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Searched refs:GrD3DOpsRenderPass (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DOpsRenderPass.cpp29 GrD3DOpsRenderPass::GrD3DOpsRenderPass(GrD3DGpu* gpu) : fGpu(gpu) {} in GrD3DOpsRenderPass() function in GrD3DOpsRenderPass
31 bool GrD3DOpsRenderPass::set(GrRenderTarget* rt, GrSurfaceOrigin origin, const SkIRect& bounds, in set()
50 GrD3DOpsRenderPass::~GrD3DOpsRenderPass() {} in ~GrD3DOpsRenderPass()
52 GrGpu* GrD3DOpsRenderPass::gpu() { return fGpu; } in gpu()
54 void GrD3DOpsRenderPass::onBegin() { in onBegin()
171 bool GrD3DOpsRenderPass::onBindPipeline(const GrProgramInfo& info, const SkRect& drawBounds) { in onBindPipeline()
202 void GrD3DOpsRenderPass::onSetScissorRect(const SkIRect& scissor) { in onSetScissorRect()
218 bool GrD3DOpsRenderPass::onBindTextures(const GrGeometryProcessor& geomProc, in onBindTextures()
242 void GrD3DOpsRenderPass::onBindBuffers(sk_sp<const GrBuffer> indexBuffer, in onBindBuffers()
257 void GrD3DOpsRenderPass::onDrawInstanced(int instanceCount, int baseInstance, int vertexCount, in onDrawInstanced()
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DGrD3DOpsRenderPass.h19 class GrD3DOpsRenderPass : public GrOpsRenderPass {
21 GrD3DOpsRenderPass(GrD3DGpu*);
23 ~GrD3DOpsRenderPass() override;
DGrD3DGpu.h21 class GrD3DOpsRenderPass; variable
317 std::unique_ptr<GrD3DOpsRenderPass> fCachedOpsRenderPass;
DGrD3DGpu.cpp138 fCachedOpsRenderPass.reset(new GrD3DOpsRenderPass(this)); in onGetOpsRenderPass()
/third_party/skia/gn/
Dgpu.gni692 "$_src/gpu/d3d/GrD3DOpsRenderPass.cpp",
693 "$_src/gpu/d3d/GrD3DOpsRenderPass.h",