf.cpp | 87 return GL_STENCIL_ATTACHMENT; in BufferTypeAttachment()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | BlitFramebufferPerf.cpp | 87 return GL_STENCIL_ATTACHMENT; in BufferTypeAttachment()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsFboCompletenessTests.cpp | 895 builder.glAttach(GL_STENCIL_ATTACHMENT, att); in makeDepthAndStencil() 901 attachTargetToNew(GL_STENCIL_ATTACHMENT, m_params.stencilKind, ImageFormat::none(), in makeDepthAndStencil() 988 { GL_STENCIL_ATTACHMENT, "stencil", "Tests for stencil attachments" }, in createRenderableTests()
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/third_party/flutter/engine/flutter/shell/platform/darwin/ios/ |
D | ios_gl_render_target.mm | 84 GL_STENCIL_ATTACHMENT,
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/third_party/openGLES/extensions/EXT/ |
D | EXT_multisampled_render_to_texture2.txt | 48 GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, or
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_multisampled_render_to_texture2.txt | 48 GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, or
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