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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86ISelLowering.cpp41851 SmallVector<int, 16> LMask; in isHorizontalBinOp() local
41852 GetShuffle(LHS, A, B, LMask); in isHorizontalBinOp()
41861 unsigned NumShuffles = (LMask.empty() ? 0 : 1) + (RMask.empty() ? 0 : 1); in isHorizontalBinOp()
41865 if (LMask.empty()) { in isHorizontalBinOp()
41868 LMask.push_back(i); in isHorizontalBinOp()
41900 int LIdx = LMask[i + j], RIdx = RMask[i + j]; in isHorizontalBinOp()