Searched refs:GrD3DOpsRenderPass (Results 1 – 5 of 5) sorted by relevance
/third_party/skia/src/gpu/d3d/ |
D | GrD3DOpsRenderPass.cpp | 29 GrD3DOpsRenderPass::GrD3DOpsRenderPass(GrD3DGpu* gpu) : fGpu(gpu) {} in GrD3DOpsRenderPass() function in GrD3DOpsRenderPass 31 bool GrD3DOpsRenderPass::set(GrRenderTarget* rt, GrSurfaceOrigin origin, const SkIRect& bounds, in set() 50 GrD3DOpsRenderPass::~GrD3DOpsRenderPass() {} in ~GrD3DOpsRenderPass() 52 GrGpu* GrD3DOpsRenderPass::gpu() { return fGpu; } in gpu() 54 void GrD3DOpsRenderPass::onBegin() { in onBegin() 171 bool GrD3DOpsRenderPass::onBindPipeline(const GrProgramInfo& info, const SkRect& drawBounds) { in onBindPipeline() 202 void GrD3DOpsRenderPass::onSetScissorRect(const SkIRect& scissor) { in onSetScissorRect() 218 bool GrD3DOpsRenderPass::onBindTextures(const GrGeometryProcessor& geomProc, in onBindTextures() 242 void GrD3DOpsRenderPass::onBindBuffers(sk_sp<const GrBuffer> indexBuffer, in onBindBuffers() 257 void GrD3DOpsRenderPass::onDrawInstanced(int instanceCount, int baseInstance, int vertexCount, in onDrawInstanced() [all …]
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D | GrD3DOpsRenderPass.h | 19 class GrD3DOpsRenderPass : public GrOpsRenderPass { 21 GrD3DOpsRenderPass(GrD3DGpu*); 23 ~GrD3DOpsRenderPass() override;
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D | GrD3DGpu.h | 21 class GrD3DOpsRenderPass; variable 317 std::unique_ptr<GrD3DOpsRenderPass> fCachedOpsRenderPass;
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D | GrD3DGpu.cpp | 138 fCachedOpsRenderPass.reset(new GrD3DOpsRenderPass(this)); in onGetOpsRenderPass()
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/third_party/skia/gn/ |
D | gpu.gni | 692 "$_src/gpu/d3d/GrD3DOpsRenderPass.cpp", 693 "$_src/gpu/d3d/GrD3DOpsRenderPass.h",
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