Searched refs:MaxSamples (Results 1 – 19 of 19) sorted by relevance
1313 consts->MaxSamples = in st_init_extensions()1325 color_formats, consts->MaxSamples, in st_init_extensions()1330 depth_formats, consts->MaxSamples, in st_init_extensions()1335 int_formats, consts->MaxSamples, in st_init_extensions()1351 consts->MaxSamples, in st_init_extensions()1358 consts->MaxColorFramebufferStorageSamples = consts->MaxSamples; in st_init_extensions()1413 if (consts->MaxSamples >= 2) { in st_init_extensions()1418 else if (consts->MaxSamples > 0 && in st_init_extensions()1550 ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) || in st_init_extensions()1551 (consts->MaxFramebufferSamples >= consts->MaxSamples && in st_init_extensions()
3213 if (ctx->Const.MaxSamples > 1 && num_samples == 1) { in st_texture_storage()3218 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) { in st_texture_storage()
83 MaxSamples 4
89 outResources->maxSamples = resources.MaxSamples; in GetBuiltInResources()
342 resources->MaxSamples = 4; in InitBuiltInResources()
1276 << ":MaxSamples:" << mResources.MaxSamples in setResourceString()
25585 unionArray[0].setIConst(resources.MaxSamples); in initializeBuiltInVariables()25594 unionArray[0].setIConst(resources.MaxSamples); in initializeBuiltInVariables()25675 type_gl_SampleMaskIn->makeArray((resources.MaxSamples + 31) / 32); in initializeBuiltInVariables()25681 type_gl_SampleMaskInES3_2->makeArray((resources.MaxSamples + 31) / 32); in initializeBuiltInVariables()25687 type_gl_SampleMask->makeArray((resources.MaxSamples + 31) / 32); in initializeBuiltInVariables()25693 type_gl_SampleMaskES3_2->makeArray((resources.MaxSamples + 31) / 32); in initializeBuiltInVariables()
40378 unionArray[0].setIConst(resources.MaxSamples); in initializeBuiltInVariables()40387 unionArray[0].setIConst(resources.MaxSamples); in initializeBuiltInVariables()40468 type_gl_SampleMaskIn->makeArray((resources.MaxSamples + 31) / 32); in initializeBuiltInVariables()40474 type_gl_SampleMaskInES3_2->makeArray((resources.MaxSamples + 31) / 32); in initializeBuiltInVariables()40480 type_gl_SampleMask->makeArray((resources.MaxSamples + 31) / 32); in initializeBuiltInVariables()40486 type_gl_SampleMaskES3_2->makeArray((resources.MaxSamples + 31) / 32); in initializeBuiltInVariables()
184 if (ctx->Const.MaxSamples > 1 && rb->NumSamples == 1) { in renderbuffer_alloc_storage()232 for (unsigned samples = start; samples <= ctx->Const.MaxSamples; in renderbuffer_alloc_storage()
373 return (GLuint) samples > ctx->Const.MaxSamples in _mesa_check_sample_count()
275 (consts->MaxSamples >= 4 || consts->FakeSWMSAA) && in compute_version()
533 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */ member
511 consts->MaxSamples = 0; in _mesa_init_constants()
474 int MaxSamples; member
604 unsigned MaxSamples; member
201 this->Const.MaxSamples = ctx->Const.MaxSamples; in _mesa_glsl_parse_state()
1017 add_const("gl_MaxSamples", state->Const.MaxSamples); in generate_constants()
182 mResources.MaxSamples = caps.maxSamples; in Compiler()
120 - st/mesa: set ctx->Const.MaxSamples = 0, not 1