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Searched refs:LoopUnrolling (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Passes/
DPassBuilder.cpp236 LoopUnrolling = true; in PipelineTuningOptions()
489 PTO.LoopUnrolling) in buildFunctionSimplificationPipeline()
977 if (EnableUnrollAndJam && PTO.LoopUnrolling) { in buildModuleOptimizationPipeline()
981 LoopUnrollOptions(Level, /*OnlyWhenForced=*/!PTO.LoopUnrolling, in buildModuleOptimizationPipeline()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Passes/
DPassBuilder.h89 bool LoopUnrolling; variable