Searched refs:LumaHeight (Results 1 – 2 of 2) sorted by relevance
80 c->blending0Struct.LumaHeight = output->height - 1; in vic30_fill()135 c->blending0Struct.LumaHeight = output->height - 1; in vic30_blit()168 s->LumaHeight = input->height - 1; in vic30_blit()243 c->blending0Struct.LumaHeight = output->height - 1; in vic30_flip()277 s->LumaHeight = input->height - 1; in vic30_flip()
169 uint64_t LumaHeight : 14; /* 92..79 */ member270 uint64_t LumaHeight : 14; /* 93..80 */ member