Searched refs:MESA_SHADER_CLOSEST_HIT (Results 1 – 14 of 14) sorted by relevance
50 ENUM(MESA_SHADER_CLOSEST_HIT), in gl_shader_stage_name()79 case MESA_SHADER_CLOSEST_HIT: return "closest hit"; in _mesa_shader_stage_to_string()107 case MESA_SHADER_CLOSEST_HIT: return "RCHIT"; in _mesa_shader_stage_to_abbrev()
62 MESA_SHADER_CLOSEST_HIT = 10, enumerator97 stage == MESA_SHADER_CLOSEST_HIT || in gl_shader_stage_is_callable()
98 stage == MESA_SHADER_CLOSEST_HIT || in lower_rt_io_derefs()101 brw_nir_rt_mem_hit_addr(&b, stage == MESA_SHADER_CLOSEST_HIT); in lower_rt_io_derefs()372 assert(nir->info.stage == MESA_SHADER_CLOSEST_HIT); in brw_nir_lower_closest_hit()
250 [MESA_SHADER_CLOSEST_HIT] = sizeof(struct brw_bs_prog_data), in brw_prog_data_size()274 [MESA_SHADER_CLOSEST_HIT] = sizeof(struct brw_bs_prog_key), in brw_prog_key_size()
69 case MESA_SHADER_CLOSEST_HIT: in lower_rt_intrinsics_impl()72 stage == MESA_SHADER_CLOSEST_HIT); in lower_rt_intrinsics_impl()
100 case MESA_SHADER_CLOSEST_HIT: in brw_nir_lower_shader_returns()
456 case MESA_SHADER_CLOSEST_HIT: in nir_emit_instr()
117 [MESA_SHADER_CLOSEST_HIT] = DEBUG_RT, in intel_debug_flag_for_shader_stage()
2343 MAX4(stack_max[MESA_SHADER_CLOSEST_HIT], in anv_pipeline_compute_ray_tracing_stacks()2348 MAX2(stack_max[MESA_SHADER_CLOSEST_HIT], in anv_pipeline_compute_ray_tracing_stacks()2562 case MESA_SHADER_CLOSEST_HIT: in anv_pipeline_compile_ray_tracing()
824 if (shader->info.stage == MESA_SHADER_RAYGEN || shader->info.stage == MESA_SHADER_CLOSEST_HIT || in parse_rt_stage()1777 type != MESA_SHADER_CLOSEST_HIT && type != MESA_SHADER_MISS) in create_rt_shader()
89 case MESA_SHADER_CLOSEST_HIT: in fd6_emit_shader()
1786 shader->info.stage == MESA_SHADER_CLOSEST_HIT || in nir_validate_shader()
111 nir_debug_print_shader[MESA_SHADER_CLOSEST_HIT] = NIR_DEBUG(PRINT_CHS); in nir_process_debug_variable_once()
4378 return MESA_SHADER_CLOSEST_HIT; in stage_for_execution_model()