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Searched refs:MAT_BIT_BACK_EMISSION (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dlight.c618 bitmask |= MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION; in _mesa_material_bitmask()
708 if (bitmask & (MAT_BIT_BACK_EMISSION | MAT_BIT_BACK_AMBIENT)) { in _mesa_update_material()
789 GLuint legal = (MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION | in _mesa_ColorMaterial()
993 MAT_BIT_BACK_EMISSION | in _mesa_update_light_materials()
Dmtypes.h146 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
/third_party/mesa3d/src/compiler/
Dshader_enums.h1214 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION) macro
/third_party/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c613 if (updateMats & MAT_BIT_BACK_EMISSION) in _mesa_Materialfv()